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Anvillus drop pod tactics


TempestBlade

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Hey all I'm thinking about placing an order from forgeworld and I need some advice. I know I'm going to get a spartan but I'm debating whether to get 1 or 2 Anvillus drop pods. I play Word Bearers so the Last of the Serrated Sun RoW requires pod. Terminators can take them as dedicated transports too so I can get some use out of them in other lists. Is 2 Anvillus too many for a 2k-ish list? Anyone have any experience with them? The rules look cool and the idea of pods coming down and scorching stuff is awesome. Thanks in advance!
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I'm still play testing

Mine. I play IF and either put a large seeker squad or a contempt or in mine.

 

It certainly has potential - the trick will be where you try to land (not within enemy counter assault range) and some patience (I often go for an alpha strike which fails then my unit gets wiped when I should of kept the unit in the dreafclsw until turn 2/3.

 

I think they work well best on odd numbers so either one or three.

You can use them to take out enemy vehicles if there is nothing nearby to threaten an assault.

 

Really the assault is the hardest part to deal with, if they wreck the transport but don't blow it up, you have nowhere to go since it only has the one access point.

Ah I forgot they don't come out when it "lands".

 

@K3nn3ers - good point on the odd numbers. I might end up going for 1 and then the rest normal pods.

 

@Terminus - I can see how that's a problem if the enemy circles the pod and wrecks it everyone inside is just dead.

 

Thanks for the feedback guys! I think I'll go with 1 for right now. I can always add more later

So you can come in on turn 1, move 18" on turn 2 and then passengers can move 6" and charge?

Is that the same with the kharybdis pod?

 

You can only disembark 2" - as per the updated rules.

 

Kharybdis is the same except you can disembark the full 6", as there is no such restriction :)

So you can come in on turn 1, move 18" on turn 2 and then passengers can move 6" and charge?

Is that the same with the kharybdis pod?

The move 18 would be done in turn 1 shooting phase as a flat out move, it could then move a further 6" max turn two before your 2" disembark and charge.

Flyer not skimmer

Nope, Dreadclaws arrive in Hover mode (ie. Fast Skimmer). That means that the turn they arrive, they have already moved and they cannot change to Zooming. They can only go Flat Out in the Shooting Phase (up to 18"). They are definitely at threat to anything that can assault them.

So you can come in on turn 1, move 18" on turn 2 and then passengers can move 6" and charge?

Is that the same with the kharybdis pod?

You can only disembark 2" - as per the updated rules.

Kharybdis is the same except you can disembark the full 6", as there is no such restriction smile.png

Why is there no restriction?

let's see,

dreadclaw:

turn 1: deep strike/droppod so no movement. skimmer/hover mode. you can flat-out 18" but no heat blast attack)

turn 2: move as skimmer how far? you can choose to do a heat blast attack or disembark passengers. Passengers can disembark 2" Dreadclaw can then flat out another 18" after passengers have disembarked?

 

Kharybdis:

turn 1: deep strike/droppod so no movement. skimmer/hover mode. you can flat-out 18" but no heat blast attack)

turn 2: move as skimmer how far? you can choose to do a heat blast attack or disembark passengers. Passengers can disembark 6" kharybdis can then flat out another 18" after passengers have disembarked?

 

A few more questions:

Why would you want to fly with your droppod? What is the benefit?

turn 1 hover mode, turn 2 flyer mode, turn 3 flyer mode, can you then disembark as well?

Can you disembark if the droppod is in flyer mode?

Mainly because the Kharybdis costs double-and-then-some vs a dreadclaw and has double the capacity. Disembarking within 2" in some cases would be nigh impossible.

 

Otherwise, to your questions:

 

Standard Flyer rules. If its not in Hover mode ie in Zooming, you cannot embark/disembark and you MUST move a minimum of 18" during the movement phase with a single 90* Turn allowed.

 

If you're in hover mode, you're essentially a Fast Skimmer.

 

A Fast Skimmer moves up to 12" in the movement phase and can flat out another 18" in the shooting phase. To embark or disembark, a vehicle cannot move any more than 6" in the Movement phase.

 

These are all explained in the BRB.

 

+++

 

As to flying with your pods its because it'd only get hit on 6's unless the shooter has Skyfire.

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