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Haemotrope Reactors, a new Mechanicus terrain piece!


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There's no pipe connection on the Obliterator, but it only has to be within 6" for the boost.

 

The shield re-roll is much more than I expected. A full 6 Reactor array next to a Void Relay Network will make for one tough nut to crack.

What in the Emperor's name is Battlefield Debris? Is this a possible 8th edition thing?

Battlefield debris is the name of what's essentially the upgrade list for fortifications. Examples of other options under said list are tank traps, defence line walls and razor wires. This is all found in the strong hold assault book, and is supposedly getting updated in an upcoming book.

I know I'm a cheeselord but War Con ignores gets hot so this thing is kinda of good but you give up on grav. Still:

 

6-9 plasma caliver blast shots from vanguard or rangers

6 plasma cannon large blast shots

 

yeah this is the combo that will be a killer for this.

 

play war convo. take 10 vanguard + reactor. That is less than 150pts. 

free plasma culverins = 9 plasma blasts at 24".

 

multiply that by 3, and you turn your entire backfield into a no go zone for less that 500pts.

 

Happy i just picked up some skitarii in the last month haha, but will probably only ever get to play that once before losing all friends.

Plasma really needs to be a universal special rule that also includes gets hot lol

I thought it already was. They really need to add tags to weapons and units so that you can tell that a weapon is a plasma weapon, or a unit is either a vehicle (vulnerable to haywire) or a creature (vulnerable to poison). With so many mechanical monstrous creatures or strangely named weapons they could really do with this information being listed in the unit/weapon info more clearly.

They really need to add tags to weapons and units so that you can tell that a weapon is a plasma weapon, or a unit is either a vehicle (vulnerable to haywire) or a creature (vulnerable to poison)

 

GW just needs to get their act together. The rules are convoluted enough as it is. Now adding tags on top of EVERY weapon and unit will just make things more complicated. Does it have a toughness value? It's a unit that can be hurt by poison. Does it have an armour value? It's a unit that can be hurt by haywire. Does the weapon have "Plasma" in the name and the Gets Hot rule? It's a Plasma Weapon. I mean what else would the Plasma Calivers be?

Anyone that says plasma culverins can't benefit from these Reactors because they're not on the default list in the rulebook, published before the AdMech factions even existed, isn't worth playing.

 

I picked up two boxes last night to add to my growing queue...

Well, in whatever ways GW "balances" the game, leaving out plasma culverins, plasma blasters, plasma talons, ectoplasma cannons, omega cannons (or whatever they're called), etc. could have been totally intentional. Like the baleflamer, which isn't a flamer. Sorry Salamanders.

In my LSG no one is going to rule-lawyer something that way. The same way we (and I think many other players too) don't follow the rules to the latter. Another example would be embarking upon a vehicle. As per the rulebook every model has to be within 2" of an access door. If my opponent's Tactic Squad want to re-enter their Rhino he'll just have to get within 2" with the first model. I don't care if the last Marine is 3" away etc.

 

Same goes for the Plasma Culverins. They are S7 AP2, they have "Plasma" in their name and they occasionally combust their user -> they are a Plasma Weapon.

Anyone that says plasma culverins can't benefit from these Reactors because they're not on the default list in the rulebook, published before the AdMech factions even existed, isn't worth playing.

...except that GW accounted for such 'not a Codex when the rulebook was written' situations. Check the Cult Mechanicus codex. Cognis Flamers and Incendine Combusters are called out as being Flamer weapons; Plasma Culverins are not called out as Plasma weapons.

 

Anyone that says plasma culverins can't benefit from these Reactors because they're not on the default list in the rulebook, published before the AdMech factions even existed, isn't worth playing.

...except that GW accounted for such 'not a Codex when the rulebook was written' situations. Check the Cult Mechanicus codex. Cognis Flamers and Incendine Combusters are called out as being Flamer weapons; Plasma Culverins are not called out as Plasma weapons.

 

 

I think that is because there are a lot of instances in the general rules (or at least rules at the time) where being a flamer weapon means something.

 

Other than the Plasma Syphon, an obscure piece of wargear from 1/3 of the Inquisiton codex, plasma doesn't mean much...

Anyone painted up one of these things yet?

My Local Independent store owner is on holidays so i haven't got mine yet, but i've got my promethium pipes and void shield generator spray undercoated so i'll work on all 3 together soon.

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