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Dark Medjay


Minigiant

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Okay, too much. Noted

 

So a simpler way must be found

 

I tried it this way because I dont want the normal unit composition. My favourite marine unit of all time was the old command squad with all the trimmings. Now I dont have any pictures to share, my models are very WIP with me true-scaling them but I am building two tactical squads composed of

 

  • Sergeant
  • Medic (Lower ranked Apothecary?)
  • Special weapons
  • Heavy weapon
  • Sniper (Think HH Recon with Bolter similar to Telion)
  • Spotter (An actual scout. count as in game terms)
  • Pioneer (Marine with servo arm)

Oh believe me, I'd often love to be done with some of the restrictions of the codex but I make do.

 

Now, the whole Kill Team thing isn't my personnal schtick, but I'll see what I can do to give you a hand anyway.

...

Actually, I've been thinking about this a couple of minutes, and I really can't see how you're going to get around the problem of one of the guys dying while on duty, light years away from the closest apothecary to extract his geneseed. In that case, you might indeed need a hundred or so medics/apothecaries. However, I don't think chapters can afford that (somehow?), because otherwise all chapters would place an apothecary (or apothecary-lite) in each squad: it might be due to some quirk of the Narthecium/reductor's manufacturing process?

Sooo... The way I'd probably go about doing it is saying that they are pretty much a normal chapter, except for the first company (veterans who have already mastered all forms of Marine combat and so on and so on and so on). Having 20 apothecaries (10 for the veterans, then one for each of the other companies) is much less of a stretch then 100.

However, I don't think that's what you're aiming for...

I think the Scout should be in his own unit; I believe the rules state the Space Marine Scout cannot use his Infiltration and Move Through Cover skills unless other members in his squad have the same skills, i.e., are also Scouts.

Not really fussed about rules but, you can take neophytes in squads without a problem. Most of it is for decoration and build only

When I wrote my own 'Codex: Space Marines' and 'Codex: Blood Angels' supplements, I stated a Tactical Squad is composed of 0-1 Apothecaries, 0-10 Neophytes, 4-9 Space Marines, and one Space Marine Sergeant or Veteran Sergeant.

 

You should distinguish between Neophytes (wearing Scout armor, but lacking a Scout's Infiltration and Move Through Cover skills) and an actual Scout.

You should distinguish between Neophytes (wearing Scout armor, but lacking a Scout's Infiltration and Move Through Cover skills) and an actual Scout.

That part yeah. But Minigiant is talking about a veteran scout, ala Wolf Scouts I believe. Bear in mind he's trying to create a Kill-Team type chapter, so the rules were never going to represent that correctly.

 

You should distinguish between Neophytes (wearing Scout armor, but lacking a Scout's Infiltration and Move Through Cover skills) and an actual Scout.

That part yeah. But Minigiant is talking about a veteran scout, ala Wolf Scouts I believe. Bear in mind he's trying to create a Kill-Team type chapter, so the rules were never going to represent that correctly.

 

No, I am referring to a Neophyte. Of course I wrote scout because that is the model I am using. Sorry for the confusion

Depending of what will come with the new Deathwatch stuff. msn-wink.gif

The problem with using the Deathwatch as an example is that it isn't a chapter in the classical sense. I'm far more partial to the terminology "Space Marine Order" for things like the Deathwatch, the Legio B&C, or the Nightguard in BotL.

With these organisations, the Space Marines are all veterans, and are supposed to have even more ressources then a classical chapter. With that, having an apothecary in every, or most, squads is actually feasible.

I want to thank everyone for their help. I am going to put a pin in writing my chapters index until a simple explanation arises for their unique unit composition

Hum, I think you've got the ball rolling, so I'd keep the momentum up. Just look at other parts of the index for the moment :)

Well the closest I have got is the Iron Snakes

 

"Each squad, named after its first-ever squad leader, is treated as an individual tactical formation held equal in placement in the line of battle with almost all of the other fratery units. Only those squads referred to as the Notables are seen as an elite, and even then the Notables do not properly represent a pooling of veteran Marines. This is due to the way in which the Iron Snakes field their new recruits. Recruits, referred to as "petitioners" with the chapter, do not appear to take to the field as Scouts; instead they operate as Chapter staff and personal servants for the full Battle-Brothers.[Needs Citation] When casualties incurred require the elevation of petitioners to the rank of full Marine, the petitioners try out for the positions by engaging their potential squadmates in single combat competitions. Winners of these competitions, or those judged particularly skillful by the squad-leader, are chosen to become full Brothers and fratery-members. Places in the Notables are competed for in the same way as in other squads, which means that the Notables are just as likely to have new recruits in their ranks as they are to have hardened veteran marines. Of course, the petitioners that manage to win a place in a Notable squad are likely to be the best of their generation.[Needs Citation]

