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Advice against knights.


Ironwithout

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Right so my first game against knights. My opponent I'd taking 4 and some marines. I'm running my White Scars standard list and not looking to change it as it's ment to be an allcomers list.

 

Praetor

Jetbike

Iron halo

Paragon blade

Cyber hawk

 

Jetbike squad x6

Sargent

Glaive

2 Volkite

 

Jetbike squad x6

Sargent

Glaive

2 Volkite

 

Jetbike squad x6

X2 multi melta

 

Plasma support squad x8

Sargent

Arti armour

 

Dreadclaw

 

Lightning

4 krakens

Ground tracking augaries

Battle servitor control

 

Ligetting

4 krakens

Ground tracking augaries

Battle servitor control

 

Sicaran battle tank

Lascannons

 

Sicaran battle tank

Lascannons

 

Vindicator squadron x2

PotMS

 

So gentlemen and ladies. Any advice, tactics, tips and tricks would be awesome!. Cheers

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The problem is I'm on game 22 now with the Scars and the Jetbikes never use them. It's a lot of points for not a lot of use and the knights will kill most if not all the bikes before they hit with melta bombs. Yea I forgot about the position of the Shields. Kept thinking it was a flat 4++ all round. I have the speed tof give him hard choices aswell.

The problem is I'm on game 22 now with the Scars and the Jetbikes never use them. It's a lot of points for not a lot of use and the knights will kill most if not all the bikes before they hit with melta bombs. Yea I forgot about the position of the Shields. Kept thinking it was a flat 4++ all round. I have the speed tof give him hard choices aswell.

 

At best, the knight kills 2-3 bikes before stomps 4-5 attacks hitting on 4s is a little rubbish to kill a 6 man squad.  Either you make larger squads or get landspeeders with with gravs and turn the vindicators into laser destroyers. Get multi Meltas, melta guns and combi-melta into the mix. Drop pod support squad will just wreak havoc. Terminators with a few chain fists will work well, Combi melta on standard ones too.

 

Lightnings get one blaze of glory before they get shot off the table usually against knights, unless your opponent doesn't have any skyfire ones.

Spam lightnings with three autocannons ground tracking and servitor, put two one in each side of a knight and enjoy the fireworks.

If you want to buy new minis include a sallie mortitat via an allied detachment with mastercrafted inferno pistols, 60+ shots per turn, your opponent may even let you put a phase walker on him.

Jetbikes with meltabombs are risky since the knights'll chop them at hand to hand but'll be better than tacticals vs knights anyway

As others have said, you need to concentrate on one Knight at a time until it is destroyed, obviously using sensible target priority so that if you do destroy it early into your turn the remaining units can target the next one. Taking hull points off multiple Knights will do nothing and just leave all of them are full operating capacity.

You have a LOT of fast moving units with strong firepower, use this to your advantage, set up cross fires so that most of your shots will be bypassing the Ion shield, you can even do a feint and make it look like you will shoot at one knight and pummel the other.

 

With your Jetbikes, arrange the squad so that half the squad is firing at one arc and half at the other, so matter which angle he puts his Ion shield half the squad will bypass it.

You have so much high strength shooting and maneuverability that I would be surprised if you didnt drop two knights in the first turn of shooting, you will probably then lose some of your more potent anti armour units in return fire but then you should be able to cripple him in the following turns.

 

Knights are pretty easy to take down when you concentrate your fire from all angels.

Cheers for all the help. The game ended 16-12 to me. Killed 3 out of the 4 Knights. 3 knights dead In the first 3 turns. Was a really great game. Plasma support squad was awesome. Killed the Atropas turn 1, got me slay the Warlord turn 2 and finished off the 3rd knight turn 3.

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