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How Many non-drop pod units have to deploy on table? OA ROW


MaxZ

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Hi guys,

 

Say I have an army using the orbital assault rite of war. Everything is in pods except a few squads that have the deep strike rule without needing pods (terminators [granted the rule by the ROW], assault marines, land speeders etc). How many of those units are required by the rules to start on the table? The 40k rulebook states that 50% of units must start on the table except units that MUST start off the table (units in drop pods).

 

Does this mean that half of my units not in drop pods (maybe for example, one assault squad) would be required to footslog? Ideally I would like to have everything deepstriking.

 

Thanks so much in advance!

None.

 

All units must either start the game in a Transport Eligible for OA (Drop Pod, Flyer) or be in Deep Strike Reserves.

 

http://www.blacklibrary.com/Images/Product/AlternativeBL/xlarge/BLPROCESSED-HH_ArmyList_006.jpg

Hi guys,

 

Say I have an army using the orbital assault rite of war. Everything is in pods except a few squads that have the deep strike rule without needing pods (terminators [granted the rule by the ROW], assault marines, land speeders etc). How many of those units are required by the rules to start on the table? The 40k rulebook states that 50% of units must start on the table except units that MUST start off the table (units in drop pods).

 

Does this mean that half of my units not in drop pods (maybe for example, one assault squad) would be required to footslog? Ideally I would like to have everything deepstriking.

 

Thanks so much in advance!

50% shouldn't be a rule anymore at least last time I read the book.

One thing to keep in mind- if you have no models on the table at any time, you automatically loose. So if you null deploy and go second you're done. 

No, thats been amended to if you have no units on your table at the end of your player turn.

Yeah, the Admech book specifically says 'at any point'. I checked book IV and while it does indeed say "game turn", it's in the Shadow Wars section, and even the passage itself calls out that it's an exception applied to Shadow Wars missions. Tempest also has the 'at any point' victory condition.

 

Lets wait for the new book to see if they changed it. As of right now it looks like it's still 'at any point' so you'll have to walk on some units if you want to run this ROW.

Look for the Victory Condition section. Pg 161 in Tempest and pg 95 in the Admech book. 

 

In the BRB it's called the Sudden Death victory condition, pg 133. The BRB has it trigger at the end of a game turn, but since 30k rules supersede the BRB, the ones from Tempest or the Admech book are the ones that are used. I'd hold off on judgement until we get our hands on the latest copy of the LACAL. I'd be surprised if they changed it, but it's possible they might.

Honestly  I  fail to see how it would be remotely sensible to disregard the ruling on this in the BRB 


If at the end of any game turn, one player has no models on the battlefield his opponent automatically wins. Units occupying a building or embarked on a vehicle still count as being on the battlefield, but units that are in Reserve (including Ongoing Reserve) do not.
 
Games Workshop Ltd. Warhammer 40,000 (Kindle Locations 9890-9892). 


Especially when it would essentially make a rite of war written into the game unplayable. 
Of course that is just my common sense acting up. 
 

I disagree. I believe it's intentional- why else would they call out the sudden death victory condition in Shadow Wars as different from how it normally works in the Age of Darkness? AoD rules overwrite a number of BRB rules, which we all use. You can certainly omit the one's you don't like, but they're part of the system.

 

I'd make a case for it if it prevented using the ROW, but it doesn't. Just balances it out a bit. You don't have to deep strike units as part of your orbital assault- you're just limited to taking them. So you plan around having something on the table- too little, and you risk loosing if it gets killed. Too much, and you're taking units out of your orbital assault.

It doesn't actually say that the units which can be deployed by Deep Strike have to be deployed like that. The FAQ confirming this admittedly dates from 2013 but the wording hasn't changed since then. 

 

 

Q: If I use the Orbital Assault Rite of War, do I have to have all of my units in reserve at the start of the game?

A: No you don’t. The limitation of the selection is only that they must be able to use the Deep Strike rules (to represent the limitations of this kind of force’s structure and deployment as part of the narrative of the game). Units which have the option to either deploy by Deep Strike or deploy normally may still do either, while units which must deploy via deep strike (such as Drop Pods) still do so.

 

https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Betrayal_FAQ_Errata_V2.pdf

Man, you better get first turn if you're paying OA or you are almost certainly censored.gif.

Not necessarily. If you have lot of drop pods you can force your opponent into sitting around for a turn shooting the breeze, then drop down next to his prize units and blow them away!

Man, you better get first turn if you're paying OA or you are almost certainly censored.gif.

Not necessarily. If you have lot of drop pods you can force your opponent into sitting around for a turn shooting the breeze, then drop down next to his prize units and blow them away!
That usually means a null deployment, something that you cannot currently do in 30k outside of specific missions or game mode.

Since the wording is "no models at any point" if you play it risky and deploy a single unit onto the table and are going 2nd, you risk losing the game before even playing your turn.

You could use a few Assault Blobs to mitigate the risk but its not ideal.

Although I haven't tested it yet, that's more or less what I'm planning. I usually play with a decent amout of tall terrain, so I've got a 10 man Assault Squad with an apothecary and shields, and 2 units of jetbikes. So 2 or 3 tough units that can hide, but then jump over said cover to get to grips with the enemy relatively quickly. That's the plan anyway!

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