major higgins Posted August 12, 2016 Share Posted August 12, 2016 As I stated above, are the Rapies forced to shoot at snap shot if the moved? I cannot see anywhere that they have relentless,but maybe I forgot something about rapiers in general... Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/ Share on other sites More sharing options...
Paradigm Posted August 12, 2016 Share Posted August 12, 2016 Yes, they have to snap-shot heavy weapons. It seems silly at first, but the ones firing the weapon are the crew. The crew doesn't have relentless, so they snapshot any heavy weapon they fire. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4465613 Share on other sites More sharing options...
carnosaur93 Posted August 12, 2016 Share Posted August 12, 2016 i thoguht artillery units could never move and shoot in the same turn? Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4465762 Share on other sites More sharing options...
Brofist Posted August 12, 2016 Share Posted August 12, 2016 Maybe in an older edition. Fortnight has it right. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4465845 Share on other sites More sharing options...
Terminus Posted August 15, 2016 Share Posted August 15, 2016 Thank you for asking this question. I assume it is about Rapier Destroyers, because graviton cannons and non-sunder quad mortar shells are all blast and thus cannot be snap fired. I have been debating the merits of Laser Destroyer arrays over Deimos Vindicators now that all of them have 36" range. I've been leaning towards the Rapiers as being more resilient as well as more lethal when on the move (3 TL snap shots are better than one TL BS4 shot). However, this question made me look up the relevant rules, and carnosaur is actually correct, if not using exact terminology. By artillery I assume he means ordinance. A non-vehicle model carrying an Ordnance weapon cannot fire it in the Shooting phase if he moved in the preceding Movement phase. Ordnance weapons cannot fire Snap Shots. Furthermore, if a non-vehicle model fires an Ordnance weapon, then the massive recoil from the Ordnance weapon means that the model cannot fire other weapons that phase, nor will it be able to charge in the ensuing Assault phase. So Laser Rapier Destroyers for example, could not snap fire ever. Here's the interesting thing, though. Both ordnance and heavy weapons refer to the model carrying the weapon. Since the crewmen firing the gun are not the ones carrying it, does this get around the limitation on Heavy and Ordnance weapons? Are all rapiers pseudo-relentless? I always felt like an automated tracked gun should be able to be fired on the move... *mind blown* Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4467617 Share on other sites More sharing options...
Terminus Posted August 17, 2016 Share Posted August 17, 2016 I'm bumping this, because I think I'm on to something. "Artillery units consist of a number of crew models and the gun models themselves. These units can include several different types of models." - This establishes that the guns and the crew are separate and distinct models, even if some people model their artillery with the crew on the gun, they are still treated as separate models. "One crewman that is within 2" of a gun in the Shooting phase can fire it." - This establishes that the crew are the ones who fire the weapon, the gun is not firing itself (no political debate whether guns kill people or people kill people with guns please, lol) "If a model carrying a Heavy weapon moved in the preceding Movement phase, he can fire it in the Shooting phase but only as Snap Shots." "A non-vehicle model carrying an Ordnance weapon cannot fire it in the Shooting phase if he moved in the preceding Movement phase." This states that the model carrying the heavy or ordnance weapon cannot fire it if it moved. However, in the case of all artillery units, the "gun" is carrying itself, and the crew are firing it, so if this unit moves, there is no model within the unit that is both carrying and attempting to fire a heavy/ordnance weapon. Therefore rapier units can move and fire their armament at full ballistic skill. And yes, this would technically apply to all artillery units, except most of the ones we have in 30K are of the (Immobile) subtype. I guess Vaul Support Platforms from the Eldar are technically able to move and fire too. Tell all your Eldar friends their book is even more broken! Edit: More evidence found. The Rapier first appears in Imperial Armour One Second Edition, and the Atlas Recover Vehicle's ability to move immobilized vehicles reads as follows: "This rule may also be used om Immobile artillery, th esame rules apply except that any crew are considered to be moving with the Artillery piece and once the move is completed are placed within 1" of their weapon. An Immobile Artillery piece moved using this rule may not fire in the turn in which it has been moved." The last sentence would be unnecessary if heavy/ordnance (i.e. literally all artillery) guns already prevented the unit from moving and firing. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4470126 Share on other sites More sharing options...
