Kilofix Posted August 29, 2016 Share Posted August 29, 2016 So with the new Kill Team coming up I was thinking of: Platoon - all with Krak Grenades >> Command >>> Commander w/Power Sword >>> 4 X Guardsmen w/Sniper >> Troop >>> Heavy Weapon Team w/Missile Launcher >> Troop I think that leaves me at 194 / 200 pts. Thoughts? And what are you folks running? Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/ Share on other sites More sharing options...
WarriorFish Posted August 29, 2016 Share Posted August 29, 2016 Are the rules much different from what we used to know? You've spare for a grenade launcher or something similar, not sure on the PCS mix of upgrades bit with krak and the ML you should be ok on vehicles. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4483235 Share on other sites More sharing options...
CoffeeGrunt Posted August 29, 2016 Share Posted August 29, 2016 I'm hoping they make Kill Team more like Heralds of Ruin, personally. The normal Kill Team is too restrictive IMO. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4483239 Share on other sites More sharing options...
Kilofix Posted August 29, 2016 Author Share Posted August 29, 2016 Rules are very much the same. I might give one of the Sgts. a Melta Bomb in case I meet a Veteran Dreadnought. But I think I'm mostly worried about the whole lot Breaking if I take more than 50% casualties. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4483252 Share on other sites More sharing options...
CoffeeGrunt Posted August 30, 2016 Share Posted August 30, 2016 Oh, we'll probably be sticking with Heralds of Ruin locally then. Much better suited for Kill Team IMO. :) Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4484033 Share on other sites More sharing options...
Akrim Posted August 30, 2016 Share Posted August 30, 2016 Personally I like a couple Veteran squads myself. BS4 opens a lot more options. Heavy flamer Sentinels can be entertaining too. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4484214 Share on other sites More sharing options...
Kilofix Posted August 30, 2016 Author Share Posted August 30, 2016 Ok so tried this out again (I'd used similar in old kill team) and I totally forgot that it has a problem with being slow and short ranged (apart from the Missile Launcher and handful of Snipers). Although it has a lot of hitting power with all Krak, opponents like Eldar or Tau can just play keep away. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4484676 Share on other sites More sharing options...
K0rtmer Posted August 31, 2016 Share Posted August 31, 2016 Ok so tried this out again (I'd used similar in old kill team) and I totally forgot that it has a problem with being slow and short ranged (apart from the Missile Launcher and handful of Snipers). Although it has a lot of hitting power with all Krak, opponents like Eldar or Tau can just play keep away. Sure they can, but there's no way around that other than choosing not to play. I had games against a handful of Eldar scatterbikes and never ever had a single line of sight, not even once, before I got tabled. (Makes you wonder why the other guy even bothered to play, but I'm derailing.) I'm trying to say: find another guy who's playing in the spirit of Kill Team also and mobility will be much less of an issue, or much less often anyway. Because it's an issue for both of you. Of course you could also fit a Chimera in there. Might help with breaking too early too. BTW, I don't think dreadnoughts of any kind qualify for Kill Team. Too much front and side armor. Perhaps that puts the question after the meltabomb in perspective. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4485198 Share on other sites More sharing options...
WarriorFish Posted August 31, 2016 Share Posted August 31, 2016 Dreadnoughts are too tough for KT, max is AV 12/11/10 if I remember right. As Kortimer says it's a pretty different take on the game so it is easy for some to abuse it. It's also easy for you to spot them and go find someone else to play ;) Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4485245 Share on other sites More sharing options...
Arkaniss Posted August 31, 2016 Share Posted August 31, 2016 When/where do the new Kill Team rules come out? Are they in the new White Dwarf? Always liked the odd game of Kill Team for some quick games so I'm interested to see the new version. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4485294 Share on other sites More sharing options...
CoffeeGrunt Posted August 31, 2016 Share Posted August 31, 2016 Dreadnoughts are too tough for KT, max is AV 12/11/10 if I remember right. As Kortimer says it's a pretty different take on the game so it is easy for some to abuse it. It's also easy for you to spot them and go find someone else to play Provided there are enough people playing the game at your local store. :P @Arkaniss It's in a new two-player boxset, plus anyone with the digital rules got a free update with the new ones. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4485307 Share on other sites More sharing options...
duz_ Posted August 31, 2016 Share Posted August 31, 2016 Apparently if you already have the old digital edition you will get the update for free? Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4485408 Share on other sites More sharing options...
Arkaniss Posted August 31, 2016 Share Posted August 31, 2016 Cheers Coffee. I don't have a tablet so maybe there will be a physical version one day. I'm not interested in the boxset itself to get the rules that way sadly. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4485427 Share on other sites More sharing options...
CoffeeGrunt Posted August 31, 2016 Share Posted August 31, 2016 Personally I recommend checking out Heralds of Ruin in that case. We've played it a lot locally, and it's a tonne of fun. Steals a lot of ideas from Mordheim. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4485470 Share on other sites More sharing options...
WarriorFish Posted August 31, 2016 Share Posted August 31, 2016 I've only heard good things about it, I also agree the box set isn't very interesting. Even if you collected those armies bog standard troopers are what you usually don't need :P Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4485518 Share on other sites More sharing options...
