CommodusXIII Posted November 11, 2016 Share Posted November 11, 2016 There's no pipe connection on the Obliterator, but it only has to be within 6" for the boost. The shield re-roll is much more than I expected. A full 6 Reactor array next to a Void Relay Network will make for one tough nut to crack. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559295 Share on other sites More sharing options...
Vel'Cona Posted November 11, 2016 Share Posted November 11, 2016 What in the Emperor's name is Battlefield Debris? Is this a possible 8th edition thing? Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559342 Share on other sites More sharing options...
Aethyran Posted November 11, 2016 Share Posted November 11, 2016 I know I'm a cheeselord but War Con ignores gets hot so this thing is kinda of good but you give up on grav. Still: 6-9 plasma caliver blast shots from vanguard or rangers 6 plasma cannon large blast shots Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559395 Share on other sites More sharing options...
BassWave Posted November 11, 2016 Share Posted November 11, 2016 What in the Emperor's name is Battlefield Debris? Is this a possible 8th edition thing? Battlefield debris is the name of what's essentially the upgrade list for fortifications. Examples of other options under said list are tank traps, defence line walls and razor wires. This is all found in the strong hold assault book, and is supposedly getting updated in an upcoming book. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559430 Share on other sites More sharing options...
Charlo Posted November 11, 2016 Share Posted November 11, 2016 Who needs Grav when your single unit of 12 Kataphrons are slinging out 24 Large Blasts of Plasma DEATH. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559467 Share on other sites More sharing options...
SydonianDragoon404 Posted November 11, 2016 Share Posted November 11, 2016 Who needs Grav when your single unit of 12 Kataphrons are slinging out 24 Large Blasts of Plasma DEATH. This seems like overkill to me haha. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559611 Share on other sites More sharing options...
Charlo Posted November 11, 2016 Share Posted November 11, 2016 Who needs Grav when your single unit of 12 Kataphrons are slinging out 24 Large Blasts of Plasma DEATH. This seems like overkill to me haha. HERETEK! PRAISE THE OMISSIAH! Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559638 Share on other sites More sharing options...
DanPesci Posted November 11, 2016 Share Posted November 11, 2016 I know I'm a cheeselord but War Con ignores gets hot so this thing is kinda of good but you give up on grav. Still: 6-9 plasma caliver blast shots from vanguard or rangers 6 plasma cannon large blast shots yeah this is the combo that will be a killer for this. play war convo. take 10 vanguard + reactor. That is less than 150pts. free plasma culverins = 9 plasma blasts at 24". multiply that by 3, and you turn your entire backfield into a no go zone for less that 500pts. Happy i just picked up some skitarii in the last month haha, but will probably only ever get to play that once before losing all friends. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559686 Share on other sites More sharing options...
Terminus Posted November 11, 2016 Share Posted November 11, 2016 Culverins are 18" IIRC> Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559712 Share on other sites More sharing options...
MagicHat Posted November 11, 2016 Share Posted November 11, 2016 Terminus is correct. War Convocation multiplied by 3 is a lot of points as well. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559716 Share on other sites More sharing options...
Magos Takatus Posted November 11, 2016 Share Posted November 11, 2016 Jeez. Nobody on the board will have any eyebrows by turn 2. I might buy some for scenery but I'm not going to get a War Convocation just to abuse this. :p Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559840 Share on other sites More sharing options...
CommodusXIII Posted November 11, 2016 Share Posted November 11, 2016 Nobody will have any friends, either... Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559845 Share on other sites More sharing options...
Magos Takatus Posted November 11, 2016 Share Posted November 11, 2016 There will just be a group of Mechanicus players squaring off on either side of the table daring each other to attack each other's reactors. :p Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4559986 Share on other sites More sharing options...
Khornestar Posted November 12, 2016 Share Posted November 12, 2016 Plasma weapons as defined in the BRB, so based on that list culverins aren't in. Despite the name PLASMA culverin. Must not be the right kind of PLASMA. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560107 Share on other sites More sharing options...
Charlo Posted November 12, 2016 Share Posted November 12, 2016 Plasma really needs to be a universal special rule that also includes gets hot lol Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560342 Share on other sites More sharing options...
