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Kill Teams!


Kilofix

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The real question is, how many bodies can we throw at our enemy?

-Platoon Command Squad: Autocannon

-Infantry Squad

-Infantry Squad

-Conscript Squad (20)

= 200pts

.

..

..

45 to answer your question laugh.png

Dang. That's a lot of wounds! Do Orders still work in Killteam?

This is the list I wrote, I figure that Sargent Harker is perfect for this!

 

Kill Team

Astra Militarum

 

10 Veterans: Sergeant Harker; 9 Veterans; Grenadiers; 9 × lasgun; sniper rifle; flamer; grenade launcher; Veteran Weapons Team (heavy bolter); Forward Sentries 162

 

Scout Sentinel: searchlight 36

 

198 points

This is the list I wrote, I figure that Sargent Harker is perfect for this!

 

Kill Team

Astra Militarum

 

10 Veterans: Sergeant Harker; 9 Veterans; Grenadiers; 9 × lasgun; sniper rifle; flamer; grenade launcher; Veteran Weapons Team (heavy bolter); Forward Sentries 162

 

Scout Sentinel: searchlight 36

 

198 points

Sadly Harker is massively overpriced, and his unit cannot take grenadiers as you have them doing. Spending 55 points on a relentless, rending heavy bolter, who will presumably be your warlord, is not good compared to spending 10 points and a specialty slot on a relentless heavy bolter. 45 points is near a quarter of your army! That kind of waste is soul rending.   

 

 

This is the list I wrote, I figure that Sargent Harker is perfect for this!

 

Kill Team

Astra Militarum

 

10 Veterans: Sergeant Harker; 9 Veterans; Grenadiers; 9 × lasgun; sniper rifle; flamer; grenade launcher; Veteran Weapons Team (heavy bolter); Forward Sentries 162

 

Scout Sentinel: searchlight 36

 

198 points

Sadly Harker is massively overpriced, and his unit cannot take grenadiers as you have them doing. Spending 55 points on a relentless, rending heavy bolter, who will presumably be your warlord, is not good compared to spending 10 points and a specialty slot on a relentless heavy bolter. 45 points is near a quarter of your army! That kind of waste is soul rending.
But Harker's cool.

The real question is, how many bodies can we throw at our enemy?

-Platoon Command Squad: Autocannon

-Infantry Squad

-Infantry Squad

-Conscript Squad (20)

= 200pts

.

..

..

45 to answer your question laugh.png

I like the number of models this list can shove in the enemy's face.

That being said, won't this effect Break tests?

Kill Team has a limit on a maximum of two wounds still right?

Unless I'm mistaken the max is 3 wounds, and 3+ saves.

 

Also, the 45 model list would have you start break testing at 23 models dead, and your leadership is low, so after that you'd be hemorrhaging guardsmen after that.

 

 

 

This is the list I wrote, I figure that Sargent Harker is perfect for this!

 

Kill Team

Astra Militarum

 

10 Veterans: Sergeant Harker; 9 Veterans; Grenadiers; 9 × lasgun; sniper rifle; flamer; grenade launcher; Veteran Weapons Team (heavy bolter); Forward Sentries 162

 

Scout Sentinel: searchlight 36

 

198 points

Sadly Harker is massively overpriced, and his unit cannot take grenadiers as you have them doing. Spending 55 points on a relentless, rending heavy bolter, who will presumably be your warlord, is not good compared to spending 10 points and a specialty slot on a relentless heavy bolter. 45 points is near a quarter of your army! That kind of waste is soul rending.
But Harker's cool.

There's always the option to take harker, and use him as a regular catachan with the relentless heavy bolter option :) corporal harker, before he was officially cool !

This is the list I wrote, I figure that Sargent Harker is perfect for this!

Kill Team

Astra Militarum

10 Veterans: Sergeant Harker; 9 Veterans; Grenadiers; 9 × lasgun; sniper rifle; flamer; grenade launcher; Veteran Weapons Team (heavy bolter); Forward Sentries 162

Scout Sentinel: searchlight 36

198 points

Sadly Harker is massively overpriced, and his unit cannot take grenadiers as you have them doing. Spending 55 points on a relentless, rending heavy bolter, who will presumably be your warlord, is not good compared to spending 10 points and a specialty slot on a relentless heavy bolter. 45 points is near a quarter of your army! That kind of waste is soul rending.
But Harker's cool.

There's always the option to take harker, and use him as a regular catachan with the relentless heavy bolter option smile.png corporal harker, before he was officially cool !

