Dosjetka Posted November 19, 2016 Share Posted November 19, 2016 Hello all, With some help, I've put together the following list: ZONE MORTALIS STRIKE FORCE - THOUSAND SONS LEGION+ HQ + LEGION CENTURION-> Legion Consul: Delegatus -> Rite of War: Zone Mortalis Assault Force+ Tartaros Terminator armour+ Combi-weapon (plasma)+ Chainfist= 117 pts+ TROOPS +LEGION BREACHER SIEGE SQUAD+ One Space Marine+ Two meltaguns+ Legion vexilla+ One breaching charge (Sergeant)+ Artificer armour (Sergeant) + Power fist (Sergeant)= 295 pts LEGION TERMINATOR SQUAD-> Tartaros Terminator armour+ one Terminator+ Five combi-weapons (plasma; incl. Sergeant)+ Plasma blaster+ Four power fists+ Two chainfists (incl. Sergeant)= 295 ptsLEGION TERMINATOR SQUAD-> Tartaros Terminator armour+ one Terminator+ Five combi-weapons (plasma; incl. Sergeant)+ Plasma blaster+ Four power fists+ Two chainfists (incl. Sergeant)= 295 pts+ TOTAL += 1002 pts Any feedback is much appreciated. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/ Share on other sites More sharing options...
2gud2bbad Posted November 19, 2016 Share Posted November 19, 2016 Breachers: Grav Guns are heavy and have blasts so no firing with them on the move. Better give them 2 Melta Guns so you can threaten Multi-Wound TEQ too and that whilst on the move. A Blasting Charge would be the better choice than the power sword for your Sergeant, so he can blow up other AP2 and 2+ Sergeants at I. Terminators: Fine as they are, i suppose you're going full Combi-Plasma on them? For ZM do prefer Cataphractii over Tartaros but in the end it's more of a question of availability and personal preference. HQ: I love the Delegates, best generic HQ Choice in HH. If you take Chosen Duty with him, you could fill up the square Points with a kitted out veteran Squad. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566438 Share on other sites More sharing options...
okonomiyakimarine Posted November 19, 2016 Share Posted November 19, 2016 Hard to say what to add as we do not know about any TS specific psyker units so far. My idea for a generic addition for ZM would be to just double the terminators! As a ZM Assault Force (Rite of War) you can have terminators as non-compulsory troop choice. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566444 Share on other sites More sharing options...
Dosjetka Posted November 19, 2016 Author Share Posted November 19, 2016 Thank you for the feedback, folks! I've taken into account what you've said and have updated the list in the first post. I've gone with double Terminator Squads because I prefer them over Veteran Squads. And yes, Cataphractii armour would be a better choice, but the aesthetic of the Tartaros pattern appeals to me more. :) Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566690 Share on other sites More sharing options...
Slips Posted November 19, 2016 Share Posted November 19, 2016 Look into taking the Zone Mortalis RoW. Makes your Terminators non-compulsory troops and gives breachers +1 to their invulnerables. Also, Grenade Harnesses arent useful for squads striking at initiative 1. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566695 Share on other sites More sharing options...
Dosjetka Posted November 19, 2016 Author Share Posted November 19, 2016 Where can I find that RoW? Is it in Book 4? Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566697 Share on other sites More sharing options...
Slips Posted November 19, 2016 Share Posted November 19, 2016 Book 6 or the new Generic Red Book. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566698 Share on other sites More sharing options...
Dosjetka Posted November 19, 2016 Author Share Posted November 19, 2016 Nice, thanks Slips! Quick question while I'm at it. Can the Terminator Squad that has the Deep Strike rule (via the RoW) have a character attached to it and still DS? EDIT: Good point regarding the grenade harnesses. *facepalm* Added an extra Breacher Marine and a power weapon to the Breacher Sergeant instead. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566703 Share on other sites More sharing options...
Slips Posted November 19, 2016 Share Posted November 19, 2016 Yes, they should still be able to since the HQ is a Terminator Armour Equipped unit in and of himself :p Reinvest the points from the Grenade Harnesses into a Power Fist and/or Melta Bomb on your Breacher Sergeant since Breaching Charges are One-Use. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566706 Share on other sites More sharing options...
Dosjetka Posted November 19, 2016 Author Share Posted November 19, 2016 Thanks for the answer re: Deep Strike. How about an extra Breacher Marine and a power weapon? Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566707 Share on other sites More sharing options...
Slips Posted November 19, 2016 Share Posted November 19, 2016 A dreadnought charges your Breacher squad and you failed Overwatch with the two melta guns and you've already used your Breaching Charges only use: What do you do? :P Also, I doubt a single bolter breacher would help that much compared to your Sergeant always fighting at S8 Ap2. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566712 Share on other sites More sharing options...
Dosjetka Posted November 19, 2016 Author Share Posted November 19, 2016 Gotcha. One breaching charge, melta bombs, artificer armour, and a power sword for the Sergeant. :tu: Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566722 Share on other sites More sharing options...
Slips Posted November 19, 2016 Share Posted November 19, 2016 What if he's fighting another Sergeant in Artificer Armour with a Power Axe or Power Fist? He would get a 2+ save, you wouldnt :P Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566726 Share on other sites More sharing options...
Dosjetka Posted November 19, 2016 Author Share Posted November 19, 2016 Sooo... power axe? :lol: Or drop the power weapon and melta bombs for a power fist instead? Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566732 Share on other sites More sharing options...
Slips Posted November 19, 2016 Share Posted November 19, 2016 Power Fist or Power Axe would be my go to :p Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4566735 Share on other sites More sharing options...
Dosjetka Posted November 20, 2016 Author Share Posted November 20, 2016 Alright, gone with the power fist. Thanks for the extensive help, Slips! :tu: Now, to write down my shopping list for this force... Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4567096 Share on other sites More sharing options...
Slips Posted November 20, 2016 Share Posted November 20, 2016 :tu: No problemo. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4567101 Share on other sites More sharing options...
Dono1979 Posted November 28, 2016 Share Posted November 28, 2016 3 squads = pray you dont have to try and take objectives that are too far apart. Link to comment https://bolterandchainsword.com/topic/327978-zone-mortalis-thousand-sons-1000-pts/#findComment-4575214 Share on other sites More sharing options...
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