Apostle of the 30th Host Posted November 7, 2016 Share Posted November 7, 2016 Having just purchased my last few bits and pieces to finish up my 2000 Points 30k Army, I have been thinking of where to go next with it. It has taken far to long to build straight to 2000 Points, and will take even longer to paint it all, so I think working in 500 Point sections from now on will be key to making good progress. In this first 500 Points I am keen to address something that is quite a weakness in the basic list - ranged anti-armour - as I currently only have a Sicaran with Lascannon Sponsons that can perform this role. Which brings me to the Javelin... Never really been a fan of Land Speeders before, but I quite like these and their rules and options are really good. Furthermore, they are cheap, meaning I can fit 2 into my first 500 Points. I am looking to spend about 130 Points on a pair of them to round of my 500 Points (alongside 3 Apothecaries and a Tactical Support Squad with Volkite Chargers) and thinking of the following to round out my anti-armour: 2 Javelins with Cyclone Missile Launchers and Multi-Meltas - 130 Points exactly! I chose the Missiles over Lascannons as even though they have worse slightly Strength, AP and no Twin-Linked, they have more shots which balances it out. Furthermore, the Multi-Melta can threaten anything without Armoured Ceramite, whilst adding an extra S8 shot with better AP. This seems like a decent way to run them, but as something I have only just discovered, I was wondering what others thought about them and how to use and equip them. Cheers! Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/ Share on other sites More sharing options...
omnivision6 Posted November 7, 2016 Share Posted November 7, 2016 It's worth adding two hunter killer missiles to each Javelin. Three with multi melta, two HKM each, and stock missiles is 225pts. Something like 15 S8 shots. They can outflank or deepstrike for those juicy rear armor hits. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4556291 Share on other sites More sharing options...
Terminus Posted November 7, 2016 Share Posted November 7, 2016 I would consider the lascannon as a decent option. If you're going after stuff that needs a multi-melta's AP, the AP2 of the lascannon can be a great assist. People just focus on explode results and complain it's hard to get that 6, but other damage results all can have an impact. Immobilize is as bad as death for many dreadnoughts, or blowing off the cannon of a Medusa basically removes its threat, etc. But yeah, MM+Cyclone+HK missiles is a great way to run them. You don't have to go for outflank, if you have a vox net in place you can deep strike them behind stuff to unload 5 S8 attacks per model. The best Javelins belong to the Blood Angels, because they can get an assault cannon for 5 points (which works better vs the medium/low-AV targets you want to be shooting missiles at in the first place). Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4556339 Share on other sites More sharing options...
SkimaskMohawk Posted November 7, 2016 Share Posted November 7, 2016 Yeah explodes doesn't matter when you can hull point a unit completely; I'm still at a loss how they got cheaper and bonus rules Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4556371 Share on other sites More sharing options...
Memento Of Prospero Posted November 7, 2016 Share Posted November 7, 2016 · Hidden by Flint13, November 18, 2016 - No reason given Hidden by Flint13, November 18, 2016 - No reason given It's called drive the sales, a rather simplistic marketing concept GW loves to use. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4556395
Terminus Posted November 7, 2016 Share Posted November 7, 2016 · Hidden by Flint13, November 18, 2016 - No reason given Hidden by Flint13, November 18, 2016 - No reason given They could have driven the sales by making it not as expensive as a friggin' land raider, lol. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4556405
Memento Of Prospero Posted November 7, 2016 Share Posted November 7, 2016 · Hidden by Flint13, November 18, 2016 - No reason given Hidden by Flint13, November 18, 2016 - No reason given That reduces their margins, never! Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4556450
God-Potato of Mankind Posted November 16, 2016 Share Posted November 16, 2016 The model is beautiful too, I thoroughly enjoyed making mine. Rather confusingly, Salamanders do really well with them due to heavy flamers, multi-meltas and the 5 invuln. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4563734 Share on other sites More sharing options...
SkimaskMohawk Posted November 17, 2016 Share Posted November 17, 2016 If you take them in covenant of fire then you lose out on part of its maneuverability and have to juggle it with troops. I'd never take a heavy flamer on the thing Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4564084 Share on other sites More sharing options...
Charlo Posted November 17, 2016 Share Posted November 17, 2016 Yeah seconded on the HF... Even with S6, why? :P Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4564312 Share on other sites More sharing options...
Guiltysparc Posted November 18, 2016 Share Posted November 18, 2016 I've been running a duo of javelins with my world eaters army with great success. I run with them multimelta, CML, and 2x hunter killers for a cool 75pts a piece. The firepower they put out means that the enemy HAS to address them so, in my army anyway, they serve a dual purpose of being able to offload their shots on my first turn and soak up shots that might otherwise be going after my leviathan, spartan, or land raider. I played around with starting them in reserve and have found that i like them on the table if i'm getting the first turn. I think an ideal loadout would be 2 squadrons of 2 javs each, for 300pts you would have a super mobile fire platform. If you don't get the first turn you could start 1 set in reserve to avoid it being slagged right away. In the last game i played one of the javs survived being assaulted by powerfisting terminators because of the grav-backwash rule and with AV11 in the front you don't have to worry about bolter fire, so even though they are made of tin foil they are surprisingly durable (relatively). Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4565513 Share on other sites More sharing options...
