Ishagu Posted October 4, 2016 Share Posted October 4, 2016 What's the view on taking 10 of these in a Rhino, the only upgrades being a Power Fist and Artifacer Armour on the Sgt. I think with the Sniper Rule they could still be effective althoI think I'd probably miss the Two Plasmas and the Combi... Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/ Share on other sites More sharing options...
helterskelter Posted October 4, 2016 Share Posted October 4, 2016 How would they specifically be armed? Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4519863 Share on other sites More sharing options...
Ishagu Posted October 4, 2016 Author Share Posted October 4, 2016 Just Bolters, only a better cc weapon and Artifacer Armour on the Sgt. Are they still worth the extra points over regular Tacs if not making use of their extra options? Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4519901 Share on other sites More sharing options...
Gorgoff Posted October 4, 2016 Share Posted October 4, 2016 That's how I fielded them a couple of times and they did quiet well I must say. Against Mechanicum and other monsters heavy list they're really good. And against Iron Hands of course. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4519907 Share on other sites More sharing options...
helterskelter Posted October 4, 2016 Share Posted October 4, 2016 Sniper definitely helps matters along some, could rapid firing sniper be math hammered vs fury of the legion for statiscal benefit? Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4519922 Share on other sites More sharing options...
Farseer Anath'lan Posted October 4, 2016 Share Posted October 4, 2016 10 Tacs, rapidfire range against marines-2.22 kills. (So double for FotL) 10 Vets, 10 points more, rapidfire range against marines, 3.7 kills. Assuming no cover. I probably wouldn't run without ranged upgrades, plasma seems odd (no charging?), but I play Dark Angels, and missiles or heavy bolters are too good to pass up. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4519964 Share on other sites More sharing options...
Charlo Posted October 4, 2016 Share Posted October 4, 2016 Totally viable, especially if you are a legion that can get them as troops. I'd almost even be tempted to just use the points unspent on Meltabombs (depending if your meta is more than one in combat!) and maybe even skip the weapon on the sarge. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4519985 Share on other sites More sharing options...
God-Potato of Mankind Posted October 4, 2016 Share Posted October 4, 2016 Chainaxes? Chainaxes. I imagine they would do well. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4520016 Share on other sites More sharing options...
Gorgoff Posted October 4, 2016 Share Posted October 4, 2016 I can assure you that Weaters Veterans are scary. Choppin' And killing. And Choppin' And killing. And Choppin' And ... *sing* Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4520330 Share on other sites More sharing options...
Fallen11 Posted October 5, 2016 Share Posted October 5, 2016 Why bother with meltabombs for whole squad when only single marine can use it? Just give it to sargent? Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4521184 Share on other sites More sharing options...
Gorgoff Posted October 5, 2016 Share Posted October 5, 2016 I might have a decent answer for that question. Like most of you I dropped all unit wide Meltabomb upgrades for my squads and only give the Sergeants one. But (!) as it turned out it happens a lot that said Sergeant got killed and the whole unit can't do :cuss when it comes to fight against Contemptors or buildings. That's why I started again giving out MB to my Veterans. :) Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4521225 Share on other sites More sharing options...
Slips Posted October 5, 2016 Share Posted October 5, 2016 Why bother with meltabombs for whole squad when only single marine can use it? Just give it to sargent? Because a Tac Vet Sergeant can't buy a Meltabomb, only the whole squad can. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4521296 Share on other sites More sharing options...
Ishagu Posted October 5, 2016 Author Share Posted October 5, 2016 At that point it's best just to make them machine killers and give them some Meltas, simply doing your best to avoid cc... Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4521300 Share on other sites More sharing options...
Slips Posted October 5, 2016 Share Posted October 5, 2016 At that point it's best just to make them machine killers and give them some Meltas, simply doing your best to avoid cc... Good thing you can shoot 2 guns out of a Rhino's hatch. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4521308 Share on other sites More sharing options...
Gorgoff Posted October 5, 2016 Share Posted October 5, 2016 Wait a second. Do you really want to tell me, that you actually have hit something with a Meltagun? ;) Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4521379 Share on other sites More sharing options...
Reclusiarch Darius Posted October 6, 2016 Share Posted October 6, 2016 I dunno. You don't want Sniper Combi-plasma? Probably wouldn't bother with melee upgrades. They're a run and gun unit, if they get into melee they're probably dead either way. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4522569 Share on other sites More sharing options...
Gorgoff Posted October 6, 2016 Share Posted October 6, 2016 I dunno. You don't want Sniper Combi-plasma? Probably wouldn't bother with melee upgrades. They're a run and gun unit, if they get into melee they're probably dead either way. Let me tell you a word or two about Plasma Guns. In opposite to my joke about Meltaguns earlier I kinda like them and I don't have any problems hitting with them. But Plasma... Damn. My first ever unit for the HH I bought, build and painted was a Tactical Support Squad armed with Plasma Guns. And there my... demise started. I fielded them several times but in no game -not one- they did anything good for me. In fact most of the time at least two out of five died by overheat in the first volley they do in every game. It is a well known fact in my group that I can't do :cuss with any sort of Plasma. Whenever I use it my own Marine die and everbody has a good laugh, except me. So, no, I do not want to have Sniper Combi Plasma. ;) Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4523046 Share on other sites More sharing options...
