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The humble tactical marine and his place in the meta


disease

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I've played against a number of competent tactical squad players, and while small blasts can hurt them, good players spacing them 2" apart mitigates quite a lot of that damage. Sure you can't always do that, but I'm finding small blasts little less useful against experienced players.

A player who takes the time to place all their models 2" apart from each other isn't a 'good' one necessarily :P

I've played against a number of competent tactical squad players, and while small blasts can hurt them, good players spacing them 2" apart mitigates quite a lot of that damage. Sure you can't always do that, but I'm finding small blasts little less useful against experienced players.

Not like all those MWG batreps... Right ?

If utilizing them as drop pod squads with close combat weapons, do you really need Tactical Marines or would Despoilers do just as well? You're effectively paying 20 points for bolt guns, and you can still fury of the legion with bolt pistols if it comes up.

Ive been house ruling with a mate that for every 5 marines you may take a flamer at 10pts or a meltagun at 15pts. It makes them more "tactical" and works really well with a support squads with volkite or plasma guns.

 

There not able to nope AP2 stuff instantly, but allows them to used better on the ground as there more viable a threat.

Ive been house ruling with a mate that for every 5 marines you may take a flamer at 10pts or a meltagun at 15pts. It makes them more "tactical" and works really well with a support squads with volkite or plasma guns.

 

There not able to nope AP2 stuff instantly, but allows them to used better on the ground as there more viable a threat.

 

I mean, play the game how you want but that just feels totally against the spirit of the Heresy....?

I see your point Charlo. And it was something with agonised over. But both of us a fans of just the humble marine and building everything around him, its getting him into combat not using him a tax for other things.

it also steps on the toes of veterans, which are basically the 40k tactical squads in terms of wargear (slightly better in fact).

 

tactical marines with ccws are good as a counter charge unit, when you already have one unit in, throwing them in too makes a difference. otherwise, their goal is really to get to an objective in their metal bunker then hold on as long as possible, potentially using fury if the right moment comes up.

Veterans are better as they take a much wider range of weapons to deal with different threats. But like breachers which have access to special weapons allowing a couple in a tactical squad does not step to much on other squads roles. Mobile metal bunkers (rhinos etc) are good but ive found running a 10 man squad next to a achilles as its cover very good. Its also massivly dependent on who you play with i suppose. My mate and me having been opponents since we were 9 (where now 36), and weve developed lots of house rules for epic and other games. Plus a real life background in the military has driven us to try playing with different rules.
I think special league rules are totally fine and a welcome thing. You're not a slave to the game system! That said, adding special weapons makes them compete with some other choices. I'd probably find another way to buff them.

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