Brofist Posted August 17, 2016 Share Posted August 17, 2016 I don't have time to write out in length, but I re-read those sections yesterday and agree with you. Because the models firing the weapons are not the ones carrying them, and the language being the way it is written, this is exactly how it should work. I looked around to find a cute rule somewhere else in the rulebook that prevents moving infantry from firing such weapons, but I couldn't find any. It just refers you back to the weapons section with the language above. Nice find Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4470133 Share on other sites More sharing options...
Runefyre Posted August 17, 2016 Share Posted August 17, 2016 This is certainly an interesting development.... Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4470338 Share on other sites More sharing options...
pathatrick Posted August 17, 2016 Share Posted August 17, 2016 Off topic, but, can you target the crew in the shooting phase instead of the guns? Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4470434 Share on other sites More sharing options...
Slips Posted August 17, 2016 Share Posted August 17, 2016 They're a unit so allocation is closest model first unless its barrage then its closest to the centre of the blast. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4470451 Share on other sites More sharing options...
Spinsanity Posted August 17, 2016 Share Posted August 17, 2016 Just remember that shooting hits have to be resolved against the Rapier's T, no matter who the hit actually wounds... Whoever you chose to hit has pluses and minuses (if you have precision shot, for example); in a 3-guns unit, wounding a gun twice would result in a lost gun, whereas you'd need to kill 4 marines to similarly reduce the unit's firepower. However, if you intend to silence it completely, you're better off just killing the marines... Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4470595 Share on other sites More sharing options...
pathatrick Posted August 18, 2016 Share Posted August 18, 2016 Unlikely scenario, Do you still wound against T7 if you're behind them? ...or a barrage Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4471160 Share on other sites More sharing options...
Slips Posted August 18, 2016 Share Posted August 18, 2016 Unlikely scenario, Do you still wound against T7 if you're behind them? ...or a barrage Yes. The direction from where the attack is coming from doesn't change anything your still hitting the unit in the same way. All that would change is Cover Save availability. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4471171 Share on other sites More sharing options...
Brofist Posted August 18, 2016 Share Posted August 18, 2016 The best way to deploy is one man in the front and one in the back. If you loose the gun, move the rear body over to the front of another and use it as an extra wound w: Man the guns! Civil war style! Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4471233 Share on other sites More sharing options...
v6v77 Posted August 18, 2016 Share Posted August 18, 2016 I'm bumping this, because I think I'm on to something. "Artillery units consist of a number of crew models and the gun models themselves. These units can include several different types of models." - This establishes that the guns and the crew are separate and distinct models, even if some people model their artillery with the crew on the gun, they are still treated as separate models. "One crewman that is within 2" of a gun in the Shooting phase can fire it." - This establishes that the crew are the ones who fire the weapon, the gun is not firing itself (no political debate whether guns kill people or people kill people with guns please, lol) "If a model carrying a Heavy weapon moved in the preceding Movement phase, he can fire it in the Shooting phase but only as Snap Shots." "A non-vehicle model carrying an Ordnance weapon cannot fire it in the Shooting phase if he moved in the preceding Movement phase." This states that the model carrying the heavy or ordnance weapon cannot fire it if it moved. However, in the case of all artillery units, the "gun" is carrying itself, and the crew are firing it, so if this unit moves, there is no model within the unit that is both carrying and attempting to fire a heavy/ordnance weapon. Therefore rapier units can move and fire their armament at full ballistic skill. And yes, this would technically apply to all artillery units, except most of the ones we have in 30K are of the (Immobile) subtype. I guess Vaul Support Platforms from the Eldar are technically able to move and fire too. Tell all your Eldar friends their book is even more broken! Edit: More evidence found. The Rapier first appears in Imperial Armour One Second Edition, and the Atlas Recover Vehicle's ability to move immobilized vehicles reads as follows: "This rule may also be used om Immobile artillery, th esame rules apply except that any crew are considered to be moving with the Artillery piece and once the move is completed are placed within 1" of their weapon. An Immobile Artillery piece moved using this rule may not fire in the turn in which it has been moved." The last sentence would be unnecessary if heavy/ordnance (i.e. literally all artillery) guns already prevented the unit from moving and firing. Well my Quad guns just went from brilliant to plain broken. Love it. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4471431 Share on other sites More sharing options...