SkimaskMohawk Posted November 18, 2016 Share Posted November 18, 2016 Yea the 75 point build is usually the preferred one. I find a huge part of their strength is being able to move 30" and contest objectives last turn to swing games, but a lot of times people tend to position them a bit too aggressively and end up losing them early because of that Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4565546 Share on other sites More sharing options...
Excessus Posted December 19, 2016 Share Posted December 19, 2016 I chose the Missiles over Lascannons as even though they have worse slightly Strength, AP and no Twin-Linked, What do you mean? The Javelin has a twin-linked cyclone missile launcher. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4596804 Share on other sites More sharing options...
Withershadow Posted December 19, 2016 Share Posted December 19, 2016 Blood Angels really love this thing. They get an assault cannon/cyclone/2xHK loadout for 70 points per model and have to take a deep striking fast attack option anyway for Day of Revelations. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4597486 Share on other sites More sharing options...
Apostle of the 30th Host Posted December 29, 2016 Author Share Posted December 29, 2016 I chose the Missiles over Lascannons as even though they have worse slightly Strength, AP and no Twin-Linked, What do you mean? The Javelin has a twin-linked cyclone missile launcher. I a Cyclone Missile Launcher Twin-Linked? I did not know that. Thanks for that spot. I'm even more set on it now. Thanks for all the responses too, they have really helped. I'm definitely adding some once I stop being distracted by all the new 40k Sons stuff. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4606560 Share on other sites More sharing options...
The Ironic Warrior Posted January 12, 2017 Share Posted January 12, 2017 Javelins are grossly undercosted for what they offer right now, which isn't a bad thing! They are a solid anti-armour platform especially with the cheap HK missiles, outflank, penalty to melee and overall mobility. Will be getting some myself to field in the near future! Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4621362 Share on other sites More sharing options...
Brother Pheidias Posted January 13, 2017 Share Posted January 13, 2017 I'm currently running two with Lascannons in my Chogorian Brotherhood, the range of the Lascannons and the speed of the Speeder means that I can usually pick my targets, and with Strafing Run and Twinlinked, I find I get the hits I need at the moment. Planning on adding another two later on, not entirely sure wether I'll go missile or las on those. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4621952 Share on other sites More sharing options...
Withershadow Posted January 13, 2017 Share Posted January 13, 2017 The missile and lascannon discussion is an interesting one. I am not sure one lascannon shot is worth 10 points more than 2 missile shots, but I guess it depends on the target. The lascannon can do more significant damage with pens, which fits more along the lines of the multi-melta, while the missile loadout lets put out an impressive 5 S8 shots with your first volley. Hard to say which is best. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4621979 Share on other sites More sharing options...
Jarkaira Posted January 13, 2017 Share Posted January 13, 2017 It (lascannon) isn't worth it. Probabilities for wrecking by stripping hull points are higher than getting Explodes result by a high margin. The lower the AV value is the more better you are off with missiles than a single lascannon shot but with even AV14 it is statistically more probable. Edit: Oh crap I was wrong. I'll add up my calculations later. Edit2: 1 twinlinked lascannon shot against AV14 does penetrating or glancing hit at 29.62% probability and two twinlinked missiles have same probability for glancing hit against AV14 but lascannon also has a 4.94% probability of exploding the target. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4622227 Share on other sites More sharing options...
Marshal Loss Posted January 13, 2017 Share Posted January 13, 2017 I use the missiles, never had any problem with them - both are perfectly valid Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4622361 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 17, 2017 Share Posted January 17, 2017 What are y'all using for HKM bits ? Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4626569 Share on other sites More sharing options...
shandwen Posted January 18, 2017 Share Posted January 18, 2017 For hkm bits I like the ones from the ironclad dread kit, but those are difficult to find. If anyone has any other good looking bits I would love to hear it. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4626853 Share on other sites More sharing options...
helterskelter Posted January 18, 2017 Share Posted January 18, 2017 If you use a pintle mount, you can pop and IG missile (from the heavy weapons team) on as a HK and it looks decent Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4627307 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 18, 2017 Share Posted January 18, 2017 Sweet ! Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4627411 Share on other sites More sharing options...
Vantraxx Posted February 1, 2017 Share Posted February 1, 2017 Definitely a very strong choice. As a World Eater i am obsessed with Spartan spam, often neglecting any ranged support at all. This makes my forces sometimes easy to counter but i started running 3 Javelins as separate FA choices, all armed with MM, x2HKM and the twin linked cyclone missile launcher. This setup is gold, i keep them behind my assault elements as supporting fire, they are very effective and can handle random units that try to engage them in CC. If i feel like running dreadclaws i just bunch them together into units of either 3 or 2 and 1 depending on how many dreadclaws i deploy. Link to comment https://bolterandchainsword.com/topic/327640-javelin-attack-speeders/#findComment-4639859 Share on other sites More sharing options...
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