Kol Saresk Posted August 2, 2016 Share Posted August 2, 2016 I'd even settle for one volkite one bolt each! I quite like the idea of burning the earth as a rule. Maybe instead of targeting models, destroyers are allowed to target blasts onto any point on the ground, as long as the marker is touching an enemy model. Even allowing the rad missiles and Phosphex bombs able to target a different unit to pistols. Or we could take a leaf from the swooping hawks - able to drop a (large) blast maker in the movement phase to represent them doing a fly by rad grenade. S1 AP5 poison 2+ Rad Phage perhaps? Also, seeing as they are the big destoryer daddies: anyone else so bummed out about the 12 hit maximum for Moritats? It basically makes plasma even worse as before you could take one plasma and one Volkite and roll the Volkite until it failed then fly off a few plasma shots. Now, if you are lucky you may not even get to roll the plasma at all or you roll them simultaneously and risk ending it all SUPER early. Another Needless nerf. You see needless, rule makers saw "being taken advantage of". Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4455853 Share on other sites More sharing options...
Charlo Posted August 2, 2016 Share Posted August 2, 2016 Not really being taken advantage of, when it's how the rules are made for the main rulebook. You select a weapon, resolve it and then repeat the process. The 12 shot cap interferes with this quite badly. It's only a problem if you want to use plasma of course (which isnt a good idea anyway) but it's iffy at best. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4455893 Share on other sites More sharing options...
jimbo13 Posted August 2, 2016 Share Posted August 2, 2016 My VII legion destroyers will be of a malovence unknown before ;-) Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4455910 Share on other sites More sharing options...
Shaolin_Monkey Posted August 2, 2016 Author Share Posted August 2, 2016 Completely agree that being able to take a Volkite Serpenta would be amazing. Veteran Tacticals can all take one so its not out of the realms of relative power. I'd consider modelling them if the Serpentas were available in more than just two per power weapon pack. As for the Moritat nerf in the recent book, mostly I believe that was due to the recent legion rules. Once they had access to both Inferno pistols and hand flamers they became too silly. So they had to make some changes to them by disallowing chain-fire with the flamer and restricting the possible damage. Either way I'm more bummed that the Moritat doesn't get access to Archeotech Pistols. I mean he is the guy with the expertise in pistols, plus they look awesome! Because of this ok actually planning to make a Praetor with twin Archeotech to go with one of the squads of Destroyers. May just run him as a twin plasma Moritat sometimes too. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456206 Share on other sites More sharing options...
Cloud Runner Posted August 3, 2016 Share Posted August 3, 2016 Where does the 12 shot cap come into it? Is it part of the new LACAL? Admittedly plasma is not a great idea from a gameplay persepctive, but when you're doing Cypher, it's a must simply for the rule of cool! Having read through this thread (and rummaging in bitz boxes) I've decided I'm going to convert some of the B@C marines into MkIV destroyers w/jump packs for some dirty Six Hosts (hopefully Dreadwing) shennanigens. Any ideas on how to rad-scalded black armour? Was thinking of 'stripping' the paint to look like it had been blasted, basically chipping & weathering the front? Sound like a plan? Sign me up for the Gunslinger Gang! Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456547 Share on other sites More sharing options...
Shaolin_Monkey Posted August 3, 2016 Author Share Posted August 3, 2016 Yeah the cap at 12 hits from both pistols combined was brought in with the new red book. Agreed on Cypher. An all time favourite from 40k and part of the reason I love the gunslingers in general. Glad to hear you're inspired enough to make some Destroyers yourself too, the more the merrier! As to the painting I'm not much help sorry, my skills are pretty basic and I intend to paint mine proudly painted black covered in legion insignia. Hopefully another member of the gang can be of more help on that. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456603 Share on other sites More sharing options...
Charlo Posted August 3, 2016 Share Posted August 3, 2016 Any ideas on how to rad-scalded black armour? Was thinking of 'stripping' the paint to look like it had been blasted, basically chipping & weathering the front? Sound like a plan? Spray Silver/ Grey. Dry brush a lighter silver/ grey. Then add some other colours like brown/ rust/ deep green chem colours etc Absolutely murder it in black wash/ ink building up loads of layers until it's quite a deep black but with lots underneath. Highlight with grey/ silver to finish. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456605 Share on other sites More sharing options...