Isn't Harker an HQ choice? I don't have the codex so I am not sure but, the Kill Team detachment is only Troops, Elite, and Fast Attack.

This is the list I wrote, I figure that Sargent Harker is perfect for this!

Kill Team

Astra Militarum

10 Veterans: Sergeant Harker; 9 Veterans; Grenadiers; 9 × lasgun; sniper rifle; flamer; grenade launcher; Veteran Weapons Team (heavy bolter); Forward Sentries 162

Scout Sentinel: searchlight 36

198 points

Sadly Harker is massively overpriced, and his unit cannot take grenadiers as you have them doing. Spending 55 points on a relentless, rending heavy bolter, who will presumably be your warlord, is not good compared to spending 10 points and a specialty slot on a relentless heavy bolter. 45 points is near a quarter of your army! That kind of waste is soul rending.
But Harker's cool.

There's always the option to take harker, and use him as a regular catachan with the relentless heavy bolter option smile.png corporal harker, before he was officially cool !

Isn't Harker an HQ choice? I don't have the codex so I am not sure but, the Kill Team detachment is only Troops, Elite, and Fast Attack.

He is not.

So I just has my first game of Kill Team as guard, and wow, we can be brutal. I ran a missile launcher as an ignores cover specialist, and proceeded to butcher crisis suits, marines, light vehicles, everything. With two wounds, and camo gear (veterans), it's also kinda a devil to kill. I also had an infiltrating melta gunner, who hid in the ruins and laughed it up with his camo gear, a chimera, and an armoured sentinel.Truly devastating.

Yeh I've been thinking at this scale guard would do some damage with the number of bodies we can get on the ground and with all the special weapons and HWT's too.

 

Particularly Scions where stock they are able to negate every single armour save in the game with their AP3+, followed by being able to have 2 special weapons per squad. Even the old Taroux Prime would be a pain to get rid of provided it didn't get stuck in combat.

 

If I have a chance to play a game I'm thinking of how I can pull together 2x 5 man teams + Taroux Prime.

I'm not even sure they would need melta or plasma guns given their AP3. If I were to come up against vehicles you could glance them to death with grenades as each model is its own unit getting around the grenade issue ;)

Yeh I've been thinking at this scale guard would do some damage with the number of bodies we can get on the ground and with all the special weapons and HWT's too.

Particularly Scions where stock they are able to negate every single armour save in the game with their AP3+, followed by being able to have 2 special weapons per squad. Even the old Taroux Prime would be a pain to get rid of provided it didn't get stuck in combat.

If I have a chance to play a game I'm thinking of how I can pull together 2x 5 man teams + Taroux Prime.

I'm not even sure they would need melta or plasma guns given their AP3. If I were to come up against vehicles you could glance them to death with grenades as each model is its own unit getting around the grenade issue msn-wink.gif

What about the Hot Shot Volley Gun upgrade that everyone tries to say stinks? Nothing wrong with a 4 shot salvo weapon that's AP3 in Kill Team ;)

True its about the only time I think it could come in handy (but I dont have one modeled that way)

 

I'm thinking 194pts is

1 Tempestor

6 Scions

1 Taroux Prime w/ ML, AC's 

The annoying 6pts could be used for a storm bolter on the TP or GL in the scions

 

Alternatively, a 10 man squad and 5 man squad bare bones is 200 pts on the nose. With MTC, 4+, AP3 they should be able to take care of most MEQ lists, hordes could be a bit tougher. 

Yeh I've been thinking at this scale guard would do some damage with the number of bodies we can get on the ground and with all the special weapons and HWT's too.

Particularly Scions where stock they are able to negate every single armour save in the game with their AP3+, followed by being able to have 2 special weapons per squad. Even the old Taroux Prime would be a pain to get rid of provided it didn't get stuck in combat.

If I have a chance to play a game I'm thinking of how I can pull together 2x 5 man teams + Taroux Prime.

I'm not even sure they would need melta or plasma guns given their AP3. If I were to come up against vehicles you could glance them to death with grenades as each model is its own unit getting around the grenade issue msn-wink.gif

What about the Hot Shot Volley Gun upgrade that everyone tries to say stinks? Nothing wrong with a 4 shot salvo weapon that's AP3 in Kill Team ;)

Doesn't one of the specialists get relentless?

Either way, it's way good in kill team. My friend used a few of them against my sisters. It wasn't pretty.

 

Doesn't one of the specialists get relentless?

 

Either way, it's way good in kill team. My friend used a few of them against my sisters. It wasn't pretty.

 

 

Yup.  BS4 4 shot 24" AP 3 relentless goodness :)  It's just begging to be used.

