Fahlnor Posted July 2, 2016 Share Posted July 2, 2016 A year or so back, I was championing the humble Scout as an excellent option for our Troops choice. Not just to fill a minimum tax, but genuinely as a valid unit choice. I was told it couldn't possibly work because they just weren't good enough. They would take too many hits against them in combat and they couldn't do any damage with their shooting, apart from anything else. I'm curious how we feel about Scouts now? With their host of special rules and their improved statline, they can deliver a supremely swift punch into the heart of an enemy army. Scout Bikes, similarly, should surely get some serious consideration thrown their way. We have spent the last however many months lamenting that our Scouts should be as good as Space Marine Scouts. Now that we've got what we were clamouring for, does anybody actually intend to put their money where their mouth is and play Scouts in their army? Link to comment Share on other sites More sharing options...
ThatOneMarshal Posted July 2, 2016 Share Posted July 2, 2016 No access to a land speeder storm still hurts cc scouts but info believes that they are better than tax marines. Grab Cassor with a scout squad and your good to go. Link to comment Share on other sites More sharing options...
The Unseen Posted July 2, 2016 Share Posted July 2, 2016 Before the FAQ, my "Combat" squad of scouts has a fair number of kills under their belt, including one hilarious game where they charged a 3 man squad of thunderwolves and WON. (My opponent definitely didn't expect that) I enjoy a unit with 5 ccw and bolt pistol, 4 shotguns, and a sergeant with either a combi/lightning claw, or power maul, all with cloaks and a mb. Now that their shooting at bs4, and not getting hit on 3's in combat, their significantly better than they were, and they weren't bad before. Shotguns take the lead to soften up something before an assault, and then take the overwatch hits, then the unit puts out around 20 str 5 I 5 attacks on the charge, with a PW vet sarge, they can do surprising amounts of damage to light infantry, MEQ's if your unit is bigger and you get the charge, and even small units of tougher things. Also, they absolutely wreck tanks if their left alone. They love munching on backline artillery tanks that weren't adequately wrapped and were expecting los blocking stuff to save them. Link to comment Share on other sites More sharing options...
Paikis Posted July 2, 2016 Share Posted July 2, 2016 10 scouts, pistols+ccw, vet sergeant, power fist. Add Mephiston, chuck em in a Stormraven. Skies of Fury them onto something tasty and punch/force it to death. Yes, I intend to use scouts. The same way I have done for a while now. They're just better now. Link to comment Share on other sites More sharing options...
Charlo Posted July 2, 2016 Share Posted July 2, 2016 They're amazing now. And they were pretty great before. Bikers too have gotten a great boon. Link to comment Share on other sites More sharing options...
Fahlnor Posted July 2, 2016 Author Share Posted July 2, 2016 Good to see the love! Now if only GW would replace those butt-ugly models.... :P Link to comment Share on other sites More sharing options...
Charlo Posted July 2, 2016 Share Posted July 2, 2016 I plan to run them with Cypher when the need arises. Full unit of 10. Infiltrate, start popping off pistol shots then go for high value targets. Which, upon looking at it is even more awesome than I thought as with Camo cloaks the squad will have stealth/ shrouded and Cypher also grants them Hit & Run! Link to comment Share on other sites More sharing options...
Helias_Tancred Posted July 3, 2016 Share Posted July 3, 2016 I'm very happy with the change. It was long in the making. I plan to use two squads of 5 or combine them into one 10 man squad. I like the idea of CC scouts with pistols and CCW, with a PF and riding in a Stormraven. Link to comment Share on other sites More sharing options...
Boudan Posted July 3, 2016 Share Posted July 3, 2016 I've used them sparingly before. After ETL ends I'll probably hunt down more of the old metal CC scouts. I like Unseen's idea with the shotgun front line. Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted July 3, 2016 Share Posted July 3, 2016 I like scouts, but I love tactical marines. Especially our fancy artificers' work. If we had scouts that represented the BA a bit better I'd love to purchase more. I do minor conversion works on my scouts to please my visual representation. I think 1 squad of 5 with snipers, Bolters, and cloaks make a great field camping objective holders, but the utility of tactical marines and what they offer on specialty weapons are still my #1 go to. Link to comment Share on other sites More sharing options...
Frater Antodeniel Posted July 3, 2016 Share Posted July 3, 2016 Personally, both the Lost Patrol good box game and the recent Errata lead me to buying add scouts. Now i've a Lost Patrol box, and so, 5 scouts waiting to join the fights.^^ ----------------------------------------------------------------------------------------------------------- About the Wargear, and after reflection, i choose that my Scouts will have 4xBolter + 1xHeavyBolter, since i intend to use them as a second "Tactical" squad. To add to their survivability, option wise, i calculate to give them Camo-cloack and Veteran Sergeant. I also took into account, the future possibility that Blood Angels Scouts could benefits of the Land Speeder Storm, that in such case would act as the Shooting Mobile Firebase for the scout squad. Link to comment Share on other sites More sharing options...
