FirstSonofHorus Posted August 4, 2016 Share Posted August 4, 2016 Hi all, I've been reworking my Sons of Horus to use a more sickly colour scheme. Before I get onto doing more, I wanted some feedback on how I can improve. (I know the eyes need to be redone!) Link to comment https://bolterandchainsword.com/topic/324463-sons-of-horus-20/ Share on other sites More sharing options...
Major_Gilbear Posted August 4, 2016 Share Posted August 4, 2016 A good start I think! I would leave more paint in the sponge and apply it more lightly to get a better dirt/chipped effect - the current effect on the helmet, shoulder and backpack looks a bit too fine and a bit too dense. Likewise, the chips on the lower legs are too big, and need to be applied with a bit more thought given to location, position, and shape. The chips on the knee and arm are pretty good, but again a little large. Generally, if you have bigger chips, you need heavier weathering; smaller chips look better with less. Colour-wise the green is a touch flat and military-looking. I would consider using a thin glaze of blue wash to see if you can make the colour more sea-green, and the blue will also darken the shadows a bit (which is good, as the darker sea green usually represents the Legion's further slide towards perdition). Finally, the eyes. Whilst red is a good spot colour against black, green, and blue, I would use that for things like topknots and the Justaerin. Instead, I would use use amber or orange for the eyes - this still provides a good contrast, but also gives them a more untrustworthy appearance. //Edit - terrible spelling. Again.// Link to comment https://bolterandchainsword.com/topic/324463-sons-of-horus-20/#findComment-4457735 Share on other sites More sharing options...
Corswain Posted August 5, 2016 Share Posted August 5, 2016 I think it looks great. SOH are not an easy colour to nail down in my experience. Link to comment https://bolterandchainsword.com/topic/324463-sons-of-horus-20/#findComment-4458638 Share on other sites More sharing options...
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