Terminus Posted November 10, 2016 Share Posted November 10, 2016 But that writing team is where the base ruleset comes from, FW just offers a mod, effectively. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4559157 Share on other sites More sharing options...
Ishagu Posted November 10, 2016 Share Posted November 10, 2016 I would also say that it costing 50pts to give a unit of breachers melta bombs the intention that everyone can use them. Completely agree. Don't take Melta bombs unit-wide untill FW ammend their rules to match. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4559168 Share on other sites More sharing options...
Nusquam Posted November 11, 2016 Share Posted November 11, 2016 If they amend their rules when the FAQ/Errata is made official and it's still the same. They aren't going to stop work on Inferno over a draft posted on facebook. If someone buys squad wide melta bombs and plays against me they're going to get to use them. Squad-wide grenades, in the assault of all phases, are not in anyway game breaking. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4559572 Share on other sites More sharing options...
Terminus Posted November 11, 2016 Share Posted November 11, 2016 · Hidden by Flint13, November 14, 2016 - No reason given Hidden by Flint13, November 14, 2016 - No reason given You will obviously find lots of people who disagree and your plan reeks of desperation. When it does become official, you will demand its in print, then that FW actively acknowledges it, then that they do it print, then that they repoint the meltabombs, then 8th edition happens and it doesn't matter. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4559668
Brofist Posted November 12, 2016 Share Posted November 12, 2016 · Hidden by Flint13, November 14, 2016 - No reason given Hidden by Flint13, November 14, 2016 - No reason given Yeah! You tell him how to play his game! Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4560569
Terminus Posted November 14, 2016 Share Posted November 14, 2016 · Hidden by Flint13, November 14, 2016 - Let's bite this in this ass now Hidden by Flint13, November 14, 2016 - Let's bite this in this ass now I am not telling him how to play anything, so I'm not sure what virtue you're signaling. Or was your goal to just make a vapid statement? I just find it amusing how quickly goal posts of what is "official" and what isn't change when it's your preferred tactic on the chopping block Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4561283
Dono1979 Posted November 14, 2016 Share Posted November 14, 2016 · Hidden by Flint13, November 14, 2016 - No reason given Hidden by Flint13, November 14, 2016 - No reason given Or was your goal to just make a vapid statement? Kind of like many of your posts. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4561343
Terminus Posted November 14, 2016 Share Posted November 14, 2016 · Hidden by Flint13, November 14, 2016 - No reason given Hidden by Flint13, November 14, 2016 - No reason given Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4561392
Flint13 Posted November 14, 2016 Share Posted November 14, 2016 ++Much like "free" Chainaxes or how dreadpods work, be an alright bro and have a conversation with your opponent.The End ++ Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4561671 Share on other sites More sharing options...
Nusquam Posted November 22, 2016 Share Posted November 22, 2016 Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks? A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’. The BRB is very specific and goes out of it's way to tell say you are not throwing. "... but have to be clamped in place to maximize effect." or "Some grenades do not have a profile. Any effects that they have will be covered in their special rules. Unless specifically stated otherwise, these grenades cannot be thrown or used as a Melee weapon." (p180, emphasis mine). Despite the BRB going out of it's way to differentiate throwing and melee; GW still thinks throwing is the same thing. I really think the rule was for overwatch, that's the only time you throw in assault, and they got confused by their own rule. But them's the breaks unfortunately. I don't buy squad-wide meltabombs myself, but I'll still allow any opponent who bought them to use them. And krak grenades weren't game-breaking either way anyway. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4569939 Share on other sites More sharing options...
SockMonkey Posted November 22, 2016 Share Posted November 22, 2016 One. The only answer now with the FAQ being official. There is no ambiguity anymore, case closed. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4569953 Share on other sites More sharing options...
Charlo Posted November 23, 2016 Share Posted November 23, 2016 And that's the wayyyy the coookie cruuuuummmbbbleesssssssss. A shame for the Heresy, but I assume players will just alter the game to their likes anyway. As a side note it does mean haywire grenades are no longer RIDICULOUS in 40k. So swings and roundabouts. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4570474 Share on other sites More sharing options...
