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Veteran Squads without ranged weapon upgrades?


Ishagu

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10 Tacs, rapidfire range against marines-2.22 kills. (So double for FotL)

10 Vets, 10 points more, rapidfire range against marines, 3.7 kills.

Assuming no cover.

 

I probably wouldn't run without ranged upgrades, plasma seems odd (no charging?), but I play Dark Angels, and missiles or heavy bolters are too good to pass up.

Totally viable, especially if you are a legion that can get them as troops.

 

I'd almost even be tempted to just use the points unspent on Meltabombs (depending if your meta is more than one in combat!) and maybe even skip the weapon on the sarge.

I might have a decent answer for that question. Like most of you I dropped all unit wide Meltabomb upgrades for my squads and only give the Sergeants one.

But (!) as it turned out it happens a lot that said Sergeant got killed and the whole unit can't do :cuss when it comes to fight against Contemptors or buildings.

That's why I started again giving out MB to my Veterans. :)

I dunno. You don't want Sniper Combi-plasma? 

 

Probably wouldn't bother with melee upgrades. They're a run and gun unit, if they get into melee they're probably dead either way.

 

Let me tell you a word or two about Plasma Guns.

In opposite to my joke about Meltaguns earlier I kinda like them and I don't have any problems hitting with them.

But Plasma... Damn. My first ever unit for the HH I bought, build and painted was a Tactical Support Squad armed with Plasma Guns. And there my... demise started. I fielded them several times but in no game -not one- they did anything good for me. In fact most of the time at least two out of five died by overheat in the first volley they do in every game. It is a well known fact in my group that I can't do :cuss with any sort of Plasma. Whenever I use it my own Marine die and everbody has a good laugh, except me.

So, no, I do not want to have Sniper Combi Plasma. ;)

 

I dunno. You don't want Sniper Combi-plasma?

 

Probably wouldn't bother with melee upgrades. They're a run and gun unit, if they get into melee they're probably dead either way.

 

Let me tell you a word or two about Plasma Guns.

In opposite to my joke about Meltaguns earlier I kinda like them and I don't have any problems hitting with them.

But Plasma... Damn. My first ever unit for the HH I bought, build and painted was a Tactical Support Squad armed with Plasma Guns. And there my... demise started. I fielded them several times but in no game -not one- they did anything good for me. In fact most of the time at least two out of five died by overheat in the first volley they do in every game. It is a well known fact in my group that I can't do :cuss with any sort of Plasma. Whenever I use it my own Marine die and everbody has a good laugh, except me.

So, no, I do not want to have Sniper Combi Plasma. ;)

My plasmas have always performed incredibly well, so much so that I'm currently building an all Plasma support squad!

 

 

I dunno. You don't want Sniper Combi-plasma?

Probably wouldn't bother with melee upgrades. They're a run and gun unit, if they get into melee they're probably dead either way.

Let me tell you a word or two about Plasma Guns.

In opposite to my joke about Meltaguns earlier I kinda like them and I don't have any problems hitting with them.

But Plasma... Damn. My first ever unit for the HH I bought, build and painted was a Tactical Support Squad armed with Plasma Guns. And there my... demise started. I fielded them several times but in no game -not one- they did anything good for me. In fact most of the time at least two out of five died by overheat in the first volley they do in every game. It is a well known fact in my group that I can't do :cuss with any sort of Plasma. Whenever I use it my own Marine die and everbody has a good laugh, except me.

So, no, I do not want to have Sniper Combi Plasma. ;)

My plasmas have always performed incredibly well, so much so that I'm currently building an all Plasma support squad!

 

Ah, you're the one. ;)  

My AL list has Alpharius and a boatload of plasma, yet the amount of times I roll double ones is astounding. XD

See?

SEE?

It's a fact.

 

 

 

:)

If you wanna go super cheesy and not run the risk of Gets Hot!, take combi-flamers on Sniper Veterans ;) 

 

It's a little harder to pull off, but it can be pretty hilarious having Rending flamers for a turn. 

Let me tell you a word or two about Plasma Guns.

In opposite to my joke about Meltaguns earlier I kinda like them and I don't have any problems hitting with them.

But Plasma... Damn. My first ever unit for the HH I bought, build and painted was a Tactical Support Squad armed with Plasma Guns. And there my... demise started. I fielded them several times but in no game -not one- they did anything good for me. In fact most of the time at least two out of five died by overheat in the first volley they do in every game. It is a well known fact in my group that I can't do censored.gif with any sort of Plasma. Whenever I use it my own Marine die and everbody has a good laugh, except me.

So, no, I do not want to have Sniper Combi Plasma. msn-wink.gif

>That feel when taking Autek as my Warlord and sticking him in an 8-man outflanking Land Raider mounted Plasma support squad, so his preferred enemy can spread both to them and a full Volkite Culverin-armed unit. When will traitors ever learn? msn-wink.gif

Back on subject, I'm currently running un-upgraded Vets as the mainstay of my Thousand Sons, though they are unmounted. As others have said here it does work better than expected; skipping out on Plasma and Melta seems like it'd hurt, but it also frees up ~6 Meltabombs' worth of points, so their Rhino (or in my case, Apothecary) is almost free. Most of the time I'd rather keep my Troops cheap and spend those points elsewhere, especially if you're a Legion like Ultras who particularly benefit from a Rhino and its combi-bolter.

If you wanna go super cheesy and not run the risk of Gets Hot!, take combi-flamers on Sniper Veterans ;)

 

It's a little harder to pull off, but it can be pretty hilarious having Rending flamers for a turn.

Wanting to try this soon with my wb. Plannning on trying 2-3 combi flamers in my standard 2 heavy bolter vet squad podding in, with good placement I'd hope to get a few rends and a hand full of saves

 

As for the main discussion I tried 1 squad naked and 1 2 ml with webs last game for a change. Both were OK, caused some problems and did a few glances but just prefer heavy bolters in marksmen vets squads.

If you want to run the combi flamers set up, why not take heavy flamers instead of heavy bolters? Really maximize those rending flamer templates. 

 

I think the only reason I'd run vets without some sort of weapons upgrades was if I was running a unit of weapon masters vets. Throw in a few power weapons, weapon of choice on the sarg and it works especially well for legions with assault based rules.  

If you want to run the combi flamers set up, why not take heavy flamers instead of heavy bolters? Really maximize those rending flamer templates.

Tried heavy flamers and they are good for a turn when podding but after that they had limited use other than overwach, hb give you a more versatile unit for the entire game in my opinion

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