Blindhamster Posted July 3, 2016 Share Posted July 3, 2016 Scouts plus a priest is a cheap surprisingly good melee unit. They're going to do a better job than tacticals and are a lot cheaper. Only trouble as always is getting them to combat which stuff like camo cloaks can help with. Link to comment Share on other sites More sharing options...
evildrcheese Posted July 3, 2016 Share Posted July 3, 2016 Liked 'em before. Like 'em now. My only regret is that I only have 10. EDC Link to comment Share on other sites More sharing options...
Red-beard Posted July 3, 2016 Share Posted July 3, 2016 Scouts were good before. They are better now. Link to comment Share on other sites More sharing options...
Xenith Posted July 4, 2016 Share Posted July 4, 2016 Sniper scouts are back to being useful. At BS3 I just couldn't bring myself to use them. Link to comment Share on other sites More sharing options...
RedemptionNL Posted July 4, 2016 Share Posted July 4, 2016 I got a fresh box of sniper scouts to be added to my growing BA army now that they actually have a decent chance of hitting something. Link to comment Share on other sites More sharing options...
Jolemai Posted July 4, 2016 Share Posted July 4, 2016 I got a fresh box of sniper scouts to be added to my growing BA army now that they actually have a decent chance of hitting something. Depends if you run them with or without the heads... Link to comment Share on other sites More sharing options...
SM1981 Posted July 4, 2016 Share Posted July 4, 2016 A quick question on the wording in the codex, would appreciate feedback from the forum on this... Have just re-read the codex page on scouts, with an aim at making a close combat unit (I have a unit of snipers with cloaks already). It says "may replace boltgun with a space marine shotgun or close combat weapon - free" Am I reading that right as free power weapons / pistols? What I'm asking I guess is do power weapons / chain weapons / etc count as a derivative branch of the "close combat weapon" tree, or are they their own tree? Link to comment Share on other sites More sharing options...
NTaW Posted July 4, 2016 Share Posted July 4, 2016 Power weapons and close combat weapons are not the same thing, though both have the 'melee' type and are used in combat. Link to comment Share on other sites More sharing options...
Jolemai Posted July 4, 2016 Share Posted July 4, 2016 A close combat weapon is anything from a chainsword to a stick with a nail in it. Link to comment Share on other sites More sharing options...
RedemptionNL Posted July 4, 2016 Share Posted July 4, 2016 No, a close combat weapon is a specific piece of wargear. It grants the Scouts an extra attack in combination with their bolt pistol. Link to comment Share on other sites More sharing options...
Bukimimaru Posted July 4, 2016 Share Posted July 4, 2016 I swear by Sniper scouts with Camo cloaks. I've very rarely had a game without at least 2 squads of scouts camping on my objectives and going to ground for tasty 2+ cover. And now they actually have a decent chance at hitting somthing, I might even try taking teh C/C scouts as well now. :) Link to comment Share on other sites More sharing options...
Arkangilos Posted July 4, 2016 Share Posted July 4, 2016 No, a close combat weapon is a specific piece of wargear. It grants the Scouts an extra attack in combination with their bolt pistol.... Just like a chainsword...They literally have the exact same rules. Every one handed Melee Weapon gives +1 attack if you have a pistol. Link to comment Share on other sites More sharing options...
Xenith Posted July 4, 2016 Share Posted July 4, 2016 No, a close combat weapon is a specific piece of wargear. It grants the Scouts an extra attack in combination with their bolt pistol. To clarify, it's a specific item that is just a one handed melee weapon. That means it gets +1 attack when you combine it with a second eligible weapon - not just the bolt pistol. Anyway, Bolter scouts - time to replace the tactical marines? If you get lucky with 2 rolls on strategic, you might get the stealth (ruins) warlord trait, which combines nicely with camo cloaks...for a 2+ cover in ruins. My shotgun scouts are loving it. Link to comment Share on other sites More sharing options...
RedemptionNL Posted July 4, 2016 Share Posted July 4, 2016 No, a close combat weapon is a specific piece of wargear. It grants the Scouts an extra attack in combination with their bolt pistol.... Just like a chainsword... They literally have the exact same rules. Actually, a chainsword is technically a completely different piece of wargear from a close combat weapon. They just happen to share the statline. Every one handed Melee Weapon gives +1 attack if you have a pistol.Unless it's a Specialist Weapon, of course. Link to comment Share on other sites More sharing options...
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