Jump to content

Admech combined book


TempestBlade

Recommended Posts

Per the FAQ, a unit cannot begin the game embarked upon an Allied transport of any sort. The rules themselves don't say this, though.

 

As for vehicles they might use, Tech Priests of Mars shows a guy using a command rhino. I think rhinos or razorbacks would make sense if they had a servitor welded into it somewhere. I actually think my complaint about most vehicle options is that they aren't crude enough - nothing about the AdMech is elegant or sleek. Everything is as crude as can be (but still powerful).

 

When we first heard the rumours about a combined book there were also mentions of what new stuff it may bring. If my memory serves me right it was "a transport vehicle, a flyer and a new robot kit out of which two versions of robots could be build". The flyer would be nice to have and - as mentioned in the novels - is actually a thing that the Ad Mech has. I also expect to see the Mechanicus Drone in the near future (the uncorrupted version of the Nurgle Drone). Either for 30K or maybe with the IA for 40K.

 

 

It's been so long since anything was heard about that, but I was under the impression that the transport vehicle WAS a flier. Could be wrong though, have not kept up on the rumor and I'm too lazy to look it up right now. 

Yeah, I'd only heard of a transport flyer and not of a ground transport. I figured that the latter would come when IA14 integrates the Triaros and Macrocarid.

 

I wouldn't be surprised if there's a combined list in IA14, like how they handled the Tyrant's Legion.

I'm trying to reason it out in my head. The main gains of the main Skitarii formation are how it offsets lack of transports and gets you close.

 

 

 

yea. But if we had transports we wouldn't need scout or crusader, so it's kinda a moot point. When I tried the unbound list of rhinos I keep talking about I never missed the scout or crusader, it just worked.

 

but yea, you cannot start in any vehicle now, only climb in after a turn, which may as well not even take the transports with all the ways your opponent can wipe your army out for a turn.

 

I only hope the new transport is not over 100 points.

I guess that would depend on which sub-faction it's written for. Everything about the Skitarii says "disposable soldier", so I would expect their transport to be equally cheap. On the other hand, I would expect something for Cult Mechanicus to be larger, more expensive, and with more doodads.

As you say: cheap but cheerfully powerful would make most sense. Especially for the Skitarii. Yet I could also see oddly powerful and ancient, for the Cult Mechanicus.

 

The Mechanicum stuff, the Triaros & Macroarid still would suit the Cult - but I think you're all quite right that the Skitarii need something a bit... rougher. Expendable and possibly catastrophically dangerous to its inhabitants whilst we're at it.

 

Radioactive hyper rhinos it is, I suppose...

As you say: cheap but cheerfully powerful would make most sense. Especially for the Skitarii. Yet I could also see oddly powerful and ancient, for the Cult Mechanicus.

 

The Mechanicum stuff, the Triaros & Macroarid still would suit the Cult - but I think you're all quite right that the Skitarii need something a bit... rougher. Expendable and possibly catastrophically dangerous to its inhabitants whilst we're at it.

 

Radioactive hyper rhinos it is, I suppose...

 

dunno if radioactive is that good an idea for techpriests that wanna join their skitarii, or the occasional inquisitor that wants to come along.

 

Maybe a rhino with the dunecrawler rule though... that would be cool. 

It'd be nice if the callous expenditure of troops was reflected in our transports like that. Maybe it's cheaper as a DT and is underpriced but has some consequence on the riders. Like a razorback for the cost of a rhino, but the vehicle itself has a modified Gets Hot rule, I'm thinking, potentially killing the passengers if it fires the 'free' weapon.

We are not the Skaven of 40K, guys. :P None of our the Skitarii's weapons or special rule actually harms them, other than the Gets Hot rule from the Plasma Calivers - but then we would have to say that Space Marines are also "expendable" since their weapons can blow up in their face.

 

The way I see it is that the Skitarii will either get a light vehicle for medium points (since it will have the typical wonky but powerful weaponry. GW doesn't want us to just have a Rhino after all so I assume that they would distinguish it by giving it special weapons and upping the points for that) or a heavy tank that also happens to have a transport capacity, which would cost a good chunk of points but packs a real punch.

 

The Cult Mechanicus is all about the heavy-duty work (apart from the E-Priests). Everything in the codex is beefy and loaded up to the teeth with guns, so I think the Cult would get the big toys. Maybe our variant of a Land Raider-esque tank or some artillery.

 

Since we might get some Forgeworld stuff in the next IA let's also take a look at that:

 

1. Triaros Armoured Conveyer. Expensive and very tanky *badum tss*. Can carry up to 20 models but is neither an assault vehicle nor does it have fire points.

 

2. Macrocarid Explorator. Even more expensive, even deadlier. Can carry 10 models. Oddly enough its entry in the Taghmata book doesn't say if it has fire points or not. Only that it has one access door on either side...

 

So none of those vehicles would actually be useful for us. Our Sicarians still hadn't a delivery vehicle, our Vanguard still had nothing they could hide in and shoot out of etc. 

1. Triaros Armoured Conveyer. Expensive and very tanky *badum tss*. Can carry up to 20 models but is neither an assault vehicle nor does it have fire points.

