Brendaen Posted October 2, 2016 Share Posted October 2, 2016 I had my Kill Team Tournament yesterday. I took the following Veterans list: Veteran Unit: Commissar with Power Sword - Leader Vet Sgt - Poisoned Weapon Vet w/ Plasma Gun - Sharp Shooter Vet w/ Meltagun - Infiltrate Vet w/ Meltagun 7 Vets w/ Lasguns Chimera w/ Autocannon and Heavy Flamer 1st game against Scions and 2 Mulilaser Sentinels - I won 9 points to his two. Melta Vets took care of the Sentinels. Chimera got blown up turn two by plasma hits. My Plasma Gunner blew himself up. 2nd game against Orks (lots of Orks with one Kopter) - I won 10 points to his 6. Chimera was the big winner. He was trying to line up his Orks to assault it and left them in the open in Heavy Flamer range (It turned into a barbecue). My Plasma Gunner blew himself up.. 3rd game against Salamander Space Marines with one Attack bike - I lost 1 point to his 6. I moved forward to quickly and my Vets just couldn't seem to put wounds on the marines. I ended up pulling back and bunkering up in a building to try to wither them down as they advanced. That didn't work either. My Plasma Gunner blew himself up (see a pattern here??) Overall, I won the tournament on points. It was a lot of fun, as I hadn't really played 40k in awhile. The list I'm looking at taking next time using my Catachan models: Veteran Squad: Vet Sgt w/ Power Sword - Leader Vet w/ Meltagun - Eagle Eye Vet w/ Meltagun - Infiltrate Vet w/ Heavy Flamer 4 Vets with Lasguns Autocannon Heavy Weapon Team - Sharpshooter Veteran Sgt Vet w/ Grenade Launcher Vet w/ Grenade Launcher Vet w/ Grenade Launcher 4 Vets with Lasguns Autocannon Heavy Weapon Team My issue with the marines was having enough High strength hits to actually wound and I have terrible luck with Plasma. So this gives me 2 Strength 8 shots, 1 Strength 5 flamers, 4 Strength 7 shots with the Autocannons, and 3 Strength 6 shots with Krak rounds. ((Edited because I suck at math...) Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4518279 Share on other sites More sharing options...
WarriorFish Posted October 2, 2016 Share Posted October 2, 2016 That's a great result well done :tu: Marines can be troublesome in KT as their standard equipment starts to shine. Harder still if your plasma guns keep blowing up :P Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4518396 Share on other sites More sharing options...
Brendaen Posted October 3, 2016 Share Posted October 3, 2016 Question: (and I think I already know the answer)Is the 15 points I'm spending on a PW for my leader worth it? He may have 2 attacks, but he's still a guardsman.Would those points be better spent on Forward Sentries upgrade for both Squads? I could either drop 1 Grenade Launcher and the Power Weapon for the 20 points OR I could drop the Power Weapon and swap 2 Grenade Launchers for 2 Sniper Rifles (They always wound on a 4) and take Forward Sentries for both units and give one of my Sgt's a Bolter (which is a weapon he use effectively). Sniper Rifles seem more fluffy for my list anyway. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4519592 Share on other sites More sharing options...
WarriorFish Posted October 4, 2016 Share Posted October 4, 2016 Indeed you do ;) What are the chances he gets to swing it, as he's a single model and most opponents would beat him (usually striking first)? Not great I'd say, even worse for 15 points! I think the sniper idea has merit, as they can hang back and help out. With single model units snipers would be getting a Vindicare target selection bonus for free too. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4519993 Share on other sites More sharing options...
RedSquig Posted October 6, 2016 Share Posted October 6, 2016 So this is my kill team Platoon Command Official with bolter, 3x Sniper, Autocannon Squad Flamer, Autocannon, Krak grenades Squad Flamer, Autocannon, Krak grenades The krak grenades is against vehicles if the autocannons fails to finish them. I have some spare points, dont know in what to spend. Also, each guard with grenade in kill team can use it as assault s6 8" weapon so...... who want lasgun when you have grenades? http://static.guim.co.uk/sys-images/Film/Pix/pictures/2008/10/22/stal460.jpg Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4522694 Share on other sites More sharing options...
WarriorFish Posted October 6, 2016 Share Posted October 6, 2016 I like the list and idea behind it Squig, but you've one too many sniper rifles in your CCS. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4522737 Share on other sites More sharing options...
RedSquig Posted October 6, 2016 Share Posted October 6, 2016 I like the list and idea behind it Squig, but you've one too many sniper rifles in your CCS. Ups! :D thanks! so...more points free :P Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4522752 Share on other sites More sharing options...
