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Here is where we can Identify mortal forces that have fought together with each different legion and compiled stories about them.

 

I- Lightning Bearers/Harbringers

 

 

 

 

III- Crimson Lions

 

 

Leonic Auxilia

 

 

 

 

 

 

IV- Void Eagles

 

 

Eridani Grognards

 

 

 

 

 

 

V-Halcyon Wardens

 

 

 

 

VI- Iron Bears

 

 

Daughters of Daer'dd 

 

 

 

 

VII Berserkers

 

 

 

 

VIII Godslayers

 

 

 

 

IX Warbringers

 

 

White Guard 

 

 

 

Novadecka

 

 

During the great wars waged by Kozja Darzalas to unify his homeworld, the primarch of the IXth legion levied ten regiments from the provinces he conquered. These, in a mirror to the Terran "Old Hundred", were given the sobriquet of "New Dozen", a number which would grow to thirteen in the dark days of the Insurrection and Revolution.

1 - Darzalan Cossacks-

Providences-Warrior elite 


2 - Yurasil Chem-wolves

Providences- Alchem-Jackers, Feral Warriors

Born from the savage raider tribes surrounding the Darzalan domains, quickly brought to heel by Kozja's unification wars, the chem-wolves were the first result of his experiments on the human form: alchem-amped warriors filled with agression drugs and muscle growth factors, numbed by a constant stream of painkillers. Though not the most dignified of armies, the Chem-Wolves earned a fame during both Old Night and the Great Crusade as a weapon of terror, tearing through their foes with little regards for their integrity.


3 - Lechska Fusiliers

Providences- Solar Auxilia 


4 - Zhar Hussars

Providences- Warrior Elite 


5 - Mogugrad Death-strike

Providences- Gene Crafted  


6 - Vostala Ironclad

Providences- Survivors of the Dark Age 

Although Old Night took a heavy toll on the Strelans, one nation managed to remain prosperous despite centuries of war. Located in the inhospitable but ressource-rich north of Avkha, the people of Vostala gained a reputation in their industrial capacity, and the devastating weaponry it allowed them to field. But when the Darzalans approached them with promises of a world once more united, the Comitees voted in favour of an agreement. Soon enough this new province provided the nascent empire with brand new armoured divisions and harduous soldiers, whose plated suits are not dissimilar to those of contemporary Albian Ironsides on Terra.


7 - Chelo Revenants

Providences- Abhuman Helots 


8 - Arkanav Voltigeurs

Providences- Feral Warriors 


9 - Kzarny Rad-walkers

Providences- Trench Clearers, Cyber Augmented 

10 - Zalmoxite Cataphracts

Providences- Solar Auxilia 

 

 

 

 

 

XII Wardens of Light

 

 

Orphans of War

 

 

During the Insurrection, the Wardens of Light maintained their neutrality and established a safe corridor for refugee ships to reach a "safe zone". While these refugees mainly consisted of women and children, the Wardens recruited the men worthy of Astares to their cause, training the rest of the men and women to fight. Later when the number of ships increased and the Wardens were stretched thin to protect as many ships as they could, these men and women rose up to help protect their own ships and protect other who followed. Even with the Warden's training a startling number of ships have still arrived in the safe zones nothing but steel sarcophagi.

 

 

 

 

 

XIII Eagle Warriors

 

 

 

 

XIV Dune Serpents

 

 

 

 

XV Grave Stalkers

 

 

 

 

XVI The Drowned

 

 

 

 

XVII Warriors of Peace 

 

 

 

 

XVIII Stygian Jackels

 

 

The Jackal Guard

 

Comprising thousands of fugions citizens, the Jackal Guard were drawn from the Jairongy, Beylgu and Aebaken continents and trained by Willyms most trusted advisors before being shipped off to join him on his flagship. Such was the trust that Willym placed unto them that their quarters were out between the primarchs and anything else, being the last line of defence between the primarch and any who would do him harm in his hearth. On the battlefield they were stealthy ghosts, accompanying the primarch to places a regular astartes could not go. Armed with the finest arms and armour available to humans, they cut an imposing, yet diminutive figure, even around the astartes of the XVIIIth.

 

 

 

XIX Scions Hospitalier

 

 

 

 

XX Predators

 

 

 

 

Random Units

 

 

Arpine Auxilia

 

 

Van Dykke's World Militia
An agri world located in the south of the empire of Mycenae, Van Dykke's world is one of the most productive worlds in the whole empire. Frequently referred to as the bread basket of Mycenae, Van Dykke's world pays an enormous tithe in food stuffs. However, while this would be more than sufficient on its own, Van Dykke's world also supplies an enormous number of troops to the Arpine Auxilia. The principal cause of this is the world's culture. In pre Imperial times, it was viewed as every young man or woman's duty to protect their village from all comers and they weren't seen as complete members of the community until they had shed blood in defence of that community. However, now that the Imperium has come, Van Dykke's world is surrounded by peaceful sectors and so the youth now shed their blood on the fringes of the Imperium. Every year, when the youth of Van Dykke's world come of age they enlist in the Arpine Auxilia and are sent to wage war amongst the stars. However, instead of signing up for life as most regiments do, this youth will serve on the frontlines of the Great Crusade for 5 years and then they will be dismissed from service with full honours and they will be replaced by another group of fresh faced young Van Dykke's Worlders. While some will inevitably choose to stay and become part of the iron core of hard faced veterans who make up the heart of Van Dykke's World regiments, most choose to return home and to a quiet life of farming. Yet they will never be free of their duty to defend their community and so, should the need ever arise, they are prepared to take up arms once more as experienced soldiers with no need of explanation in how to use their weapons and the battle instinct only veterans possess.

 

 

 

Suzerainty

 

 

 

 

I will dig through all the threads and try and slowly update this will all the relevant units have put up but since my laptop isn't wanting to copy and paste I have a temporary hold on that for the moment

Edited by Lord Thørn

The XIIth Legion are the Wardens of Light^^

 

So they fight with the Imperial Army and have good connections to them. But during the Insurrection the Wardens stayed neutral and established a corridor for refugeeships. Often those refugees consisted primarily of women and children. The males who were worthy were introduced into the ranks of the Wardens. The women were taught to defend themselves and help to protect the corridor as the numbers of attacked refugee ships increased amd the wardens couldn't handle them all alone. And even then they oftem reached the ships too late and only steel sarcophagii full of corpses arrived in the safe zone.:(

 

The womens brigade call themselves "Orphans of War" and will later become a sister order^^

Edited by MikhalLeNoir

The Void Eagles have the Eridani Grognards, and Solar Auxilia cohorts.

 

The Warbringers main non-astartes forces include the White Guard, and the Novadeka armies, which are the following:

1 - Darzalan Cossacks
2 - Yurasil Chem-wolves
3 - Lechska Fusiliers
4 - Zhar Hussars
5 - Mogugrad Death-strike
6 - Vostala Ironclad
7 - Chelo Revenants
8 - Arkanav Voltigeurs
9 - Kzarny Rad-walkers
10 - Zalmoxite Cataphracts

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