When a squad is completely wiped out, it is reconstituted under the original name, with its new squad-leader being promoted from the ranks of the elder and more veteran Battle-Brothers of the other squads. Each squad-leader is expected to eventually nominate a successor from within his squad, who will be chosen to accompany him to officer-level briefings and take over command in the event of his death. This Brother will likely remain tied to his squad until his own death, as such 'seconds' are not promoted out to command other squads. Each squad will also contain a standard-bearer, who fixes the squad colors to a special mounting upon his armor, and a support weapons trooper (with the Plasma Gun and Flamer appearing to be Chapter favorites). The Notable squads also appear to customarily include an Apothecary as one of their number, and such specialist Marines are a common feature of other squads as well; the number of field-Apothecaries in the Iron Snakes appears likely to be higher than that of a Codex chapter."

 

Even then I dont know how to get Techpriests in their. The neophyte bit is easy

Well the closest I have got is the Iron Snakes

 

"The Notable squads also appear to customarily include an Apothecary as one of their number, and such specialist Marines are a common feature of other squads as well; the number of field-Apothecaries in the Iron Snakes appears likely to be higher than that of a Codex chapter."

@Minigiant - Except the Red Scorpions Chapter.

 

Well the closest I have got is the Iron Snakes

 

"The Notable squads also appear to customarily include an Apothecary as one of their number, and such specialist Marines are a common feature of other squads as well; the number of field-Apothecaries in the Iron Snakes appears likely to be higher than that of a Codex chapter."

@Minigiant - Except the Red Scorpions Chapter.

 

Except the Red Scorpions what?

 

 

Well the closest I have got is the Iron Snakes

 

"The Notable squads also appear to customarily include an Apothecary as one of their number, and such specialist Marines are a common feature of other squads as well; the number of field-Apothecaries in the Iron Snakes appears likely to be higher than that of a Codex chapter."

@Minigiant - Except the Red Scorpions Chapter.

 

Except the Red Scorpions what?

 

Red Scorpions are obsessed with genetic purity and so they have an Apothecary in each Tactical Squad.

Red Scorpions are obsessed with genetic purity and so they have an Apothecary in each Tactical Squad.

 

Is it really every squad?

 

But yeah I just thought of them in the Liber Surgery X) So that means there is precedent for having more apothecaries. However, that fits quite weird with the Codex Astartes, when you think that even having two apothecaries would be far more logical then a single one...

 

 

Annnyyyywwwaaayyy... Having "apprentice Techmarines" - those that have yet to be sent to mars but that are being tested for their technical ability - could work, do you think ?

 

 

 

Red Scorpions are obsessed with genetic purity and so they have an Apothecary in each Tactical Squad.

 

Is it really every squad?

 

But yeah I just thought of them in the Liber Surgery X) So that means there is precedent for having more apothecaries. However, that fits quite weird with the Codex Astartes, when you think that even having two apothecaries would be far more logical then a single one...

 

 

Annnyyyywwwaaayyy... Having "apprentice Techmarines" - those that have yet to be sent to mars but that are being tested for their technical ability - could work, do you think ?

Could do, Steel Confessors have a marine per squad trained in the use of a servo-arm.

 

Squads ann Apothecaries like Iron snakes

Neophytes in squads like BTs

Servo Arms in squad like Steel Confessors

 

Simple way of combining that precedent?

Small changes to Iron Snakes Lexicanum, and it describes what I am after nicely

 

-= Organisation =-

 

While the nominal fighting strength of the chapter is kept at the Codex-approved 1,000 marines, the [CHAPTER NAME] do not appear to use the Codex's Company structure, instead basing their organisation around that of the simple 10-marine squad.

 

Each squad, named after its first-ever squad leader, is treated as an individual tactical formation held equal in placement in the line of battle with almost all of the other chapter units. Only those squads referred to as the [NAME] are seen as elite, and even then the [NAME] do not properly represent a pooling of veteran Marines. This is due to the way in which the [CHAPTER NAME] field their new recruits. Neophytes, do not appear to take to the field solely as Scouts; instead they often seen fighting in preparation in becoming full Brothers. Casualty replacements in the [NAME]  are incorporated in the same way as in other squads, which means that the [NAME]  are just as likely to have new recruits in their ranks as they are to have hardened veteran marines. Of course, the recruits that are selected to a place in a [NAME]  squad are likely to be the best of their generation.