Xin Ceithan Posted August 3, 2016 Share Posted August 3, 2016 While radiation damage isn't (just) heat damage, I picture parts of the armour damage like that. Could be oainted like bolter barrels with a bluish tint to the metal as well as some soot and ash surrounding it. There are some great tutorials on burned out wreckage around, which would be fitting to destroyers. All in all, i would personally go more wasteland survivor than rusty nurgly here. BTW why isn't there a ROW for a Destroyer cadre?! With some scorched earth shenanigans? Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456619 Share on other sites More sharing options...
Charlo Posted August 3, 2016 Share Posted August 3, 2016 While radiation damage isn't (just) heat damage, I picture parts of the armour damage like that. Could be oainted like bolter barrels with a bluish tint to the metal as well as some soot and ash surrounding it. There are some great tutorials on burned out wreckage around, which would be fitting to destroyers. All in all, i would personally go more wasteland survivor than rusty nurgly here. BTW why isn't there a ROW for a Destroyer cadre?! With some scorched earth shenanigans? Tell me about it :( I guess playing DG is the closest thing to it with either of their rites though :P Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456651 Share on other sites More sharing options...
rendingon1+ Posted August 3, 2016 Share Posted August 3, 2016 How would you people HR the poor destroyers? Instead of lowering the price we're thinking about puting rending on all their ranged attacks and/or giving them +1 profile attacks. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456670 Share on other sites More sharing options...
Charlo Posted August 3, 2016 Share Posted August 3, 2016 I'll quote myself from earlier :P I quite like the idea of burning the earth as a rule. Maybe instead of targeting models, destroyers are allowed to target blasts onto any point on the ground, as long as the marker is touching an enemy model. Even allowing the rad missiles and Phosphex bombs able to target a different unit to pistols.Or we could take a leaf from the swooping hawks - able to drop a (large) blast maker in the movement phase to represent them doing a fly by rad grenade. S1 AP5 poison 2+ Rad Phage perhaps? They need an additional special rule, though I suppose that "rule" is the fact they have rad grenades as standard. I think always getting a poison 3+ HoW could work too. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456682 Share on other sites More sharing options...
Reyner Posted August 3, 2016 Share Posted August 3, 2016 A nice buff could even be to add the poison rule to their bolt pistols? Then make jetpacks or Rhino a free upgrade. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456788 Share on other sites More sharing options...
Charlo Posted August 3, 2016 Share Posted August 3, 2016 JP's dont need to be free, just bought in line with other units. 3ppm should be the deal. Or just make it flat 30/35 for the squad. Poison bolt pistols are best avoided IMO, you get too much into sniper vets territory then... However, a fleshbane bolt pistol round? That could be damn cool. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456845 Share on other sites More sharing options...
Doctor Perils Posted August 3, 2016 Share Posted August 3, 2016 JP's dont need to be free, just bought in line with other units. 3ppm should be the deal. Or just make it flat 30/35 for the squad. Poison bolt pistols are best avoided IMO, you get too much into sniper vets territory then... However, a fleshbane bolt pistol round? That could be damn cool. To avoid it being overpowered, that should probably remain a "Once per game" deal. How about some kind of bonus in close combat? After all, with a relatively short range, I'm sure they end up in close combat, no? Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4456902 Share on other sites More sharing options...
Slips Posted August 3, 2016 Share Posted August 3, 2016 To me, Destroyers should be 125 base for 5, +13ppm with +3ppm for jump packs. Ad to spice up their shooting so that its not just dinky bolt pistol shots, how about giving them S5 Ap4 Shred bolts as standard and the option for everyone to be able to swap their BPs to (chem, DG would essentially get +1S)Hand Flamer/Plasma Pistols on a model per model basis for, say, +25 for dual HF and +25 for dual PP. Then, reduce the cost of phosphex bombs to +5 each. In addition to Counter-Attack, give them Scout and Move Through Cover and MAYBE Preferred Enemy: Monstrous Creatures and I think youre looking at a decent unit that you can pump points into to make scary but otherwise has decent output on their own and a clear niche/use. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4457042 Share on other sites More sharing options...
Charlo Posted August 3, 2016 Share Posted August 3, 2016 Never understood why they have counter attack. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4457101 Share on other sites More sharing options...
