elchrisio Posted August 15, 2016 Share Posted August 15, 2016 Just wanted to run a list by you guys preemptively before I started buying my next heresy army. I was basing it around the day of revelation rite of war. Any opinions would be very much appreciated. I was also looking at leaving space for expansion when the blood angels (eventually) get some cool legion specific stuff to take it up to 2.5 or 3k, namely primarch and and other cool stuff that may roll along, so what i have here would be a base on which to build and hopefully a viable army in and of itself, anyway without further ado... HQ Legion Praetor Artificer Armour Jump Pack Iron Halo Paragon Blade Archeotech Pistol Legion Centurion (Moritat) Jump Pack 2x Inferno Pistol Troops 20x assault marines 20x assault marines Elites Legion Destroyer Squad jump packs Fast Attack Xiphon interceptor ground tracking augries Xiphon interceptor ground tracking augries Heavy Support 5x Legion Heavy Support Squad Assault cannons Legion Predator Squadron 2x predator /w T/L assault cannon and side sponson assault cannons 2000 points. thanks in advance Link to comment https://bolterandchainsword.com/topic/324758-blood-angels-2k/ Share on other sites More sharing options...
Supe robot gangster #1 Posted August 15, 2016 Share Posted August 15, 2016 What upgrades (if any) do your assault squads have? Link to comment https://bolterandchainsword.com/topic/324758-blood-angels-2k/#findComment-4468743 Share on other sites More sharing options...
Nightmare84 Posted August 16, 2016 Share Posted August 16, 2016 looks fun. but same question on destroyer and assault marine load outs. destroyers look awesome and fit the theme but they are overpriced. i love mine and have had 2 games with them but both times they havent even earned half of their points back. to fit the theme i would drop them and get jetbikes, they are still fast and can drop in. Link to comment https://bolterandchainsword.com/topic/324758-blood-angels-2k/#findComment-4469066 Share on other sites More sharing options...
elchrisio Posted August 16, 2016 Author Share Posted August 16, 2016 I was trying to keep the assault squads cheap and not give them any additional wargear. just a large unit with lots of attacks. With the Destroyers i was mainly using them as back up for the Moritat, he has to get in close with the inferno pistols and could ruin someones day, my assumption was this would give him some survivability and possibly a chance at shooting another squad. If i were to drop the destroyers in favour of the Jet bikes do you think it would be beneficial to do away with the Moritat as well or just keep him as an individual? Link to comment https://bolterandchainsword.com/topic/324758-blood-angels-2k/#findComment-4469564 Share on other sites More sharing options...
Terminus Posted August 16, 2016 Share Posted August 16, 2016 That's silly, melee upgrades should be mandatory for a melee unit. Three power swords will do more work than 2 extra assault marines. Link to comment https://bolterandchainsword.com/topic/324758-blood-angels-2k/#findComment-4469912 Share on other sites More sharing options...
Charlo Posted August 21, 2016 Share Posted August 21, 2016 Youre probably better off trying to hide the Moritat than invest the overpriced points in a squad to hide him. Upgrades on your assault squad are mandatory, especially on the sergeant - who will face other sarges with ap2 axes and 2+ save. The extra chance of wounding helps you ensure you get the kill. Jump apothecarys in the assault squad will work wonders too probably. I'd drop them down to 15 though, 20 arr a ball ache to maneuver and just invite more templates. Link to comment https://bolterandchainsword.com/topic/324758-blood-angels-2k/#findComment-4473897 Share on other sites More sharing options...
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