 

When a squad is completely wiped out, it is reconstituted under the original name, with its new squad-leader being promoted from the ranks of the elder and more veteran Battle-Brothers of the other squads. Each squad-leader is expected to eventually nominate a successor from within his squad, who will be chosen to accompany him to officer-level briefings and take over command in the event of his death. This Brother will likely remain tied to his squad until his own death; as such 'seconds' are not promoted out to command other squads. Each squad will also contain a standard-bearer, who fixes the squad colours to a special mounting upon his armour, and a pair of support weapon troopers. The [NAME] squads also appear to customarily/ceremonially include both a marine trained in the use of a servo-arm and an Apothecary as one of their number, and such specialist Marines are a common feature of other squads as well; the number of trainee techmarines and field-Apothecaries in the [CHAPTER NAME] appears likely to be higher than that of a Codex chapter.

Hi, I thought this could be of use to you: http://www.bolterandchainsword.com/topic/323322-concept-testing-space-marine-rehab/?p=4457262

 

It's not exactly kill-teams, but can provide some inspiration or alternatives :)

If you're going to be Thousands Sons Blackshields then you should write that this information is lost after telling it, it's a bit jarring to go from a story about a random Thousand Son to the chapter without directly linking them. It is cool however as an origin for their kill teams. You do however a part from the mention of libraries in the fortress monastery not really emphasize that their link to the Thousand Sons isn't from Psykers, but instead a thirst for knowledge, which is Super cool, the idea of researchers in these sorts of settings who aren't Psykers, but more Indiana Jones.

 

The homeworld seems entirely disconnected, and your belief section is strange because it doesn't relate it to your chapter at all, only talking about the world's people's beliefs. This seems like something you just haven't gotten to yet, in addition your recruitment process sounds really cool, a bit of Star Trek in it.

 

Your chapter name doesn't really contribute to their theme however, it seems to just mean literally-dark ones from beyond the stars, which tells you nothing about the chapter. "Dark" sort of hints at their suspicous origins and thirst for hidden knowledge, but it doesn't really cross over in your current writings that anyone really questions them. In addition, Medjay really tells you nothing, it's not some beast that they emulate, it's like they were just called the dark marines. I'd recommend looking for a name closer to the theme of your chapter, which is still being established beyond what they literally are.

If you're going to be Thousands Sons Blackshields then you should write that this information is lost after telling it, it's a bit jarring to go from a story about a random Thousand Son to the chapter without directly linking them. It is cool however as an origin for their kill teams. You do however a part from the mention of libraries in the fortress monastery not really emphasize that their link to the Thousand Sons isn't from Psykers, but instead a thirst for knowledge, which is Super cool, the idea of researchers in these sorts of settings who aren't Psykers, but more Indiana Jones.

 

Well I needed to write the story of the Thousand Sons before my chapters ounding. Needing to know where they came from. If I complete this, the order will change

 

The homeworld seems entirely disconnected, and your belief section is strange because it doesn't relate it to your chapter at all, only talking about the world's people's beliefs. This seems like something you just haven't gotten to yet, in addition your recruitment process sounds really cool, a bit of Star Trek in it.

 

Well it is still work in progress but, my chapter recruit from the world so they will also believe in the six guardians. The guardians will be represented into the chapter through exquisite animal helms, with guardians representing; Librarians, champions, apothecaries etc

 

Your chapter name doesn't really contribute to their theme however, it seems to just mean literally-dark ones from beyond the stars, which tells you nothing about the chapter. "Dark" sort of hints at their suspicous origins and thirst for hidden knowledge, but it doesn't really cross over in your current writings that anyone really questions them. In addition, Medjay really tells you nothing, it's not some beast that they emulate, it's like they were just called the dark marines. I'd recommend looking for a name closer to the theme of your chapter, which is still being established beyond what they literally are.

 

I would disagree, Medjay were scouts for Pharoahs. Scouts = Kill teams

 

Anyway until I can come up with a reason for unique unit composition. Then I wont be working on this. Or even having to start again

Seems like you've really got it together very well, I'll tell you if I have any ideas to work out your problem. The name is in that case really good, I just found the wrong thing when I googled and thought it was a geographic region you were using as a madeup word, I failed to read the sentence immediately beyond that

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