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Are sisters any good vs Eldar?


Emperor's Furor

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My local stores meta heavily favours Eldar, the best players all use Eldar in some various shape or form. I'm looking to start an army that not only looks cool (I have colour scheme in mind for sisters) but is also effective against Eldar, what do you think about sisters facing them?

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It's not going to be easy. Eldar is THE top tier army, and sisters, well, depending on your list are mid tier at best. Generally, the fact that no one expects us helps, but we're seriously over costed vs. Marines and eldar.

That being said, you can still win. It's just not going to be an even match at 1850.

Depends on what exactly you are facing. I find scouting Dominion squads with ignores cover (and jink) are your best bet against jetbikes/serpent spam. Flamer equipped BSS squads can help against the bikes too, if they can catch them that is. Exorcists have on occasion done well for me against wraith units, but the randomness of the organs can leave you wanting at times. Repentia can be tough to use, but they can kill just about anything in hth.

 

Uphill battle for sure, but you can make a go of it with Sisters for sure.

I'm looking to start an army that not only looks cool (I have colour scheme in mind for sisters) but is also effective against Eldar, what do you think about sisters facing them?

 

Depends on the Eldar as there is quite a range from 'just good' all the way up to bringing in warp hunters and allied inquisitors to squash scouts.

 

At the end of the day the best the sisters can field is a gladius-like force with a higher proportion of special weapons, 6+ invulnerables, and better melta razorbacks. However they pay waaay more for it than marines, are T3, and lack chapter tactics, gravs, psychic powers, and so forth.

 

 

The sisters can field more extreme variants of the theme though as they are not locked into the formation structure and this will be most noticeable at lower points levels - if you play at 1500 and below the formation bonuses of newer factions begin to dry up whereas the Sisters are still running at full strength.

If the enemy eldar dont have a wraith knight, then you can really go toe-to-toe with them.  The biggest issue is the multiwound mega MCs.  

 

If you are not against allying in a grav skyhammer, and fleshing the rest out with the Sisters, then i think you can do some solid damage.  

If the enemy eldar dont have a wraith knight, then you can really go toe-to-toe with them.  The biggest issue is the multiwound mega MCs.  

 

If you are not against allying in a grav skyhammer, and fleshing the rest out with the Sisters, then i think you can do some solid damage.  

I mean, then you're basically just playing Space Marines.

The local Eldar player has come to fear a lot of  outflanking immolators filled with dominions. But at the same time I'm forced to field a knight or two to counter his big stompy mechs as well. I'm lucky that he doesn't field tons of bikes (in fact I have never seen him WITH any bikes at all). Typically he runs a bunch of tanks, snipers, psycher BS, and mechs.

Most of my success against that has come from keeping girls in metal boxes until I can get into a sweet spot to take them out. Having allies has been useful as well. Nothing says goodbye to tanks faster than melta spam and thunderwolves.

Otherwise I've had great success dropping seraphim directly onto big squads of their guys. Sheer firepower and a rerollable invuln has done wonders against their psychers that like to hide in the back.

 

...But a knight acheron and it's immense blasts of fire from that Acheron Pattern Flame Cannon....nnf. >.> MELT HETHENS!

The Condemnor Boltgun got a huge buff with the latest FAQ as well. Though I'm not sure what the status of the FAQ's is with your gaming group.

I can never seem to do any damage with them.

I feel like everytime I use one, the opponent gets a 6 for perils. furious.gif

Also: Is it one test per round or one test per Condemnor Boltgun?

Okay, so that makes them much better. I was under the impression of a 1 per phase, which makes the ideal "Witch Hunter" load out rather tough. That being said, I'm now going to roll with a lot more of them on the field. Which also means that I have to make a lot more of them.

Which also means that I have to make a lot more of them.

 

The main limitation against the psychic deathstars is that you have to hit, and you only get one chance - a whole command squad and canoness with condemnors is only generating a single perils roll against an invisible unit and then you've got a 170+pt unit armed with bolt guns.

 

Condemnor sisters

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