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Armour Variant rule possibilities


AfroCampbell

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I was just pondering this evening, with the diversity of terminator armour having appeared over the past few years (and the corresponding rule sets), wouldn't it be cool to have the same thing with Space Marine armour potentially?

 

Mk II - no sweeping advance, but have no sweeping advances performed against  (represent slower armour, but vets who hung w/ Emp)

Mk III - 6++ invulnerable save to shooting (represents increased armour)

Mk IV -  gain relentless - (represents optimised armour configuration with increased strength)

Mk V - none

Mk VI - gains night vision special rule for first turn (represents increased sensors in beakie helmet)

 

 

I understand that that it might be a bit lame for those armies who are super keen on just one armour type... but I dunno thought it was an interesting idea.... any thoughts?

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Yea true. Though relentless is fairly situational, like there are very few situations that would make much difference in 30k.... maybe vets with missile launchers? heavy weapons teams.... few more i cannot think of lol, but yea i get ur point hehehe

 

oops i missed a *no in the Mk II description

Yea true. Though relentless is fairly situational, like there are very few situations that would make much difference in 30k.... maybe vets with missile launchers? heavy weapons teams.... few more i cannot think of lol, but yea i get ur point hehehe

 

oops i missed a *no in the Mk II description

Heavy support squads with relentless? xD

I think the rules in 40K are too granular to accomodate five different rulesets for PA, especially when you want to make them equally valuable. Or do you plan to make the "better" marks more expensive?

 

While I agree that relentless is too much, I do think that marines should be allowed to charge after shooting their boltguns.

Actually yeah it would be cool for a skirmish/kill team type game.

I could definitely see variant power armour mk rules in a kill-team game, that could be pretty cool actually. If done right, it would be no different than the variant terminator armour patterns.

Personally I'd either give MkIII a 2+ save from the front 180 degrees and 4+ from the rear, or let it reroll failed saves from the front but require a reroll of successful saves from the rear. Or just treat it as Siege Mantlets from Imperial Armour 10.

 

I'd make MkIV the baseline and treat MkV as Pariah armour from Retribution. 

I'll make mk3 like a mini flare shield (-1S to anything in the front arc and also in cc), no downsides but upgrade (5 points each or so). Or just make it Void Hardened armour, really.

 

Mk2 - move through cover (lighter armour) or something like that.

Mk3 - void hardened armour

Mk4 - standard

Mk5 - pariah armour

Mk6 - stealth

Both the original armour fluff article by Rick Priestly (Mr 40k) and more recently the Rites of Battle supplement for the Deathwatch RPG stated that MkIII had reduced rear armour to compensate for the weight of the increased frontal armour: It was never intended for general issue, it was designed specifically for the poor schmuck first through the door in boarding actions & tunnel fighting who has no concern other than being shot in the face by the dozen guys waiting for him.  

Do you have a canon source for that? (Rites of Battle for Deathwatch was 2011, the same year FW released their first MkIII models, so hardly the depths of antiquity.)

You know, I looked into it and the Armour Mark Cards that came with the Collectors edition of Codex: Space Marines mentions the fact on its own card.

 

Any other source I can find either doesn't mention the fact or is one you've mentioned.

 

/shrug

Not really since its still self-supporting Power Armour.

The only issue Mk III has over any other is an increase in required maintenance since the weight over-strains the armours servos/fibre bundles due to the weight.

 

Also explains why they cant use jump packs.

It seems strange that they'd make the back lighter and the front heavier. You'd see space marines face planting all over the place XD

 

 

That is quite possibly the reason why FW haven't released a generic MkIII Assault Squad - if he didn't land front-first the momentum would certainly carry him over, it would be less of an issue for foot troops.  

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