Charlo Posted November 1, 2016 Share Posted November 1, 2016 So I really like this Consul and think it has some real buff potential, obviously having to be the warlord kinda sucks as well as requiring another compulsory HQ... But he can take a RoW so that's nice. Only real issue is you are basically restricted to "put him in a transport with a flighty unit", but if you are a loyalist not too fighty or that WS5 will be wasted! I did just have the idea of popping one with my assault marines in Day of Revelation BUT with no access to the jump pack to the best thing about BA consuls; the Blade of Perdition makes it far less attractive. But keeping it rather generic - what do people think of these guys? Loyal/ Traitor & Blackshield. Personally I think the Traitor one is the best - Nightlords with extra charge movement and re-rolling 1's to hit on the charge? Nasty. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/ Share on other sites More sharing options...
Lord Asvaldir Posted November 1, 2016 Share Posted November 1, 2016 Yeah the Herald consul would be great for night lords, if only his deliver methods weren't so restrictive. Can't infiltrate with terror squads and cant roll with an assault marines unit,so you're limited to a veteran weapon masters squad in a dreadclaw, or rolling in a spartan with terminators. Plus needing a second hq isn't ideal. If those two issues were resolved, then I might run a herald a whole lot more often. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4550466 Share on other sites More sharing options...
1ncarnadine Posted November 1, 2016 Share Posted November 1, 2016 I can't tell what they were thinking exactly, but I feel like they forgot the full implications of the Rite of the Command rule when they wrote the rules for this guy. Then he'd be a buff unit that could also unlock a RoW, but you'd have to take something else as your Warlord. I think the key to running one might be to find special characters who have weak warlord traits, but otherwise offer some neat utility and don't have Jealous Command. Zardu Layak might be a decent option (because you probably don't care about Ashen Circle anyway), and the Herald can hang out with Gal Vorbak units. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4550482 Share on other sites More sharing options...
Sol_Invictus Posted November 1, 2016 Share Posted November 1, 2016 I've been thinking about running one with my Blackshields but can't decide if Blackshields can choose which type of banner or not. Since you have to declare Blackshields as Loyalist or Traitors I assume you can choose between the Dark Banner and the others based on your allegiance? Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4550486 Share on other sites More sharing options...
1ncarnadine Posted November 1, 2016 Share Posted November 1, 2016 ^You get the Dark Banner. Picking sides as Loyalist/Traitor is just worked out for rules like Hatred(Traitor) or for Loyalist vs Traitor scenarios, tournaments, etc Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4550491 Share on other sites More sharing options...
noigrim Posted November 1, 2016 Share Posted November 1, 2016 The extra vp if he gets killed looks bad Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4550521 Share on other sites More sharing options...
Charlo Posted November 1, 2016 Author Share Posted November 1, 2016 The extra vp if he gets killed looks bad Just make sure you have enough mooks to accept the challenges for him ;) But yeah - it's kinda sucky. I think Hilariously a loyalist DG one could work well, bringing Deathshroud to WS5 and making them up to the level of Justerian/ Fire Drakes (which they aren't far from) - but then you sacrifice Mortug's incredible warlord trait - quite possibly one of the best reasons to go loyalist DG from a gamey perspective. The blackshield banner is actually pretty nice for a lot of their WbW traits, as they require successful Ld tests or impose a negative. Plus fear can be handy. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4550539 Share on other sites More sharing options...
Sol_Invictus Posted November 1, 2016 Share Posted November 1, 2016 ^You get the Dark Banner. Picking sides as Loyalist/Traitor is just worked out for rules like Hatred(Traitor) or for Loyalist vs Traitor scenarios, tournaments, etc If that's the case I probably won't be taking one then. Seems like the Loyalist/Traitor benefits are quite a bit better. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4550659 Share on other sites More sharing options...
K3nn3rs Posted November 1, 2016 Share Posted November 1, 2016 I think the buff is underwhelming for the loyalists. Considering that the command squad banner bearer grants fearless I feel the herald consul Should at least have stubborn - then I'd consider taking it. I also think the wargear is far too restrictive - terminator armour would provided some great modelling opportunities. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4550889 Share on other sites More sharing options...
