bsucbe Posted September 28, 2016 Share Posted September 28, 2016 So I'm building a unit of flamer outriders and realised I have no idea how a twin linked flamer would work with chem munitions? Help please! Link to comment https://bolterandchainsword.com/topic/326261-death-guard-outriders/ Share on other sites More sharing options...
Slips Posted September 28, 2016 Share Posted September 28, 2016 You just don't take it if you can manage it. That way you avoid the Gets Hot! of Chem Munitions. Otherwise, nothing actually happens. You just have two rules that do the same thing on their weapons albeit one with a negative (Gets Hot!) Link to comment https://bolterandchainsword.com/topic/326261-death-guard-outriders/#findComment-4514382 Share on other sites More sharing options...
LtDan Posted September 29, 2016 Share Posted September 29, 2016 Surely it would be like zm. You would get +1str?? As you already have shred? Link to comment https://bolterandchainsword.com/topic/326261-death-guard-outriders/#findComment-4514915 Share on other sites More sharing options...
Slips Posted September 29, 2016 Share Posted September 29, 2016 Surely it would be like zm. You would get +1str?? As you already have shred? Nope, that only applies in ZM since its a specific rule and condition inherent to the game mode. In either case, you wouldn't get +1S with DG Flamer Outriders in ZM anyways since Twin-Linked =/= Shred. Link to comment https://bolterandchainsword.com/topic/326261-death-guard-outriders/#findComment-4514924 Share on other sites More sharing options...
LtDan Posted September 29, 2016 Share Posted September 29, 2016 That's a shame . Link to comment https://bolterandchainsword.com/topic/326261-death-guard-outriders/#findComment-4515253 Share on other sites More sharing options...
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