Memento Of Prospero Posted August 27, 2016 Share Posted August 27, 2016 Eh, I had to email FW about this quite some time ago for my gaming group, and the answer was that it could not be moved and shoot at it's full balistic skill, as neither model are relentless, and that the crew is still firing a heavy weapon, regardless of the fact that the weapon is technically on is model on or on another model. Thus it still snapfires when moved. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4481316 Share on other sites More sharing options...
Terminus Posted August 27, 2016 Share Posted August 27, 2016 Again, see multiple examples of this board on FW emails being flat out wrong, misconstrued, or stupid. We've had a guy answer the question one way, then get overruled by someone else (rapier range). We had a guy misunderstand the question entirely yet somehow give the right answer (snipers and vehicles). And we had a guy put forth a rules interpretation that only works if you invent half a dozen house rules (burning retros). The written rules on rapiers are as quoted above. Their "ruling" is literally a house rule, because it imposes a restriction "just because" that doesn't exist anywhere in the rules. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4481729 Share on other sites More sharing options...
Memento Of Prospero Posted August 27, 2016 Share Posted August 27, 2016 See, while I agree that their track record is not great, at the same time, you have to use a bit of logic here. Does a lascannon on a marine fire itself? No. It abides by the heavy weapon rule. Here the rule is written to demonstrate that the gun is a weapon that needs a gunner to interact with it. It has no exemptions. A rapier, in concept, is nothing but a gun that can be destroyed. As written is great and all when there is no meaning or intention behind the rules, and a concept needs to be defined. But anyone with a rational mind can see what the intention for the design and rules of the model are. It's not relentless and it's not a vehicule. It doesnt have a mechanic that conveys the impression of ingoring that other game mechanic. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4481789 Share on other sites More sharing options...
Terminus Posted August 27, 2016 Share Posted August 27, 2016 If we're using logic, then your contention doesn't make sense. Of course a lascannon does not fire itself, it is being fired by the Marine. So is the rapier transport's gun. The crunch is who is carrying it. The Marine is carrying the lascannon, so he can't both move and fire it normally. In the case of "semi-automated tracked weapons carriers with on-board targeting systems and power generators", he is specifically identified by the rules as firing a weapon that is being carried by another model (see quotes above). About conveying impressions, are you talking fluff? If a few leg braces is all it takes for a Space Marine to start jogging while firing a missile launcher, why can't the guy with a remote control robot tank not do the same? Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4481833 Share on other sites More sharing options...
Goonbandito Posted August 31, 2016 Share Posted August 31, 2016 You could look to Eldar Guardian Weapon Platforms for a possible answer here. While they are not Artillery models, they are separate gun platform models that require a Guardian to be within 2" to fire. The Guardian counts as having the Relentless rule when firing the Heavy Weapons Platform, implying that it's the firing model itself that counts for the restrictions of the Heavy rule on weapons and not the actual gun model. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4485082 Share on other sites More sharing options...
Sanct Posted September 1, 2016 Share Posted September 1, 2016 "If a model with a Heavy weapon remains stationary it can fire the number of times indicated (at its normal BS) up to the max range of the weapon. If the firer moved, it can only fire Snap Shots with its Heavy weapon." -P.43 Even if the model is firing a weapon it is not carrying, this line re-establishes the idea that the firer is 'with' the weapon when they are firing it. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4486473 Share on other sites More sharing options...
Terminus Posted September 1, 2016 Share Posted September 1, 2016 But it's not "it's" heavy weapon, the weapon belongs to an entirely different model. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4486967 Share on other sites More sharing options...
Elzender Posted September 1, 2016 Share Posted September 1, 2016 But it's not "it's" heavy weapon, the weapon belongs to an entirely different model. Well, since neither the marine nor the rapier have relentless, one could argue that the weapon cannot be fired at full bs on the move. Since the rapier is an artillery piece and they do not seem to have any special consideration regarding the effects of movement on shooting, it could be assumed it follows the same rules as infantry, which iirc is defined as the basic model type in the game. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4487090 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 1, 2016 Share Posted September 1, 2016 It seems a bit wonky and rules lawyering. Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4487101 Share on other sites More sharing options...
Elzender Posted September 1, 2016 Share Posted September 1, 2016 It seems a bit wonky and rules lawyering. Just to be clear, are you referring to my reply or to another one? :D Link to comment https://bolterandchainsword.com/topic/324693-maybe-a-silly-question-abou-rapiers/#findComment-4487105 Share on other sites More sharing options...
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