 

2. Macrocarid Explorator. Even more expensive, even deadlier. Can carry 10 models. Oddly enough its entry in the Taghmata book doesn't say if it has fire points or not. Only that it has one access door on either side...

 

So none of those vehicles would actually be useful for us. Our Sicarians still hadn't a delivery vehicle, our Vanguard still had nothing they could hide in and shoot out of etc. 

 

Objectively, yes, that's true. And it accordingly makes me sad. 

 

But... they're so pretty...

The Cult Mechanicus is all about the heavy-duty work (apart from the E-Priests). Everything in the codex is beefy and loaded up to the teeth with guns, so I think the Cult would get the big toys. Maybe our variant of a Land Raider-esque tank or some artillery.. 

Horus Heresy 1 did include the mechanicum land raider - which was a non assault land raider phobos.

Sicarians don't need a transport to assault out of. They are fast enough as is. E-priests however have a huge problem getting to combat, especially since they aren't fast, they are fragile, and they cost more than a space marine...

The Sicarians I could see having a weird infiltration dropship "in the lore". But a transport for them, I'm sort of finding difficult to envisage. Maybe a DE-style sort of maglev-y skiff thing? Industrial and gangling and fragile looking, stripped-down, but sortof crudely high tech?

 

Similarly, I think a transport with a "gets hot" gun would work for the Skitarii - meant for delivery and hard-hitting, not longevity?

 

(A Mechanicus rhino with a pintle plasma caliver is what I'm seeing...)

Silly Xisor, Transports hurting the occupants are for chaos!

 

I know the vanguard are radioactive as heck, but really that is a positive in gameplay terms all around, so a transport that kills the occupants is a little asinine. Even if it is so radioactive the radioactive guys croak inside. 

 

besides a rhino or chimera, I don't know what type of chasis they would use.

I want ornithopters. I will settle for flying saucers. 

 

I will also settle for gyroplanes.

There was rules for an ornithopter in the 1st ed rulebook (with a scratch-build example), it'd be nice to see it return and it'd fit with the rather limb-based locomotion of the Mechanicus titans knights et al.

 

A big flying skull ship is a possibility, there's a painting of rather huge vaguely skull-like ships flying amidst the spires of a city in one of the Shield of Baal artworks.

 

I also imagine some kind of techy saucer with lots of limbs hanging from the underside like a grimdark giant star wars imperial probe droid that could pluck up troops to carry them or pluck up specimens of the enemy to dissect.

 

Whatever we get as long as it's the same designer/s as the stuff so far (which i've heard was Jes Goodwin) then i'm sure it'll be awesome.

Silly Xisor, Transports hurting the occupants are for chaos!

 

I know the vanguard are radioactive as heck, but really that is a positive in gameplay terms all around, so a transport that kills the occupants is a little asinine. Even if it is so radioactive the radioactive guys croak inside.

 

besides a rhino or chimera, I don't know what type of chasis they would use.

Well, it wasn't stated, but in my mind I was also thinking "probably doesn't need game effects as a downside".

 

E.g. hyper charged radioactive rhino, being an 18" moving one... no "kills troops", but long term you don't want to drive for more than a few days at top speed...

We are not the Skaven of 40K, guys. :P None of our the Skitarii's weapons or special rule actually harms them, other than the Gets Hot rule from the Plasma Calivers - but then we would have to say that Space Marines are also "expendable" since their weapons can blow up in their face.

 

The way I see it is that the Skitarii will either get a light vehicle for medium points (since it will have the typical wonky but powerful weaponry. GW doesn't want us to just have a Rhino after all so I assume that they would distinguish it by giving it special weapons and upping the points for that) or a heavy tank that also happens to have a transport capacity, which would cost a good chunk of points but packs a real punch.

 

The Cult Mechanicus is all about the heavy-duty work (apart from the E-Priests). Everything in the codex is beefy and loaded up to the teeth with guns, so I think the Cult would get the big toys. Maybe our variant of a Land Raider-esque tank or some artillery.

 

Since we might get some Forgeworld stuff in the next IA let's also take a look at that:

 

1. Triaros Armoured Conveyer. Expensive and very tanky *badum tss*. Can carry up to 20 models but is neither an assault vehicle nor does it have fire points.

 

2. Macrocarid Explorator. Even more expensive, even deadlier. Can carry 10 models. Oddly enough its entry in the Taghmata book doesn't say if it has fire points or not. Only that it has one access door on either side...

 

So none of those vehicles would actually be useful for us. Our Sicarians still hadn't a delivery vehicle, our Vanguard still had nothing they could hide in and shoot out of etc.

 

Our troops are said to be lethally irradiated. Most of them are basically just bits of flesh stapled to metal bodies. Space Marines, conversely, are probably the most valuable commodity in the Imperium besides psykers. It's not an apt comparison.

 

 

Our troops are said to be lethally irradiated

 

That's only the Vanguards. The Rangers are just "normal" Cyborgs. Same for the new Secutarii. And yes, you are right, in the fluff hundreds of thousands of Skitarii would be sent to their doom if it furthers the agenda of their masters. But such is the fate of any other imperial troops except for the Space Marines.