Ishagu Posted October 6, 2016 Author Share Posted October 6, 2016 I dunno. You don't want Sniper Combi-plasma? Probably wouldn't bother with melee upgrades. They're a run and gun unit, if they get into melee they're probably dead either way. Let me tell you a word or two about Plasma Guns. In opposite to my joke about Meltaguns earlier I kinda like them and I don't have any problems hitting with them. But Plasma... Damn. My first ever unit for the HH I bought, build and painted was a Tactical Support Squad armed with Plasma Guns. And there my... demise started. I fielded them several times but in no game -not one- they did anything good for me. In fact most of the time at least two out of five died by overheat in the first volley they do in every game. It is a well known fact in my group that I can't do :cuss with any sort of Plasma. Whenever I use it my own Marine die and everbody has a good laugh, except me. So, no, I do not want to have Sniper Combi Plasma. ;) My plasmas have always performed incredibly well, so much so that I'm currently building an all Plasma support squad! Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4523053 Share on other sites More sharing options...
IronDrake28 Posted October 6, 2016 Share Posted October 6, 2016 My AL list has Alpharius and a boatload of plasma, yet the amount of times I roll double ones is astounding. XD Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4523064 Share on other sites More sharing options...
Gorgoff Posted October 7, 2016 Share Posted October 7, 2016 I dunno. You don't want Sniper Combi-plasma? Probably wouldn't bother with melee upgrades. They're a run and gun unit, if they get into melee they're probably dead either way. Let me tell you a word or two about Plasma Guns. In opposite to my joke about Meltaguns earlier I kinda like them and I don't have any problems hitting with them. But Plasma... Damn. My first ever unit for the HH I bought, build and painted was a Tactical Support Squad armed with Plasma Guns. And there my... demise started. I fielded them several times but in no game -not one- they did anything good for me. In fact most of the time at least two out of five died by overheat in the first volley they do in every game. It is a well known fact in my group that I can't do :cuss with any sort of Plasma. Whenever I use it my own Marine die and everbody has a good laugh, except me. So, no, I do not want to have Sniper Combi Plasma. ;) My plasmas have always performed incredibly well, so much so that I'm currently building an all Plasma support squad! Ah, you're the one. ;) My AL list has Alpharius and a boatload of plasma, yet the amount of times I roll double ones is astounding. XDSee? SEE? It's a fact. :) Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4523441 Share on other sites More sharing options...
Reclusiarch Darius Posted October 7, 2016 Share Posted October 7, 2016 If you wanna go super cheesy and not run the risk of Gets Hot!, take combi-flamers on Sniper Veterans ;) It's a little harder to pull off, but it can be pretty hilarious having Rending flamers for a turn. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4523550 Share on other sites More sharing options...
Gabriel Santar Posted October 7, 2016 Share Posted October 7, 2016 Let me tell you a word or two about Plasma Guns.In opposite to my joke about Meltaguns earlier I kinda like them and I don't have any problems hitting with them. But Plasma... Damn. My first ever unit for the HH I bought, build and painted was a Tactical Support Squad armed with Plasma Guns. And there my... demise started. I fielded them several times but in no game -not one- they did anything good for me. In fact most of the time at least two out of five died by overheat in the first volley they do in every game. It is a well known fact in my group that I can't do with any sort of Plasma. Whenever I use it my own Marine die and everbody has a good laugh, except me. So, no, I do not want to have Sniper Combi Plasma. >That feel when taking Autek as my Warlord and sticking him in an 8-man outflanking Land Raider mounted Plasma support squad, so his preferred enemy can spread both to them and a full Volkite Culverin-armed unit. When will traitors ever learn? Back on subject, I'm currently running un-upgraded Vets as the mainstay of my Thousand Sons, though they are unmounted. As others have said here it does work better than expected; skipping out on Plasma and Melta seems like it'd hurt, but it also frees up ~6 Meltabombs' worth of points, so their Rhino (or in my case, Apothecary) is almost free. Most of the time I'd rather keep my Troops cheap and spend those points elsewhere, especially if you're a Legion like Ultras who particularly benefit from a Rhino and its combi-bolter. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4523584 Share on other sites More sharing options...
Jimm Posted October 7, 2016 Share Posted October 7, 2016 If you wanna go super cheesy and not run the risk of Gets Hot!, take combi-flamers on Sniper Veterans ;) It's a little harder to pull off, but it can be pretty hilarious having Rending flamers for a turn. Wanting to try this soon with my wb. Plannning on trying 2-3 combi flamers in my standard 2 heavy bolter vet squad podding in, with good placement I'd hope to get a few rends and a hand full of saves As for the main discussion I tried 1 squad naked and 1 2 ml with webs last game for a change. Both were OK, caused some problems and did a few glances but just prefer heavy bolters in marksmen vets squads. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4523808 Share on other sites More sharing options...
Lord Asvaldir Posted October 7, 2016 Share Posted October 7, 2016 If you want to run the combi flamers set up, why not take heavy flamers instead of heavy bolters? Really maximize those rending flamer templates. I think the only reason I'd run vets without some sort of weapons upgrades was if I was running a unit of weapon masters vets. Throw in a few power weapons, weapon of choice on the sarg and it works especially well for legions with assault based rules. Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4523936 Share on other sites More sharing options...
Jimm Posted October 7, 2016 Share Posted October 7, 2016 If you want to run the combi flamers set up, why not take heavy flamers instead of heavy bolters? Really maximize those rending flamer templates. Tried heavy flamers and they are good for a turn when podding but after that they had limited use other than overwach, hb give you a more versatile unit for the entire game in my opinion Link to comment https://bolterandchainsword.com/topic/326471-veteran-squads-without-ranged-weapon-upgrades/#findComment-4523980 Share on other sites More sharing options...
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