 

Pair it up with a second Scion with plasma for some light anti-armor duty and you should be fine.  Alternatively, you can also get a decent 5 man squad with a Taurox Prime at 200 points.

My LGS is starting a Kill Team tourney starting in a week. I was going to take my standard load out:

 

Veterans with Forward Sentries

3x Plasma Guns

Sgt with Power Axe

 

Chimera with Autocannon, Hull Heavy Flamer, and a Heavy Stubber

 

But then I got to thinking about FW; IA and an Armored Fist Squadron. WIth that I could take:

 

Armored Fist squad with a Grenade Launcher riding in a Chimera setup like above, then add two Scout Sentinels (one with Autocannon and other with Heavy Flamer). Not sure if it would be better, but it might be fun. Another thing that is cool about the Armored Fist squad, due to the wording in the book, you can take a Sgt wielding two plasma pistols...

Here's my Kill Team list from my Ecclesiarchy thread in case y'all haven't seen it. It's basically - exactly - Games Workshop's idea for the Militarum Tempestus with the only changes being the name and Specialist abilities. Looking at it, I think I may have added the recovery gear and switched up the armament on the Taurox Prime. Oh well happy.png!

Strike Squad Satyr-1A

Tempestus Scions [5]

- Tempestor

+ Power Sword

+ Bolt Pistol

- Plasma Gun

- Hot-shot Volley Gun

Taurox Prime

- Taurox Battle Cannon

- Twin-linked Autocannons

- Storm Bolter

- Recovery Gear

Total: 200

Wargear:

All Infantry models have Carapace Armour, Frag, and Krak Grenades

Tempestor Theron has a Power Sword and Bolt Pistol

Specialist Lode has a Plasma Gun

Specialist Plinius has a Hot-shot Volley Gun

Specialist Albus and Scion Tibrus both have a Hot-shot Lasgun

The Taurox Prime has a Taurox Battle Cannon, Twin-linked Autocannons, Storm Bolter, and Recovery Gear

Transport:

Transport Capacity: 10 Models

Fire Points: Two Fire Points on each side of the hull

Access Points: One Access Point on each side of the hull and one at the rear

Special Rules:

Deep Strike

Move Through Cover

All-terrain APC (Taurox Prime)

Leader Trait

Tempestor Theron has: Been there, Seen it, Done it

Specialists

Tempestor Theron is a Combat Specialist and has: Killer Instinct

Specialist Lode is a Guerrilla Specialist and has: Preferred Enemy

Specialist Plinius is an Indomitable Specialist and has: Relentless

Specialist Albus is a Weapon Specialist and has: Sharpshooter

 

So I just has my first game of Kill Team as guard, and wow, we can be brutal. I ran a missile launcher as an ignores cover specialist, and proceeded to butcher crisis suits, marines, light vehicles, everything. With two wounds, and camo gear (veterans), it's also kinda a devil to kill. I also had an infiltrating melta gunner, who hid in the ruins and laughed it up with his camo gear, a chimera, and an armoured sentinel.Truly devastating.     

 

 

yep, all of that is true/good, except I would go for an "ignores cover" autocannon, not a missile launcher.  S7 is all you'll ever need in kill teams, with the 33AV restriction.  Hell, outside of other IG lists, you're not really going to see very much AV12...personally, I go for the cover-ignoring autocannon and two plasma guns with gets hot insurance (preferred enemy and twinlinked), all in a chimera with pintle heavy stubber (9 shots, plus the fire from the hatches and the lasgun arrays!)

 

Particularly Scions where stock they are able to negate every single armour save in the game with their AP3+, followed by being able to have 2 special weapons per squad. Even the old Taroux Prime would be a pain to get rid of provided it didn't get stuck in combat.

 

Nope.  I love my scions, but they're horrible in kill teams, when compared to veterans.  They're just too expensive per model for basically just...AP3.  You don't see as much power armor in kill teams because it's expensive and you don't have power-armored meat shields to protect the important models.  With a couple of plasma guns, you can snipe out anything that isn't a basic boltgun in a marine team pretty quickly, and you probably outnumber them anyway.  AV11 taurox primes are actually pretty manageable, it's AV12 that really causes problems in kill teams, and you're paying way too much for the prime, compared to how cheap a chimera is.  Vets with carapace have three specials for a ton less than 2x5 scions with 4 weapons, and since you only get three specialists, the value of that fourth special weapon isn't as high as the value of the first three.  Vets in a chimera with a cover-ignoring autocannon and a pair of ones-rerolling plasma guns will out-murder anything you can scrape together out of the kasrkin codex.  The only thing it's really vulnerable to is eldar lists with TWO dual-shuri-cannon vypers.  It's nearly impossible to kill both vypers before they get those 6 S6 shots at AV10, and once the chimera is down, it's all over but the crying when eldar are machine-gunning you with S6 fire!

