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Rules Changes in LACAL


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Posted · Hidden by Flint13, July 21, 2016 - I mean, you're not wrong. But rules is rules
Hidden by Flint13, July 21, 2016 - I mean, you're not wrong. But rules is rules

I consider myself better versed in it than most native speakers

Hey now, don't forget what ended up happening with the tank company ROW. You might end up eating your hat again tongue.png

It also explains why you can come off as openly hostile or troll like when you make certain statements.

This is like the Recon rite discussion where it's seemingly patently clear but some folks created non-existent rules and definitions in their reading. It's a fact of life in this game. I do hope it's clarified at an Open event

It was clarified by Alan Bligh apparently, at the just gone Forgeworld Open Day. You must use three Recon Squads as your initial compulsory troops as part of your Rite of War. He said that is because otherwise it isn't really a Recon Company. That's a good example of when you have to think further than the just the literal interpretation of the language used, as Forgeworld often make errors, and work out what the intended theme/purpose was.

The literal interpretation was unequivocal, compulsory is compulsory, but people were treating it as a non-existent unit category. It's like 50% of the GW FAQ so far. They are certainly often stupid in their language (no competent editors), but a lot of the questions are facepalm-inducing.

 

I'm also kind of bummed I missed the chainaxe debate, it sounds like it was a fun one. I guess the debate was whether access means "has a chainsword" or "can buy a chainsword". Tough call to be sure, and one of those classic grey areas, but with the new profile and proliferation a very solid perk in either case. I'd side with Flint with this one probably, even though she thinks I have some vendetta against her or something. :D If they had to have a chainsword in their possession, they probably would have just said "has a chainsword". It's the fact that they can be combat blades that complicates matters I guess.

 

 

I consider myself better versed in it than most native speakers

Hey now, don't forget what ended up happening with the tank company ROW. You might end up eating your hat again :P
What happened with that? I do like the taste of my hats, they are fine Argentinian leather. My reading comprehension is fantastic, but my short term memory is in tatters. I get rules wrong all the time because I forget them, not because I didn't understand what I initially read. :D

 

That Rite also seems as straightforward as FW ever managed. If you mean the cannons, I don't think I participated in that. In any case, something else I pride myself is admitting when I'm wrong and not getting my panties twisted when someone doesn't end each sentence with a smiley face. It's only an Internet forum about a silly game. Why so serious? ;)

Only in Orbital Assault can they take Legion pods.

Not anymore! sad.png

When taken as part of this Rite of War, talons of Legion Dreadnoughts and Contemptor Dreadnoughts must be given either Dreadclaw Drop Pods or Legion Dreadnought Drop Pods Dedicated Transports and must arrive via Deep Strike. In this case, a talon of multiple Dreadnoughts must attempt to land within unit coherency when they are deployed via Deep Strike, but follow the Dreadnought Talon rules afterwards.

So only Dreadpods or Dreadclaws for even Legion Dreads now.

And yes, that does mean the fact that the rules for the Legion Pod say it can "transport one Legion Dreadnought" are now useless :P

Only in Orbital Assault can they take Legion pods.

Thanks a lot. Might be a viable tactic to switch up the roles of dreads and infantry in an OA army. Let Infantry (Vets) and Land Speeders pop the tanks and let Leviathans (grav flux) and Dread's (flamestorm) kill infantry..

 

Only in Orbital Assault can they take Legion pods.

Thanks a lot. Might be a viable tactic to switch up the roles of dreads and infantry in an OA army. Let Infantry (Vets) and Land Speeders pop the tanks and let Leviathans (grav flux) and Dread's (flamestorm) kill infantry..

 

As I said above, they cannot take legion pods anymore.

Ugh, see, this is what I was talking about. I posted the new OA rules like a week before the books release from the BL preview, so I should remember this. I blame Obama. Or the Volcano. No, probably definitely maybe Obama.

 

Anyway, in light of this distressing information, I don't know if you can justify more than 2-3 podded dreads in a list (that's 10% of even a 3000 point force), and you would definitely need a plan to use them to split the opponents army and grant a large swath of your forces shrouding. So you can deal with part of their army with the alpha strike while hampering the remaining forces. Then next turn the cloud drops and you can focus on the rest of them. Still, can be risky as it is highly dependent on favorable landing terrain and clever defensive deployment can mitigate the alpha.

 

Edit: my post was edited by a mod to add the comment about saving political commentary, but nothing was actually changed in the post, which contains zero political commentary. Seems like I'm not the only one prone to overindulging. Sit down, Moderati, you're drunk. :D

 

 

So how about them chain axes...? Do WE actually get them free because it says if we have access to the chainswords we can get axes for free thus not needing to pay the pts for the chainswords.......

 

 

;-)

Me and Flint will legitimately murder you if this subject is brought up again.

Certainly one way to enforce order

 

Only in Orbital Assault can they take Legion pods.