Slips Posted August 3, 2016 Share Posted August 3, 2016 Never understood why they have counter attack. For the Moritat they accompany who can't charge after Chain-Firing. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4457108 Share on other sites More sharing options...
Shaolin_Monkey Posted August 3, 2016 Author Share Posted August 3, 2016 Also I assumed because they have the option to take a Land Raider Proteus as a Dedicated Transport, from which they can get out and shoot, but not assault. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4457128 Share on other sites More sharing options...
Obscura Posted August 4, 2016 Share Posted August 4, 2016 I'm in the process of building ten Destroyers for my Emperor's Children, I just love the idea of making worlds inhospitable. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4457200 Share on other sites More sharing options...
Shaolin_Monkey Posted August 4, 2016 Author Share Posted August 4, 2016 Excellent news! I'm waiting on delivery of 20 with some upgrade bits to make a couple for the EC too, would be very interested to see any progress as it comes about. Are you planning a blackened armour scheme at all? Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4457242 Share on other sites More sharing options...
Slips Posted August 4, 2016 Share Posted August 4, 2016 I'm sitting on 10 Foot Destroyers and 10 with Jump Packs and everytime I make a list, I'm always like "I want to but eeeehhh" :( The Jump Pack ones have had at least 1 game where they went above and beyond at least alongside a Volkite Moritat. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4457245 Share on other sites More sharing options...
Charlo Posted August 4, 2016 Share Posted August 4, 2016 Never understood why they have counter attack. For the Moritat they accompany who can't charge after Chain-Firing. I was going to say that too, but it just feels eh... I think I'll deffo try them out with BA when it comes to it - with all of the combat/ jump pack bonuses they could do sme real work. Wounding marines on 2+ in combat lol. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4457546 Share on other sites More sharing options...
Obscura Posted August 4, 2016 Share Posted August 4, 2016 Excellent news! I'm waiting on delivery of 20 with some upgrade bits to make a couple for the EC too, would be very interested to see any progress as it comes about. Are you planning a blackened armour scheme at all? I've hoarded ten Kakophoni bodies alongside ten MKIV Jump Packs ( I also plan to magnetize them to regular Power Armor Packs so I can shuffle them around in a Rhino/keep them relevant in Zone Mortalis ), I have the majority of the pistols for both hands and I'm in the process of figuring out how to mass produce empty holsters for as a few of them will be holding a grenade one handed while the other is holding either a pistol or pointing at someone ( I want to give the impression of "You win a grenade to the face!" while keeping it moderately sinister. ) There's going to be darkening and discoloration of their armor along with a general darkening of their bases when compared alongside the rest of my HH army. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4458089 Share on other sites More sharing options...
helterskelter Posted August 4, 2016 Share Posted August 4, 2016 Being a crazy ol night lord in the main, destroyers are a tasty little dish, having the extra attack from 2 ccw, outnumbering with jump packs, more troop killing power than I could possibly need and can help deal with bigger robo gribblies (even a little pesky 2+) with rad missile launchers. Worth the points for me I feel. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4458128 Share on other sites More sharing options...
Shaolin_Monkey Posted August 5, 2016 Author Share Posted August 5, 2016 Excellent news! I'm waiting on delivery of 20 with some upgrade bits to make a couple for the EC too, would be very interested to see any progress as it comes about. Are you planning a blackened armour scheme at all? I've hoarded ten Kakophoni bodies alongside ten MKIV Jump Packs ( I also plan to magnetize them to regular Power Armor Packs so I can shuffle them around in a Rhino/keep them relevant in Zone Mortalis ), I have the majority of the pistols for both hands and I'm in the process of figuring out how to mass produce empty holsters for as a few of them will be holding a grenade one handed while the other is holding either a pistol or pointing at someone ( I want to give the impression of "You win a grenade to the face!" while keeping it moderately sinister. ) There's going to be darkening and discoloration of their armor along with a general darkening of their bases when compared alongside the rest of my HH army. Sounds great. Should look epic. I was considering using some Palatine Blades bodies for mine but will wait and see how I go. Link to comment https://bolterandchainsword.com/topic/324313-%E2%80%A2chem-scalded-pistoliers%E2%80%A2-the-gunslinger-gang/page/2/#findComment-4458348 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.