 

 

So I just has my first game of Kill Team as guard, and wow, we can be brutal. I ran a missile launcher as an ignores cover specialist, and proceeded to butcher crisis suits, marines, light vehicles, everything. With two wounds, and camo gear (veterans), it's also kinda a devil to kill. I also had an infiltrating melta gunner, who hid in the ruins and laughed it up with his camo gear, a chimera, and an armoured sentinel.Truly devastating.     

 

 

yep, all of that is true/good, except I would go for an "ignores cover" autocannon, not a missile launcher.  S7 is all you'll ever need in kill teams, with the 33AV restriction.  Hell, outside of other IG lists, you're not really going to see very much AV12...personally, I go for the cover-ignoring autocannon and two plasma guns with gets hot insurance (preferred enemy and twinlinked), all in a chimera with pintle heavy stubber (9 shots, plus the fire from the hatches and the lasgun arrays!)

 

 

I only rarely kill vehicles with my Missile launchers. Instadeathing anything with multiple wounds, except for...Ogryns? Ignoring every single armor save in the game, and being anti vehicle in a pinch. If you face a horde list, you can switch to frag, and actually hit multiple units. I'm telling you, they're divine. Meanwhile, the autocannon will waste periodic shots against light targets, and struggle against heavies.  

 

 

 

So I just has my first game of Kill Team as guard, and wow, we can be brutal. I ran a missile launcher as an ignores cover specialist, and proceeded to butcher crisis suits, marines, light vehicles, everything. With two wounds, and camo gear (veterans), it's also kinda a devil to kill. I also had an infiltrating melta gunner, who hid in the ruins and laughed it up with his camo gear, a chimera, and an armoured sentinel.Truly devastating.     

 

 

yep, all of that is true/good, except I would go for an "ignores cover" autocannon, not a missile launcher.  S7 is all you'll ever need in kill teams, with the 33AV restriction.  Hell, outside of other IG lists, you're not really going to see very much AV12...personally, I go for the cover-ignoring autocannon and two plasma guns with gets hot insurance (preferred enemy and twinlinked), all in a chimera with pintle heavy stubber (9 shots, plus the fire from the hatches and the lasgun arrays!)

 

 

I only rarely kill vehicles with my Missile launchers. Instadeathing anything with multiple wounds, except for...Ogryns? Ignoring every single armor save in the game, and being anti vehicle in a pinch. If you face a horde list, you can switch to frag, and actually hit multiple units. I'm telling you, they're divine. Meanwhile, the autocannon will waste periodic shots against light targets, and struggle against heavies.  

 

With no requirement to maintain unit coherency, there's no reason that you should expect to hit multiple models with a frag template.  As for instadeath against T4, I don't really run into multi-wound models, although ignoring FNP is nice.  I'm not saying the missile launcher is bad, but with the chance to miss and the chance to roll a 1 to wound, having twice as many shots is pretty awesome.  If I kill someone with an autocannon's first shot, I'm not calling the second shot a waste.  That's like if you buy three lottery tickets, one of them wins ten grand, and then you're mad about the other two tickets?  C'mon, man, that's not even an argument!  As for AP3, sure, in a vacuum, an autocannon would seem to be not so awesome against power armor.  That's in a vacuum.  In the context of a list that also has two plasma guns (one is preferred enemy, the other is twinlinked), I don't think anyone would argue that the list as a whole is deficient in AP3.  I'm not saying the missile launcher is bad, it is in fact, as you say, divine.  I'm just saying the autocannon is better.  

 

/edit/

 

And I do run into vehicles about every time out, though not in every list at any given event.  Quite often, they're AV10 or AV11 with jink, so we're both good with the cover ignoring heavy.  But two shots versus one is going to dramatically  increase your kill rate.  I would prefer the S8 if I knew I'd be facing AV12 a lot, but then, you don't have access to jinking AV12 in kill teams, so I wouldn't give the missile launcher "ignores cover" anyway.  Against all comers, the autocannon is better against light vehicles and most infantry.  If I run into that odd AV12 vehicle, I have six S7 shots to throw at it.  It's not as effective as a krak missile and a meltagun, if you can get the melta in range unscathed, but it'll certainly do the job.

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