Ironwithout Posted June 19, 2016 Share Posted June 19, 2016 Right so my first game against knights. My opponent I'd taking 4 and some marines. I'm running my White Scars standard list and not looking to change it as it's ment to be an allcomers list. Praetor Jetbike Iron halo Paragon blade Cyber hawk Jetbike squad x6 Sargent Glaive 2 Volkite Jetbike squad x6 Sargent Glaive 2 Volkite Jetbike squad x6 X2 multi melta Plasma support squad x8 Sargent Arti armour Dreadclaw Lightning 4 krakens Ground tracking augaries Battle servitor control Ligetting 4 krakens Ground tracking augaries Battle servitor control Sicaran battle tank Lascannons Sicaran battle tank Lascannons Vindicator squadron x2 PotMS So gentlemen and ladies. Any advice, tactics, tips and tricks would be awesome!. Cheers Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/ Share on other sites More sharing options...
LtDan Posted June 19, 2016 Share Posted June 19, 2016 Concentrate on one knight at time. Remember ion shield is only one direction. If attack from two points you can bring them down. Id misdirect them then drop 4 krakens into the side or rear if them. Also sacrifice the other bikes to get the multimeltas close! Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4423992 Share on other sites More sharing options...
Memento Of Prospero Posted June 19, 2016 Share Posted June 19, 2016 Where are the melta bombs? Take them on all if the things! Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4424001 Share on other sites More sharing options...
Caillum Posted June 19, 2016 Share Posted June 19, 2016 ^ Agreed. I really think you should try to get some squad-wide melta bombs on the Jetbikes. Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4424013 Share on other sites More sharing options...
Ironwithout Posted June 20, 2016 Author Share Posted June 20, 2016 The problem is I'm on game 22 now with the Scars and the Jetbikes never use them. It's a lot of points for not a lot of use and the knights will kill most if not all the bikes before they hit with melta bombs. Yea I forgot about the position of the Shields. Kept thinking it was a flat 4++ all round. I have the speed tof give him hard choices aswell. Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4424043 Share on other sites More sharing options...
Memento Of Prospero Posted June 20, 2016 Share Posted June 20, 2016 The problem is I'm on game 22 now with the Scars and the Jetbikes never use them. It's a lot of points for not a lot of use and the knights will kill most if not all the bikes before they hit with melta bombs. Yea I forgot about the position of the Shields. Kept thinking it was a flat 4++ all round. I have the speed tof give him hard choices aswell. At best, the knight kills 2-3 bikes before stomps 4-5 attacks hitting on 4s is a little rubbish to kill a 6 man squad. Either you make larger squads or get landspeeders with with gravs and turn the vindicators into laser destroyers. Get multi Meltas, melta guns and combi-melta into the mix. Drop pod support squad will just wreak havoc. Terminators with a few chain fists will work well, Combi melta on standard ones too. Lightnings get one blaze of glory before they get shot off the table usually against knights, unless your opponent doesn't have any skyfire ones. Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4424046 Share on other sites More sharing options...
noigrim Posted June 26, 2016 Share Posted June 26, 2016 Spam lightnings with three autocannons ground tracking and servitor, put two one in each side of a knight and enjoy the fireworks. If you want to buy new minis include a sallie mortitat via an allied detachment with mastercrafted inferno pistols, 60+ shots per turn, your opponent may even let you put a phase walker on him.Jetbikes with meltabombs are risky since the knights'll chop them at hand to hand but'll be better than tacticals vs knights anyway Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4429356 Share on other sites More sharing options...
Slips Posted June 26, 2016 Share Posted June 26, 2016 You can't actually get an Allied Salamanders Moritat because an Allied Detachment only has 1 HQ Slot. And he's a Support Officer. Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4429459 Share on other sites More sharing options...
noigrim Posted June 26, 2016 Share Posted June 26, 2016 with the rulebook detachments you can but if you're playing age of darkness can't (and since you can't put one in a primary you'll never see one really) Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4429467 Share on other sites More sharing options...
Fenbain Posted June 26, 2016 Share Posted June 26, 2016 I didn't think you could even have a Salamanders Moritat due to their legion rules? Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4429481 Share on other sites More sharing options...
Slips Posted June 26, 2016 Share Posted June 26, 2016 It only restricts it within the Primary Detachment. Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4429485 Share on other sites More sharing options...
Runefyre Posted June 26, 2016 Share Posted June 26, 2016 Also moritats can't benefit from Rites of War, so he can't have MC'd inferno pistols. Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4429557 Share on other sites More sharing options...
Dono1979 Posted June 26, 2016 Share Posted June 26, 2016 As others have said, you need to concentrate on one Knight at a time until it is destroyed, obviously using sensible target priority so that if you do destroy it early into your turn the remaining units can target the next one. Taking hull points off multiple Knights will do nothing and just leave all of them are full operating capacity.You have a LOT of fast moving units with strong firepower, use this to your advantage, set up cross fires so that most of your shots will be bypassing the Ion shield, you can even do a feint and make it look like you will shoot at one knight and pummel the other. With your Jetbikes, arrange the squad so that half the squad is firing at one arc and half at the other, so matter which angle he puts his Ion shield half the squad will bypass it.You have so much high strength shooting and maneuverability that I would be surprised if you didnt drop two knights in the first turn of shooting, you will probably then lose some of your more potent anti armour units in return fire but then you should be able to cripple him in the following turns. Knights are pretty easy to take down when you concentrate your fire from all angels. Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4429581 Share on other sites More sharing options...
RandomMarine Posted June 28, 2016 Share Posted June 28, 2016 Your best bet is to have multiple units that can do the job then spread them out so he can only concentrate on only at a time Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4431096 Share on other sites More sharing options...
Ironwithout Posted June 29, 2016 Author Share Posted June 29, 2016 Cheers for all the help. The game ended 16-12 to me. Killed 3 out of the 4 Knights. 3 knights dead In the first 3 turns. Was a really great game. Plasma support squad was awesome. Killed the Atropas turn 1, got me slay the Warlord turn 2 and finished off the 3rd knight turn 3. Link to comment https://bolterandchainsword.com/topic/323333-advice-against-knights/#findComment-4431467 Share on other sites More sharing options...
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