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Will you be adding Death Watch to your army?


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Can't say I was that interested when we started hearing rumors, and I'm even less interested now that we are seeing rules; however, I do think it's nice that the Deathwatch has rules now.

 

I don't like using allies anyway, so no, I will not be getting any Deathwatch in the near future, but I guess it's possible I might at some point.

I am happy too that they have a codex , and it gives me.hope for future sisters evolutions (after all we are affiliated with the inquisition to some degree).

But I don't plan on fielding them because I'm not a fan of space marines of any sort, model wise as well as background wise. But it's cool to have them around in the rules universe as I expect a lot of new , more personalized armies.

 

 

I use Imperial guard allies and knights because I have and like the models and made them fit my background (a penal legion type of regiment that is chaperoned by overzealous sisters , and free blades who owe them a debt and loathe psykers ). They suit my purpose well, and I consider them more than enough. I also have a few assassins in case I am willing to tolerate a psyker-y madman among my troops to kill other psykers so that part is covered too.

 

Also, my wallet is already crying when I buy my new units or big tyranids just for using them as squished bugs on bases and terrain ;)

It's great that the DW have got a codex and shiny new models - and a substantial addition at that. They would work very well with Sisters thematically (codex wise they will work well with anyone I reckon). However I have no plans to get any, short of perhaps a small squad and for my bits box one day in the very distant future. The variety in toys they can have will be great for filling holes, but the question is can you afford the price tag? I'd wager that for a Sisters army those points might be better spent elsewhere - either on more Sisters or if you're filling a gap another ally that can do the same job for less.

 

For fluff and and fun lists there is no reason not to use them, but that's true of anything ;)

It's great that the DW have got a codex and shiny new models - and a substantial addition at that. They would work very well with Sisters thematically (codex wise they will work well with anyone I reckon). However I have no plans to get any, short of perhaps a small squad and for my bits box one day in the very distant future. The variety in toys they can have will be great for filling holes, but the question is can you afford the price tag? I'd wager that for a Sisters army those points might be better spent elsewhere - either on more Sisters or if you're filling a gap another ally that can do the same job for less.

For fluff and and fun lists there is no reason not to use them, but that's true of anything msn-wink.gif

Does the fluff really fit? Deathwatch is Ordo Xenos, while the SoB are the Ecclesiarchy and Ordo Hereticus. I suppose they makes more sense than the Grey Knights, since they mind wipe anyone who knows they exist, but I'm still dubious.

I would only play them with Imp...Astra Militarum, as they were awesome when they were presented as a unit available for for all imperial armies before allies became a thing...way back before WD changed from a weekly to a monthly, before it changed from a monthly to a weekly, and even before it changed from good to bad....Yeah iam pretty ancient. (but the pictures where in colours, so not that ancients)

Hey! Good to see you down here in the Sisters forum, Isolia!

Thanks ! :)

 

I second Warriorfish, a Xenos on imperial soil is heresy by itself, but when you factor in that even the bugs and greenskins mess with the psykering heresies, it's a field day for sisters and deathwatch (you can always inadvertently pull the flamer trigger afterwards to clear up the librarian of his sins... Death : watch.. !)

Of course it does, both have much in common - serving the Emperor and slaughtering xenos without mercy surely being enough? There no hard reasons why they wouldn't work together, and plenty why they would.

Hey! Good to see you down here in the Sisters forum, Isolia!

Thanks ! smile.png

I second Warriorfish, a Xenos on imperial soil is heresy by itself, but when you factor in that even the bugs and greenskins mess with the psykering heresies, it's a field day for sisters and deathwatch (you can always inadvertently pull the flamer trigger afterwards to clear up the librarian of his sins... Death : watch.. !)

Fair enough. As along as I get to kill the Librarian I should be happy.

My line of thought is to never ally my sisters with marines. I usually start at the top of this list and work my way down:

1. Assassins ( Culexus super fluffy msn-wink.gif )

2. Inquisition

3. Astra Mi....You're in the Guard son!

4. Maybe Admech?

5. Harlequins (srsly allies of convince suckas!)

6. Forfeit game

7. Marines

I get enough censored.gif over people thinking sisters are marines or diet marine (only 5 calories!) so I avoid them like the Nurgle's Rot. So with DW coming out I still have no intentions of allying them in.

If the rules are totally OP, I might grab them (the rules) and run a counts-as detachment. Would give me an excuse to play catch-up with about 10 sisters that lay unpainted - and to try a new color scheme. Ohhhh, ideas!

Probably not for me. My SoB force will pretty much be used for 2nd ed games, no DW in those rules.

 

 

Ooh . . . I just got a copy of the 2E Sisters coddex (for the fluff), but my thought is that if I ever run into anyone who has all those templates and counters, I'm going to want to play a game of 2E.

 

Sorry, off topic.

  • 3 weeks later...

I probably will be adding some DW to my collection.  It will probably only be 1 kill team with their sweet looking flyer.

 

I really liked having my Arbites swoop on to the field in their Valkyrie and jump out shotguns blazing....

And now it looks like I can have my DW Arbites swoop on to the field in their Corvis Blackstar and jump out shotguns blazing and charge into CC.

 

Now if they could just get my Arco-flagellents back to being dangerous again.

I probably will be adding some DW to my collection. It will probably only be 1 kill team with their sweet looking flyer.

 

I really liked having my Arbites swoop on to the field in their Valkyrie and jump out shotguns blazing....

And now it looks like I can have my DW Arbites swoop on to the field in their Corvis Blackstar and jump out shotguns blazing and charge into CC.

 

Now if they could just get my Arco-flagellents back to being dangerous again.

Arco flagellents are still pretty good; I use them regularly. Their better at.killing demons than death cult, at least.

They just don't seem to stack up with how the used to work under the witch hunter codex.

 

I mean they could charge genestealers and come out the other side. Any infantry unit I wanted deleted, they were the answer.

 

Now it just seems they would get removed if anything looked at them.

They just don't seem to stack up with how the used to work under the witch hunter codex.

 

I mean they could charge genestealers and come out the other side. Any infantry unit I wanted deleted, they were the answer.

 

Now it just seems they would get removed if anything looked at them.

 

They just don't seem to stack up with how the used to work under the witch hunter codex.

 

I mean they could charge genestealers and come out the other side. Any infantry unit I wanted deleted, they were the answer.

 

Now it just seems they would get removed if anything looked at them.

They are a different beast than they were in the Witch Hunters book. I use them mainly to bust my friend's Monstrous Tyranids.

I run squads of 7 arcos, 3 crusaders and a priest. If your not running 5 squads, get a second priest for them.

The crusaders tank all the wounds so that the Arcos don't get removed, and then the arcos just lay out everything;

Vs a lower weapon skill, they generally get me 32 hits with Hatred/Zealot, and vs tough 4, that's a lot of wounds even without a priest giving you re-roll to wound.

And if you decide re-roll to wound is what you want... Then it's even more wounds.

They are really good at "forcing" saves, and as long as you can keep the Crusaders tanking wounds, you don't have to worry about Arco's being fragile.

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