Stofficus Posted August 31, 2016 Share Posted August 31, 2016 Personally I recommend checking out Heralds of Ruin in that case. We've played it a lot locally, and it's a tonne of fun. Steals a lot of ideas from Mordheim. Heralds of Ruin is brilliant, but if you have moved somewhere where the only place to play reliably is a GeeDubs, you're somewhat limited in being able to present that. Which is a bit irritating for a "model company," but hey, at least GW KT is getting an update - something's better than nothing, though I do wish they'd support it more thuroughly as it's the perfect gateway into their Hobby. As for myself, I'm not about to go building any lists until I see what if any changes are made - it'd be, hopefully, a nice easy way to use my leftover Death Korps models. Death Rider killteam ahoy! Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4485699 Share on other sites More sharing options...
march10k Posted September 4, 2016 Share Posted September 4, 2016 I've been running a chimera with dozer and stubber (9 shots!) with a squad of vets with cover-ignoring autocannon, twinlinked plasma, and preferred enemy plasma. It's really pretty cheesy, totally against the spirit of the game, and it's been beaten only once...tabled, in that case, by eldar with TWO dual-cannon vypers. The autocannon took care of the first one, the second one took care of the chimera, and that was that! I don't think a platoon is in the spirit of the game, either, it's too many bodies. It's supposed to be a squad-sized game. Probably the most fluffy way to play for guard would be two sentinels and a veteran squad with no heavy weapon (I mean, you're supposed to be patrolling, right?), or maybe two squads of vets, but definitely no more than 20 models. What I love about kill teams is that the low points level keeps the cheese at bay. Some restrictions, like "no 2+ armor saves," really are unnecessary. I mean, could you imagine a space marine army with a TEQ HQ? You'd struggle to fit more than six models in, and the five (scouts?) troopers would be pitiably equipped. It would be child's play to blow that list off the table. Other restrictions, like the 33 armor value cap and ban on heavy support, are perfect. Chimeras are monsters in this game, as are vypers. Imagine if hellhounds, wyverns, exoricsts, falcons, wave serpents, and dreadnoughts were allowed! (by raising the cap to 34 and/or allowing heavy support choices) As things stand, the cover-ignoring autocannon is the deadliest weapon in kill teams, things like lascannons and meltaguns are completely overpowered and wasteful when you won't see anything higher than AV12 and 3+, and even AV12 is very limited (guard only?) Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4489734 Share on other sites More sharing options...
duz_ Posted September 4, 2016 Share Posted September 4, 2016 I suspect Scions would bring some hurt especially with stock AP3? I might have to see if someones up for a game near me. I've never actually played it. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4489746 Share on other sites More sharing options...
Isolia Posted September 7, 2016 Share Posted September 7, 2016 I don't seem to find a proper answer for my issue so I'll ask it here, maybe I just missed it somewhere: Can we take an infantry squad as a part of a kill team, without the necessary PCS and the second squad that are mandatory as a unit in the codex ? I'd be inclined to say no as the unit is described as the infantry platoon, and thus has a composition requirement, but I may be wrong. Especially since they don't necessarily have to blob up on the table to be a unit. Dilemma.. If yes, then we can then also field just a special weapon squad for example ? I'm toying around with vets + something for a kill team. And I'd like that something to be a special weapon squad, or just a PCS, or just an infantry squad , but I don't know of it's allowed. Edit : I also don't know if a heavy weapons team, that is a mandatory 2 people , has to stick together , since in normal rules they have to be 2 to man the gun ? Thanks for the answers ,sorry if its obvious , but I'm a nitpicker by nature :) Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4493849 Share on other sites More sharing options...
WarriorFish Posted September 7, 2016 Share Posted September 7, 2016 I don't think you can no, a Platoon is a single army selection that happens to be made from multiple units so you'd have to buy the whole lot. I'm not aware of the new KT rules changing this. A HWT is functionally a single model that just so happens to have two Guardsmen as part of it. They will use the larger base unless you have the old school metal HWTs that didn't come with the 60mm base (in which case it may get a bit complicated depending on your opponent). Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4493905 Share on other sites More sharing options...
duz_ Posted September 7, 2016 Share Posted September 7, 2016 If you have the old metal ones theyre easy enough to stick the two models together on a single base. Although best to pin all the models down, otherwise they come of quite easily. A bit of green stuff where they touch the base also helps too! ;) But yes 1 HWT = 2 models + main gun and only counts as a single model for gaming purposes. The dual guardsmen is factored in the profile. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4493962 Share on other sites More sharing options...
Isolia Posted September 7, 2016 Share Posted September 7, 2016 Thanks, so I feared regarding the infantry platoon. I'll adjust :) I have both old and new HWS models so I'll adjust to the opponent . I guess I never really paid attention to the 2wounds for the pair, just did the dice as the profile said and then forgot them.. I guess I'll stick with my vets + rough riders, just got a few old school WHFB dwarf boars from a guy from the local shop (we usually give each other bits to ease our conscience of buying a whole box for one item in it ;) ), it seems fitting for a catachan-style rider! Thanks for the clarification ! Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4493997 Share on other sites More sharing options...
walter h Posted September 8, 2016 Share Posted September 8, 2016 Thanks, so I feared regarding the infantry platoon. I'll adjust :) I have both old and new HWS models so I'll adjust to the opponent . I guess I never really paid attention to the 2wounds for the pair, just did the dice as the profile said and then forgot them.. I guess I'll stick with my vets + rough riders, just got a few old school WHFB dwarf boars from a guy from the local shop (we usually give each other bits to ease our conscience of buying a whole box for one item in it ;) ), it seems fitting for a catachan-style rider! Thanks for the clarification ! Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4494347 Share on other sites More sharing options...
Beams Posted September 8, 2016 Share Posted September 8, 2016 The real question is, how many bodies can we throw at our enemy? Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4495231 Share on other sites More sharing options...
Kilofix Posted September 9, 2016 Author Share Posted September 9, 2016 I'm finding the Volley to be great but not so much the standard Hotshot because of its short range (even more so for Rapid). Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/#findComment-4496434 Share on other sites More sharing options...
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