WarriorFish Posted October 6, 2016 Share Posted October 6, 2016 Not that you can do much with the points, but when in doubt bolters for sergeants ;) Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4522799 Share on other sites More sharing options...
der_gonza Posted October 18, 2016 Share Posted October 18, 2016 · Hidden by WarriorFish, October 18, 2016 - No reason given Hidden by WarriorFish, October 18, 2016 - No reason given Inquisitorial Henchmen Warband (200) 3x Acolyte (45pt.); Bolter; Flamer; 3x Servitor (30pt.); Heavy bolter; 2x Jokaero Weaponsmith (70pt.); 1x Chimera (55pt.). Alot of dakka in Chimera with nice Jokaero buff =) upd: delete please Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4536255
CommodusXIII Posted November 2, 2016 Share Posted November 2, 2016 I'm resurrecting this thread for some advice. I'd like to build a Death Korps kill team, because I love the models but don't have the time to build an entire army. My plan is: Death Korps Engineers x9 Shotguns, mole launcher (Weapon Specialist: Master-Craftsman), flamer (Dirty Fighter Specialist: Soul Blaze) Watchmaster (Leader) Power maul, plasma pistol, meltabombs Hades breaching drill (? Specialist: ?), converted to have a pilot on board. 200 points even The basic concept being that the mole hides, the Engineers scatter and the Hades mulches anything it can reach. I considered giving the mole Eagle Eye to increase its threat range, but the battlefield it small enough as it is. I felt the added accuracy was vital to pick off its target(s) while avoiding friendly fire incidents. I considered dropping the meltabombs and upgrading the flamer to a meltagun, but I'm paranoid about hordes and I like being able to roast multiple models per phase. That, and a Krieger with a flamer is so damned iconic. Soul Blaze isn't likely to do much but it's also very characterful. I don't mind passing up a more competitive Specialty for something that cinematic. The Watchmaster is my point dump to fill out the list. He's supposed to stay out of the way, picking off errant models while the Hades goes about wrecking face. The Hades is obviously the backbone of the list, but I'm not sure what Specialty to give it. Infiltrate or Scout would be nice to gain ground early. not-Rampage or Hit and Run would help if it were tarpitted. FNP would make it even more difficult to stop, but I don't think that that would be fun for anyone. I don't even know if this is a legal list. Technically, the Hades is removed if all the Engineers in its unit are killed. In Kill Team, every model is its own unit. So, RAW, the Hades is immediately removed after deployment? What do you think? Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4551175 Share on other sites More sharing options...
WarriorFish Posted November 2, 2016 Share Posted November 2, 2016 Can the Hades take specialities? Sometimes the rules - especially older ones - get a bit shonky in Kill Team but nobody should be taking it too seriously so just talk it over with your opponent and it should be fine. Can't quiet remember the Soul Blaze rules, but I get the feeling it might not be that useful in KT? Otherwise list looks ok, KT is about cool themes rather than the biggest and bestest lists :) Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4551400 Share on other sites More sharing options...
CommodusXIII Posted November 2, 2016 Share Posted November 2, 2016 It's technically Infantry, and not a Beast or Vehicle. I'd write it up as the controlling Krieger being particulalry skilled/bloodthirsty/etc. Yeah, Soul Blaze will only do something if I wound a multi-wound model. I just like the image of the flamer actually setting things on fire - maybe I'm feeling particularly bloodthirsty, too. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4551521 Share on other sites More sharing options...
WarriorFish Posted November 2, 2016 Share Posted November 2, 2016 I wouldn't have anything in KT as a "technically", as the game is easily twisted with the modifications so I'd take the specialist skill on a trooper. Soul Blaze isn't a great choice nor is a flamer, what about something like plasma? The Watchmaster is very expensive for KT so taking points from him wouldn't be a bad idea, lest he bite it quickly. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4551531 Share on other sites More sharing options...
CommodusXIII Posted November 2, 2016 Share Posted November 2, 2016 I've gotten good use out of flamers because they can hit multiple models. In Kill Team, each model can only target one other model - so you can never kill more models than you take in your own list, unless you end up in a big melee or use blast/template weapons. 10 Guardsmen are very likely to be outnumbered and can't rely on individual endurance, so any way to target multiple models is a boon. Especially in terrain-dense environments, where models are likely to clump up and have good cover. It also opens up the ability to flame multiple models and charge one of the survivors. But you're right about the Watchmaster. i typically don't like runnig squad leaders with a lot of equipment - in this case, he's simply a point reserve. I had the leftover points, and no where else to put them, so he gets some extra toys. I have no issue dropping equipment from him in favour of more expensive options in the rest of the squad. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4551570 Share on other sites More sharing options...
esca Posted April 8, 2017 Share Posted April 8, 2017 I am using a centaur with 5 storm troopers armed with 2 hot shot volley guns one of which is mounted on the tanks free mounting. 10 veterans with 3 flamers. Want to use 7 storm troopers with 2 hot shot volley divided between 2 centaur but I am not sure this is legal even of one centaur starts game with its troopers on foot. Link to comment https://bolterandchainsword.com/topic/325268-kill-teams/page/3/#findComment-4707100 Share on other sites More sharing options...
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