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Alpharius love


Phiasco

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It's worth remembering that, even on a board that you can reasonably expect to include :cuss-kicker combat primarchs on a regular basis; even then games are relatively short and mostly primarchs aren't going to kill each other within the time frame of a single game. Yes, Alpharius is pretty weak sauce compared to the others, but unless you let him get caught up with the other primarchs very early in the game then he's unlikely to die before thee game ends. He doesn't need to be killier just to survive. 

 

Second to that, most primarchs will shred so many non-primarch units in combat that you can be reasonably confident of getting your money's worth. Against 1 wound models Alpharius' performance will be similar enough to anyone else that you shouldn't be worrying too much about making him killier. Extra special rules are always nice but, well, in the end it's not going to make a huge difference. You already got instant death and good strength and AP1. That's pretty damn leathal. Sure, more so against multi-wound models, but even against regular dudes you'll do just fine. Adding flesh bane would be nice, obviously, but not huge. 

 

In a wider sense; I absolutely love Alpharius. The buffs he gives are aweomse and potent and he's a killing machine as long as you don't let him get tied down by something that can kill him. I think that having a primarch like that is actually a benefit. If you take two kinda middle-ability primarchs that are good but not awesome then you have a game where neither side is super keen to engage the other primarch anyway because a deadlocked combat isn't a great strategy. Alpharius has that 'fleet in being' value, that increases because you never know where he is, as well as providing some awesome buffs. 

 

In short; what's not to like?

 

Yeah, don't get him bitchslapped by Horus (or Russ or Sanguinius when they show up) but the buffs are good and that multiplies the more units there are in the game.

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