Bloody Legionnaire Posted October 11, 2016 Share Posted October 11, 2016 I'm just about to start working on my Word Bearers legion and their bases will be the "black sands" of Istvaan V. I thought it would be very fitting to have a few dead RG modeled on the bases. Has anyone had much luck at pulling this off? Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/ Share on other sites More sharing options...
Ovidius Incertus Posted October 11, 2016 Share Posted October 11, 2016 Although this is not basing, per se, but terrain, and you're not looking to mold anything, this video might give you some ideas: Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4526960 Share on other sites More sharing options...
Grotsmasha Posted October 11, 2016 Share Posted October 11, 2016 I'll see if I can dig it up, but Brother Morgan has a thread in the WIP section with casualty bases. Cheers, Jono Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4526974 Share on other sites More sharing options...
Grotsmasha Posted October 11, 2016 Share Posted October 11, 2016 Found it, http://www.bolterandchainsword.com/topic/118375-dead-space-marines/ Cheers, Jono Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4527110 Share on other sites More sharing options...
Subtle Discord Posted October 11, 2016 Share Posted October 11, 2016 The real key is making the model seem limp. From what I can see of the most successful examples, you need to be willing to cut and repose the hips and feet/toes most critically, and the knees if you want to go all-out. I find the toes especially, convey the idea of the model/legs being slack and limp; the standard standing pose of the foot can work if the leg is laying on it side, but otherwise the toe needs to point to look natural. Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4527162 Share on other sites More sharing options...
WarriorFish Posted October 11, 2016 Share Posted October 11, 2016 Yes, repositioning is key as to avoid "I glued a model on my base" syndrome. Having the casualty "submerged" into the base is also good to avoid this and present a more realistic appearance. If chopping and changing is a bit too much effort to start with you can work around this by having more of the model hidden. This is what I did when I gave it a try, I also submerged in dirty water rather than the ground which can be another way to spruce your bases up and add some variety: As mentioned making the model look dead is the most important thing. There's also other little extras you can do to make the bases more unique, such as how they died (e.g. bullet holes) as well as other touches such as the missing clip and broken horn on my example. Sadly the blood in the water isn't too noticeable but there's loads of things you can do if you get creative Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4527365 Share on other sites More sharing options...
Bloody Legionnaire Posted October 11, 2016 Author Share Posted October 11, 2016 I appreciate all the replies! Are there any 3rd party manufacturers that make open hands? I'd like to get a few extra hands for different poses. The standard grabbing bolter pose isn't a very realistic position for the hands to be in for a dead marine. Know what I'm getting at? Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4528000 Share on other sites More sharing options...
Grotsmasha Posted October 11, 2016 Share Posted October 11, 2016 I appreciate all the replies! Are there any 3rd party manufacturers that make open hands? I'd like to get a few extra hands for different poses. The standard grabbing bolter pose isn't a very realistic position for the hands to be in for a dead marine. Know what I'm getting at? I know that there's a guy on Shapeways that does custom SM hands in a whole bunch of poses, open included. Cheers, Jono Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4528037 Share on other sites More sharing options...
Corswain Posted October 11, 2016 Share Posted October 11, 2016 This is a great thread. If GW are doing Heresy characters, I'll be making a lot of dead guys on bases to tie into the FW Character Series. Some really cool stuff here. Nice work everybody! Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4528168 Share on other sites More sharing options...
Doghouse Posted October 11, 2016 Share Posted October 11, 2016 I think the devastators and sternguard have some nice hand options, you can normally pick them up separately on eBay. Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4528209 Share on other sites More sharing options...
Major_Gilbear Posted October 12, 2016 Share Posted October 12, 2016 The Blood Angels Sanguinary guard and the Grey Knights are kits with lots of loose open hands in them - many bitz-sellers will often sell you a set of 3-5 for a quid or two. Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4528502 Share on other sites More sharing options...
The Yak Posted October 13, 2016 Share Posted October 13, 2016 Found it, http://www.bolterandchainsword.com/topic/118375-dead-space-marines/ Cheers, Jono That's a great thread. Love the assault marine who had plummeted head first into the snow! Haha Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4529741 Share on other sites More sharing options...
Hyaenidae Posted October 15, 2016 Share Posted October 15, 2016 One thing I learned when I tried this, is never be afraid to sand down sections of the model that touch the base, if even just a little bit. It helps with keeping the model glued down, and amusingly, you can get more natural looks. Link to comment https://bolterandchainsword.com/topic/326713-modeling-dead-space-marines/#findComment-4531994 Share on other sites More sharing options...
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