Shrieker Posted November 23, 2016 Share Posted November 23, 2016 Bit of a silly question, but are meltabombs 'grenades'? Can't throw them, specific rules etc. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4570475 Share on other sites More sharing options...
1000 Sons Posted November 23, 2016 Share Posted November 23, 2016 Less marines on the table, more knights. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4570564 Share on other sites More sharing options...
Nusquam Posted November 23, 2016 Share Posted November 23, 2016 Bit of a silly question, but are meltabombs 'grenades'? Can't throw them, specific rules etc. They're in the 'Grenades' section of the BRB. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4570695 Share on other sites More sharing options...
Flint13 Posted November 23, 2016 Share Posted November 23, 2016 I wonder if this is a big enough shift to actually see a couple of box dreads out on the table. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4570876 Share on other sites More sharing options...
LtDan Posted November 23, 2016 Share Posted November 23, 2016 I always run box dreads!! Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4570953 Share on other sites More sharing options...
Slips Posted November 23, 2016 Share Posted November 23, 2016 This only truly affects the games I play where Super-Heavies and Knights are in play (50% of my games) since I always have other means of dealing with non-SH AV. Still, the dreads I ALWAYS bring with me are rejoicing for now all they have to worry about is being Tarpitted for a turn or two. At least they have In-Combat invulnerables to survive the single Melta Bomb. That said, we're probably going to houserule it locally for our Apoc Games since we usually have 15+ Knights roaming about. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4570960 Share on other sites More sharing options...
Lord Blackwood Posted November 23, 2016 Share Posted November 23, 2016 victory is mine slips Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4571010 Share on other sites More sharing options...
Shrieker Posted November 23, 2016 Share Posted November 23, 2016 Bit of a silly question, but are meltabombs 'grenades'? Can't throw them, specific rules etc. They're in the 'Grenades' section of the BRB. Having now checked, yep, no chink in the armour there to -wait for it- clamp a meltabomb Oh well, meltabomb is sgt only / individual pick on vanguards in 40k and 'cheap' on vets for 30k, which is where i use them, so i'm philosophical about this. Besides, the alternative can openers (power fist, chainfist, thunder hammer) costs way more, and often are sarge only. So apart from 30k breachers, i still see a niche. On a side note, RAW they have no effect on buildings according to BRB (!) Just gun emplacements, vehicles and monstrous creatures... looks like they copied over the krak paragraph and forgot to add buildings to the 'otherwise no effect' bit. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4571044 Share on other sites More sharing options...
Memento Of Prospero Posted November 24, 2016 Share Posted November 24, 2016 I wonder if this is a big enough shift to actually see a couple of box dreads out on the table. Box dreads don't have problems with close combat as much as to survive ambient shooting and are much easier to power fist through than Contemptors /leviathans. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4571151 Share on other sites More sharing options...
Flint13 Posted November 24, 2016 Share Posted November 24, 2016 And yet they remain the only dread effected by krak grenades. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4571152 Share on other sites More sharing options...
Slips Posted November 24, 2016 Share Posted November 24, 2016 And yet they remain the only dread effected by krak grenades. Immobilize a dread and they're all affected by Krak Grenades, but I see your point :P Though I doubt Krak Grenades were the real problem for box dreads. Its more how weak Av12 is in general. The only thing they've really got going for them is being cheap. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4571154 Share on other sites More sharing options...
Flint13 Posted November 24, 2016 Share Posted November 24, 2016 Yeah, they're such sad little guys :( Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4571583 Share on other sites More sharing options...
Memento Of Prospero Posted November 25, 2016 Share Posted November 25, 2016 I would give them good consideration if the flamestorm cannon at torrent on it. Link to comment https://bolterandchainsword.com/topic/326271-how-many-meltabombs-can-i-use-in-assault/page/4/#findComment-4572026 Share on other sites More sharing options...
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