Thanks a lot. Might be a viable tactic to switch up the roles of dreads and infantry in an OA army. Let Infantry (Vets) and Land Speeders pop the tanks and let Leviathans (grav flux) and Dread's (flamestorm) kill infantry..
Sadly I was misremembering the old OA, Charlo brought illumination.

 

Certain Legions can still get some game out of this, particularly with the new cheap as chips assault marines. Night Lords have 5+ cover, plus stealth from night fighting, plus shrouding from pods, so you can drop a wall of pods first turn for a 2+ cover save for your infantry, as well as blocking your opponents movement, then just hop over the pods and start a-murderin'. Angels with the Day of Revelation can do something similar, with assault marines dropping along with the pods into 3+ cover. I would consider a nuncio recon squad here for optimal placement (too bad you have to use ugly 40K carapace variants for optimal efficiency, but they will also benefit from their camo cloaks and shrouding and some nearby cover for a 2+ cover save. Alphas can infiltrate and scout and start practically behind the pods.

 

Dreadclaws may be an option for barebones Cortus (no upgrades except chainfist).

Yes let's just agree to disagree, but no way am I ever allowing charge immunity because the rules of the English language are clear, and I consider myself better versed in it than most native speakers despite it being my third. This is like the Recon rite discussion where it's seemingly patently clear but some folks created non-existent rules and definitions in their reading. It's a fact of life in this game. I do hope it's clarified at an Open event, because it's really hard to discuss tactics when everyone is using a bunch of unique interpretations.

 

Anyway, regarding being on the doors, yes you can't end up on top of another model (like with regular pods and their doors), but the rules in question specifically call out your being able to hang out with the dreadnoughts on any part of the dread pod, including the doors which are mandated to be open.

 

 

I'm going with it can't be assaulted if embarked and the pods alive, oh and I'm still using one recon in a recon rite of war...

I have to say vets are ridiculously good now.. May have to invest in some

Considering the others got Price Drops, anyone else think the Achilles type Land Raiders are a little expensive now, even if they did get Phosphex <3

I mean, only Ap1 can explode it and even then only on a 6. Its pretty much immune to Lance and Melta and has a bunch of other goodies. Strap a Techmarine inside (or a Forge Lord strapped to a 5 man shooty squad if you're so inclined) and just whack the thing in the unlikely event that it loses a Hullpoint.

 

Phosphex and Volkites also make it a mean, mean, infantry mulching machine.

 

...unless you aren't taking the Alpha...then its ok-ish.

 

 

Yes let's just agree to disagree, but no way am I ever allowing charge immunity because the rules of the English language are clear, and I consider myself better versed in it than most native speakers despite it being my third. This is like the Recon rite discussion where it's seemingly patently clear but some folks created non-existent rules and definitions in their reading. It's a fact of life in this game. I do hope it's clarified at an Open event, because it's really hard to discuss tactics when everyone is using a bunch of unique interpretations.

 

Anyway, regarding being on the doors, yes you can't end up on top of another model (like with regular pods and their doors), but the rules in question specifically call out your being able to hang out with the dreadnoughts on any part of the dread pod, including the doors which are mandated to be open.

 

 

I'm going with it can't be assaulted if embarked and the pods alive, oh and I'm still using one recon in a recon rite of war...

I have to say vets are ridiculously good now.. May have to invest in some
I'm not sure why that last bit is part of my quoted text because I didn't say that. Not being able to be charged while embarked is self evident. Regarding Recons, taking just one is now going both against rules as written and statement of intent from the designers, which I'm pretty sure makes it a pure houserule. :P but whatevs. And yes, veterans are absolutely sick, and the best part is if you have tactical marines you already have veterans.

Regarding the new vets, I was thinking to rum them with a pair of heavy bolters, but I'd like to know your views on them brothers. Not sure if this will be worth of a separate thread so I ask here. If is not good or already is a veteran tactica thread please let me now.

Regarding the new vets, I was thinking to rum them with a pair of heavy bolters, but I'd like to know your views on them brothers. Not sure if this will be worth of a separate thread so I ask here. If is not good or already is a veteran tactica thread please let me now.

I think many people feel 2hb in a rhino(or pod) with marksman is the basic go to.

 

Ive been looking at options and theres a few that look promising for the points.

As a wb player I like my pods so my view maybe isn't the most general.

 

5 man, 1 Melta, 4 combi melta, aa on Sgt. In a pod is 200pts. Using machine killers it's a nasty punchy unit for turn 1. Run as marksman would maybe give them more use long term.

 

5-10 man, combi flamers or just 1/2 h.flamers, pod with marksman. Could work in a rhino but probably less effective

10 man HB vets with sniper is my go to if I'm running pride and they got even better in the the new book

And if you go Alpha Legion they don't even need a transport. Infiltrate, scout, open fire. Add banestrike rounds if you have the points. They do apply to the HBs or don't they?

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