Charlo Posted November 1, 2016 Author Share Posted November 1, 2016 Yeah, it seems like they should have a fearless banner thing included - it seems stupid for them to have the option of a command squad with a second banner in. The buff is fine for loyalists - it's just not got too much good application as the best combat units are WS5 already - though, even a basic TDA deathstar with WS5 will be nasty. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4550964 Share on other sites More sharing options...
Kizzdougs Posted November 1, 2016 Share Posted November 1, 2016 Possibly the most characterful Consul for the Emperor's Children (along with the Primus Medicae and Legion Champion), but as I'm a loyalist they have pretty much zero appeal from a game play perspective. I'll probably still end up building one just for fun. I'm planing something with the Custodes vexilla/standard ;) Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4551049 Share on other sites More sharing options...
Nusquam Posted November 2, 2016 Share Posted November 2, 2016 He's way too underwhelming for my taste. I would consider one for my Dark Furies if he could take a pack, just to model something cool. But really he's only good at buffing basic troops, which isn't a good enough trade off for me considering the restrictions he has. Plus 2 VP for killing him? That alone is not worth buffing a units WS to 5. What would you even buff? Terminators?The Dark Banner and Traitor banner are pretty good, but still too restrictive for me. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4551094 Share on other sites More sharing options...
SkimaskMohawk Posted November 2, 2016 Share Posted November 2, 2016 Yeah the Herald consul would be great for night lords, if only his deliver methods weren't so restrictive. Can't infiltrate with terror squads and cant roll with an assault marines unit,so you're limited to a veteran weapon masters squad in a dreadclaw, or rolling in a spartan with terminators. Plus needing a second hq isn't ideal. If those two issues were resolved, then I might run a herald a whole lot more often. Kurze, Siege Breaker, Herald. Horror Cult. I put my Herald in a midfield tac blob and just run them to make sure key units are in the banner bubble, while conga lining the raptor blob as well Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4551104 Share on other sites More sharing options...
God-Potato of Mankind Posted November 8, 2016 Share Posted November 8, 2016 I find it super meh. I mean for a starter, 4 points?! 40 points? That's on par with the best Consul options, but he brings a very limited benefit and has a very limited set of wargear. Forgelord is 35 points and can rad-grenade for a measly 10 points, which is vastly more useful than the +1WS skill. Traitor one *could* be useful but most melee traitor legions already have inherent bonuses to getting into combat - so why bother? For example, World Eaters already have rerolls for charges and so on. The bonus is inbuilt into their Legion rules! Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4557165 Share on other sites More sharing options...
Charlo Posted November 8, 2016 Author Share Posted November 8, 2016 The command squad option is really baffling for loyalists too. Take a command squad! To give them +1WS.... Except they can't! He can't even take a JP to be fluffy with BA (or any mobility options for that matter...) Honestly the only thing I can think of is putting him in a Vet squad to give them +1WS and then they can choose another skill too, or a unit of Terminators for WS5 that aren't limited to 5 men by a command squad etc. At least the Traitor one is a little more universally powerful, great with EC emphasizing the speed aspect. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4557227 Share on other sites More sharing options...
Ishagu Posted November 8, 2016 Share Posted November 8, 2016 I think he's utterly and completely useless for loyalists. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4557380 Share on other sites More sharing options...
Dono1979 Posted November 8, 2016 Share Posted November 8, 2016 He's great fun with the Blackshields, I would run him with loyalists as well, fits my armies fluff perfectly. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4557498 Share on other sites More sharing options...
Charlo Posted November 8, 2016 Author Share Posted November 8, 2016 I think he's utterly and completely useless for loyalists. I can see some use in something like IF Cataphracti with SS/TH. That extra point of WS is pretty good. Gorgon terms aren't bad either to be fair. Though, you could just make a command squad. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4557611 Share on other sites More sharing options...
Ishagu Posted November 8, 2016 Share Posted November 8, 2016 Or add a Chaplain instead for better results. I just don't see his benefit. He should have a fearless or morale bubble with combat resolution bonuses. Link to comment https://bolterandchainsword.com/topic/327458-herald-consul/#findComment-4557622 Share on other sites More sharing options...
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