 

However, I was deducting that rules-wise the Skitarii show nothing that would support the thesis that they are meant to be cheap, disposable soldiers with instable equipment that could backfire. Even the lethally irradiated Vanguards have a normal human toughness value of 3. There simply isn't any mechanic intrinsic to the Skitarii that would mark them as this Skaven-esque army with powerful weapons which drawback is that those weapons may harm their bearers. To balance out the potent weapons that the Skitarii have they are pretty fragile. Which is why we would probably see equally powerful-but-fragile transports (if we should get them). 

I want ornithopters. I will settle for flying saucers.

I will also settle for gyroplanes.

Hot damn, that's a great idea

http://images.dakkadakka.com/gallery/2010/12/22/165907_sm-Copyright%20Games%20Workshop,%20Retro%20Reivew,%20Rogue%20Trader.jpg

Line the giant paddles with the repulsor plating from landspeeders, hard wire a servitor in the pilot's seat and stick a couple of big, clumsy guns on the nose. Beautiful.

That said, I do have an (entirely outlandish) desire for a giant hovercraft / airship (Matrix style?) that drops the new Vulturax Stratos-Automata, maybe even a couple of Avenger Strike Fighters if it was big enough. And then a bomber version, and a Thallax dropship version, and a destroyer version, and a...

An AdMech / Mechanicum air fleet would make me so very happy happy.png

 

 

 

Our troops are said to be lethally irradiated

 

That's only the Vanguards. The Rangers are just "normal" Cyborgs. Same for the new Secutarii. And yes, you are right, in the fluff hundreds of thousands of Skitarii would be sent to their doom if it furthers the agenda of their masters. But such is the fate of any other imperial troops except for the Space Marines.

 

However, I was deducting that rules-wise the Skitarii show nothing that would support the thesis that they are meant to be cheap, disposable soldiers with instable equipment that could backfire. Even the lethally irradiated Vanguards have a normal human toughness value of 3. There simply isn't any mechanic intrinsic to the Skitarii that would mark them as this Skaven-esque army with powerful weapons which drawback is that those weapons may harm their bearers. To balance out the potent weapons that the Skitarii have they are pretty fragile. Which is why we would probably see equally powerful-but-fragile transports (if we should get them). 

 

It's true that the rules don't reflect it, but I don't feel they often do reflect nuances of fluff (i.e. Raven Guard are super stealthy, their CT don't show this; Blood Angel fluff weaknesses give them rule buffs).  I agree that the most likely outcome would be powerful-but-fragile transports, but I think the most faithful outcome would reflect the blatant disregard for their own soldiers the Skitarii commanders have.  

I want ornithopters. I will settle for flying saucers. 

 

I will also settle for gyroplanes.

 

YES! I loved that model when I was a kid, and I'd love it even more now if it was a real thing. It's certainly different enough to work, with some design tweaks. 

 

 

I want ornithopters. I will settle for flying saucers. 

 

I will also settle for gyroplanes.

There was rules for an ornithopter in the 1st ed rulebook (with a scratch-build example), it'd be nice to see it return and it'd fit with the rather limb-based locomotion of the Mechanicus titans knights et al.

 

A big flying skull ship is a possibility, there's a painting of rather huge vaguely skull-like ships flying amidst the spires of a city in one of the Shield of Baal artworks.

 

I also imagine some kind of techy saucer with lots of limbs hanging from the underside like a grimdark giant star wars imperial probe droid that could pluck up troops to carry them or pluck up specimens of the enemy to dissect.

 

Whatever we get as long as it's the same designer/s as the stuff so far (which i've heard was Jes Goodwin) then i'm sure it'll be awesome.

 

 

I love the idea of claws or clamps underneath a sort of stripped-down ship, with a force field protecting them. Literally drag-and-drop ease for the Magos in orbit. 

 

As for designer, whilst based on old Jes designs (and Blanche, of course) I know at least some of was done by the new crew. The Ironstrider frame was claimed by one of them if I remember correctly. 

 

Silly Xisor, Transports hurting the occupants are for chaos!

 

I know the vanguard are radioactive as heck, but really that is a positive in gameplay terms all around, so a transport that kills the occupants is a little asinine. Even if it is so radioactive the radioactive guys croak inside.

 

besides a rhino or chimera, I don't know what type of chasis they would use.

Well, it wasn't stated, but in my mind I was also thinking "probably doesn't need game effects as a downside".

 

E.g. hyper charged radioactive rhino, being an 18" moving one... no "kills troops", but long term you don't want to drive for more than a few days at top speed...

 

Oh I misunderstood then! my bad. 

 

 

I would love the copters listed above, but a cool idea too would be a sort of "Stealth Bomber" type of plane, maybe with eradication beamers jutting out the bottom to blast the heck out of something... a sort of sleek style fighter in the same vein as an imperial knight's armor or something. almost like the blackstar but more of a classical stealth bomber look

 

Honestly this is why I love the mechanicus. There is so many things we could do that could make sense and fit in the theme, way more than most other imperial armies.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.