Magos Takatus Posted November 12, 2016 Share Posted November 12, 2016 Plasma really needs to be a universal special rule that also includes gets hot lol I thought it already was. They really need to add tags to weapons and units so that you can tell that a weapon is a plasma weapon, or a unit is either a vehicle (vulnerable to haywire) or a creature (vulnerable to poison). With so many mechanical monstrous creatures or strangely named weapons they could really do with this information being listed in the unit/weapon info more clearly. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560345 Share on other sites More sharing options...
MoGuy Posted November 12, 2016 Share Posted November 12, 2016 They really need to add tags to weapons and units so that you can tell that a weapon is a plasma weapon, or a unit is either a vehicle (vulnerable to haywire) or a creature (vulnerable to poison) GW just needs to get their act together. The rules are convoluted enough as it is. Now adding tags on top of EVERY weapon and unit will just make things more complicated. Does it have a toughness value? It's a unit that can be hurt by poison. Does it have an armour value? It's a unit that can be hurt by haywire. Does the weapon have "Plasma" in the name and the Gets Hot rule? It's a Plasma Weapon. I mean what else would the Plasma Calivers be? Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560351 Share on other sites More sharing options...
CommodusXIII Posted November 12, 2016 Share Posted November 12, 2016 Anyone that says plasma culverins can't benefit from these Reactors because they're not on the default list in the rulebook, published before the AdMech factions even existed, isn't worth playing. I picked up two boxes last night to add to my growing queue... Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560358 Share on other sites More sharing options...
Khornestar Posted November 12, 2016 Share Posted November 12, 2016 Well, in whatever ways GW "balances" the game, leaving out plasma culverins, plasma blasters, plasma talons, ectoplasma cannons, omega cannons (or whatever they're called), etc. could have been totally intentional. Like the baleflamer, which isn't a flamer. Sorry Salamanders. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560366 Share on other sites More sharing options...
MoGuy Posted November 12, 2016 Share Posted November 12, 2016 In my LSG no one is going to rule-lawyer something that way. The same way we (and I think many other players too) don't follow the rules to the latter. Another example would be embarking upon a vehicle. As per the rulebook every model has to be within 2" of an access door. If my opponent's Tactic Squad want to re-enter their Rhino he'll just have to get within 2" with the first model. I don't care if the last Marine is 3" away etc. Same goes for the Plasma Culverins. They are S7 AP2, they have "Plasma" in their name and they occasionally combust their user -> they are a Plasma Weapon. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560386 Share on other sites More sharing options...
Khornestar Posted November 12, 2016 Share Posted November 12, 2016 It's reasonable to me, game's much more fun that way. I also wouldn't hold it against players who adhere to the RAW, though. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560435 Share on other sites More sharing options...
Carlson793 Posted November 13, 2016 Share Posted November 13, 2016 Anyone that says plasma culverins can't benefit from these Reactors because they're not on the default list in the rulebook, published before the AdMech factions even existed, isn't worth playing. ...except that GW accounted for such 'not a Codex when the rulebook was written' situations. Check the Cult Mechanicus codex. Cognis Flamers and Incendine Combusters are called out as being Flamer weapons; Plasma Culverins are not called out as Plasma weapons. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560923 Share on other sites More sharing options...
Vel'Cona Posted November 13, 2016 Share Posted November 13, 2016 Anyone painted up one of these things yet? Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4560968 Share on other sites More sharing options...
Charlo Posted November 13, 2016 Share Posted November 13, 2016 Anyone that says plasma culverins can't benefit from these Reactors because they're not on the default list in the rulebook, published before the AdMech factions even existed, isn't worth playing. ...except that GW accounted for such 'not a Codex when the rulebook was written' situations. Check the Cult Mechanicus codex. Cognis Flamers and Incendine Combusters are called out as being Flamer weapons; Plasma Culverins are not called out as Plasma weapons. I think that is because there are a lot of instances in the general rules (or at least rules at the time) where being a flamer weapon means something. Other than the Plasma Syphon, an obscure piece of wargear from 1/3 of the Inquisiton codex, plasma doesn't mean much... Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4561007 Share on other sites More sharing options...
Battybattybats Posted November 14, 2016 Author Share Posted November 14, 2016 Anyone painted up one of these things yet? My Local Independent store owner is on holidays so i haven't got mine yet, but i've got my promethium pipes and void shield generator spray undercoated so i'll work on all 3 together soon. Link to comment https://bolterandchainsword.com/topic/327214-haemotrope-reactors-a-new-mechanicus-terrain-piece/page/3/#findComment-4561312 Share on other sites More sharing options...
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