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Destroyers...


olsol

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Worst/most overpriced generic unit in the book.

But oh so cool smile.png If rule of cool is important then you can use them as a platform for phosphex and as a unit for a moritat. Equally, in ZM they are pretty nice as that phosphex and the rad missiles barely scatter in the confines of the corridors.

(p.s. worse than rampagers now?)

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10 Rampagers no upgrades - 230 points, S5 AP4 3 attacks each, FNP(6+), Chosen Warriors, Scout.

10 Destroyers no upgrades - 250 points, second bolt pistol, rad grenades, Counter Attack.

 

10 Rampagers with jump packs, sgt with fist/artificer - 355

10 Destroyers with jump packs, sgt with fist/artificer/phosphex - 350

 

Yes, worse than rampagers.

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Destroyers with jump packs are useful in night Lords situations. While still niche wounding on 2's and hitting like an assault squad, can literally one punch human models, unfortunately there's not many weapons that can make you s6 and beat marine armour, but you can take a maul and hope for failed saves. Rad missile launchers can make things fun as well, like with multi wound special unit's, get a charge in after you've wounded them and you can punch them to death too. Can upset a few hq that way.
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Rampagers can at least take a Scouting Land Raider Phobos.

 

Destroyers are, without doubt, the sexiest stock models that FW do.

I thought those were breachers?

 

I don't know, I got a bunch of Mk4 due to Calth and its clean lines work for Alpha Legion, but I'm very fond of those Mk2 assault marines or the "how are you flying in Mk3" Ashen Circle.

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Everyone pretty much summed them up. They are not an optimal choice UNLESS you play for rule of cool, then they are awesome and can still do well enough either way.

 

But mostly, get them cos they are cool. Or use them as Blackshields with twin pistols if you must

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If jump packs were not 7.5pts per model on the best economy or 15 at the worst then they'd probably be a lot more usable.

 

NL, BA, EC, IF, SoH can make some decent use of them due to Talent for Murder, Encarmine Fury, Flawless Execution, Disciplined Fire and Death Dealers, but the cost of entry to what is some S4 attacks that wound/ hit a little easier isn't too great.

 

Just the cost of the packs and two rad missiles is 125 and I'm convinced Rad missiles are a trap, considering their effect is aimed at multi wound models who mainly will have a 2+ anyway. Even automata get an extra save because it's poison/ Fleshbane.

 

Phosphex bombs are really cool, but eh, one use sucks.

 

Ill be trying them in BA with day of revelation and an apothecary so that they have pinning, cover and FNP but even then that is a 500+ point unit... That amounts to little more than what some Tacs could do.

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I use mine in most large point games, mainly because they fit the XIVth so well. What they usually find themselves doing is taking bullets for the Moritat, but when I do get to use the squad to full effect (10x, 2 Rad Missile Launchers, Jump Packs) they find themselves working best when accompanying another squad, such as a unit of Tacticals or Terminators. The Destroyers will soften up a target with their Rad weaponry and pistol shots, then the other unit will move in and mop up. I've used them for character assassination as well, with their speed due to the Jump Packs and the inclusion of the Moritat.

I've been meaning to try them in ZM, especially since Difficult / Dangerous Terrain is a joke to Death Guard.

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I ran 10 + moritat in a 3k game. Opted to deep strike, landed. Killed destroyers with off target phosphex bomb. Managed to kill 2/3 marines then an on target demolisher cannon ended them :)

 

In this instance my positioning was awful, playing the iron tenth this Wednesday so I'll give them another run out :)

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