ORKILL Posted May 23, 2016 Share Posted May 23, 2016 I played in the Alamo GT in San Antonio over the weekend. 2 days and 5 games. I brought the following ball of fluffiness. Dark Angel CAD Azrael LOW Librarian Force Stave 2x 5 man sniper scouts 3x 2 Quad Mortars Sky Shield Librarius Conclave 3 x ML2 White Scars Librarians on bikes with melta bombs 2x Force Axes, 1x Force Sword Wolkfkin Formation 5 x 15 Fenrisian Wolves w/ 1x Cyber Wolf Game 1 Hammer and Anvil 15-1 Loss v Eldar Corsairs Scat bike spam, warp spider spam WK, Farseers, 2x hornets, Void Shield Generator , and some HQ with some wonky powers. This was a frustrating match as my opponent deployed as far back as he could out of range of my Quad Mortars Shatter shots. I killed everything I touched except the WK( Assault didn't happen until T5). On turn 2 I missed a charge and on Turn 3 he used a psychic ability I have never seen before. He put my entire Dogbomb into ongoing reserves. As it was, I almost got back in the game. But, my opponent won the primary, secondary and linebreaker.Game 2 Vanguard 20-0 Win v Tyranids 5 Flyrants, 2 pods w, gaunts, 3 Zonathropes, and some spore mines I seized the initiative and was able to kill one flyrant and put 3 wounds on another Turn 1. I controlled the board the whole game and assaulted as much as I could. He shot me up but the Wolfbomb was resilient. Game 3 Dawn of War 20-0 Win v Tau Riptides and FW suits, path finders, stealth suits, and piranhas. My opponent went first, I weathered the storm and then moved forward keeping a bubble wrap around the Quad Mortars. The game ended when I assaulted 5 of his units in a giant multi assault. Game 4 Hammer and Anvil 20-0 Win My opponent went first scout moving up and pouring most of his fire into the Wolfbomb. I weathered the storm and assaulted turn 1. The quad mortars did some serious work this game crippling his back field and smashing armored units. Game 5 Dawn of War 15-1 v Space Wolves COF WGBL, 2 x 5 man Wulfkin 3 drop pods, Wulfkin Formation 5 x 5man Wulfkin My opponent went first and put his pods on my front doorstep. I multi charged them and the battle began. It was a slugfest But I ended up getting the primary, Secondary and Last Blood So, I finished 3rd overall for the weekend. Not bad considering the army was painted in two weeks and the game one was my first time to play the list. All my opponents were great and the event was a lot of fun as always. Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/ Share on other sites More sharing options...
Burias-Drak'shal Posted May 23, 2016 Share Posted May 23, 2016 Well done. Seems like a very interesting army. Cant say id have ever thought about that particular permutations, but seems to have worked for you. Anytthing youd change if you got chance army wise? Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403137 Share on other sites More sharing options...
ORKILL Posted May 23, 2016 Author Share Posted May 23, 2016 If I could use a 4th source( Most tourneys in the US limit us to 3 sources.) I would include a priest to get even more attacks. LOL But. it is ridiculous as it is. Amazing board control. Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403151 Share on other sites More sharing options...
NightHowler Posted May 23, 2016 Share Posted May 23, 2016 Do you make the wolves group up into the "Alpha Pack" and then stick all the ICs into that blob? What special rules does the pack gain from the attached characters? Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403155 Share on other sites More sharing options...
ORKILL Posted May 23, 2016 Author Share Posted May 23, 2016 Yes, it is all one unit. Fearless, 4++, FnP, Hatred CSM, Hit and Run. There are 80 models in the blob. Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403175 Share on other sites More sharing options...
Frater Cornelius Posted May 23, 2016 Share Posted May 23, 2016 Green Tide 2.0 :D Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403179 Share on other sites More sharing options...
NightHowler Posted May 23, 2016 Share Posted May 23, 2016 The whole unit also gets monster hunter from the wolfkin formation too. That's quite a fearsome unit. Fast too (unlike green tide). Hit and run from the whit scars, does Azrael give them the 4++ and FnP, or are you rolling endurance? Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403197 Share on other sites More sharing options...
Frater Cornelius Posted May 23, 2016 Share Posted May 23, 2016 Azzy gives them 4++ and he can choose the DA trait that gives the unit FnP when within 3" of an objective. Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403210 Share on other sites More sharing options...
wulfgar hammerfist Posted May 24, 2016 Share Posted May 24, 2016 Great job at the Alamo GT! Sadly, I was unable to make it this year. Sounds like it was a great time. Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403304 Share on other sites More sharing options...
ORKILL Posted May 24, 2016 Author Share Posted May 24, 2016 Thanks! Alamo was a lot of fun as always. I'm sorry you couldn't make it. Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403656 Share on other sites More sharing options...
ORKILL Posted May 24, 2016 Author Share Posted May 24, 2016 @ Nighthowler, yes I forgot monster hunter. I was taking the Warlord trait to get FNP. It's a crazy list and with almost every model on a 40mm base, the unit can really spread out . :) Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403658 Share on other sites More sharing options...
NightHowler Posted May 24, 2016 Share Posted May 24, 2016 Being able to give all those wolves a 4++ and FnP really makes them tough. If you rolled the new space marine psychic power that lets you reroll saves, it would be even better. And all the wolves get an extra attack from the formation as well. Man, the more I think about it, the more my mouth waters. Fearless means they're immune to pinning/leadership shenanigans. Hit and run means they can't be tarpitted, and because the 4++ isn't psychic in nature, you're immune to the culexus. What power did the Eldar player use that removed the whole unit from the table? Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403689 Share on other sites More sharing options...
TheWolfLord Posted May 24, 2016 Share Posted May 24, 2016 I've often thought the Wulfkin formation could be a great basis for a horde Wolfstar but unfortunately only have 30 Wolves to try with. I'm pleased to hear it worked for you but I need to find a way to run them without the DA. Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403721 Share on other sites More sharing options...
ORKILL Posted May 24, 2016 Author Share Posted May 24, 2016 @ NightHowler Webway maze was the power. It takes 3 warp charges to get off. He rolled 5, I blocked 4. It decided the game, I would have been locked in a giant multi charge the rest of the game. Dice:) Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403781 Share on other sites More sharing options...
NightHowler Posted May 24, 2016 Share Posted May 24, 2016 Well that's an incredibly powerful psychic power... That must be a corsair power, I've never had anyone use it on me before. It certainly presents a very real counter to Deathstar units. Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403813 Share on other sites More sharing options...
ORKILL Posted May 24, 2016 Author Share Posted May 24, 2016 Yeah expect to see more Corsairs on the table real soon. Luckily it only has a 12" range. Link to comment https://bolterandchainsword.com/topic/322692-alamo-gt/#findComment-4403903 Share on other sites More sharing options...
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