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Castellax and overwatch


Shrieker

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Yep, you're on the money. All the more reason to take flamers!

 

Cybernetica Cortex allows Castellax to fire 3 weapons once each in the Shooting Phase. This is pretty specific, so it doesn't get to fire more than 2 during Overwatch, as it's during the Assault Phase.

Who's charging Castellax? That's the real question.

 

Imo the flamers aren't worth it.

Crazy people, that's who.

 

I agree with the flamers not really being worth it, not on everything at least. Dedicated assault units with power blades can use them well I find. But on all you castellax just means you need to get into close range to fully maximise firing 3 weapons, which is something you might not want to be doing all the time

Yep, you're on the money. All the more reason to take flamers!

 

Cybernetica Cortex allows Castellax to fire 3 weapons once each in the Shooting Phase. This is pretty specific, so it doesn't get to fire more than 2 during Overwatch, as it's during the Assault Phase.

 

I'm pretty sure that they still get to fire three weapons when using Overwatch:

 

Q: Do abilities that allow a model to fire an extra weapon in the Shooting phase allow them to fire an extra weapon in Overwatch or while intercepting (e.g. Monstrous Creatures and Tau multi-trackers)?

A: Yes. In the case of Interceptor, only weapons with the Interceptor rule can be fired.

Im worried about tarpits as its how id try to counter it. the praevian will be xix legion so theyll infiltrate upclose, and they ll be in range of ennemy very quick.

On a related note to the '3 weapons in overwatch'comment, with targeting arrays would they be effectively bs2 in overwatch?

Yeah I don't take flamers on my Castellax. I'd use the points to give one of them a Siege Wrecker instead. It'll have a much bigger impact on combat, especially if you are charging (Rage is such a fantastic rule for them). 

 

The multiple Walls of Flame is cute, but its ultimately not that useful. TDA and Primarchs will walk straight through it and not care, and Dreads are literally invulnerable. And yeah, if you wanna charge something yourself, the irony is its better not to shoot your charge target, so you don't accidentally put yourself out of range with casualty removal. 

On the other hand, Castellax don't have much of a problem tromping through expensive, elite units.

 

However, things like rending, fearless militia or fearless Adsec are exactly the type of unit you don't want pinning them in combat, even on your own charge. Which is exactly the type of unit that flamer Wall o Death is amazing against. I've had a half dozen flamers put an enemy tarpit out of charge range on more than one occasion. That's something you can't count on from bolters and maulers, which is plenty useful.

 

This scenario is something I've come at from both angles. Nothing is more annoying for my two regular Mech opponents than me chipping away at their big, expensive automata units with 50 rending cultists that they can only kill four or five a round.

On the other hand, Castellax don't have much of a problem tromping through expensive, elite units. 

 

However, things like rending, fearless militia or fearless Adsec are exactly the type of unit you don't want pinning them in combat, even on your own charge. Which is exactly the type of unit that flamer Wall o Death is amazing against. I've had a half dozen flamers put an enemy tarpit out of charge range on more than one occasion. That's something you can't count on from bolters and maulers, which is plenty useful.

 

How are they getting into combat so fast with you? You'd get at least 2 turns of shooting, probably 3. Anyway that's why you bring volkite Destructors (Taghmata),  1-2 Thanatars (in Cybernetica) or Medusas (Reductor). I suppose Gorgons could do it with Traitor Militia, I've yet to face that locally. Mostly I deal with mech skew that just Demolisher cannons me to death, or Legion bringing lots of artillery and elite infantry. I imagine Vultarax deal with Gorgons fine though. 

 

Anyway, that's why you bring your own fearless Thralls ;) scoring and to tie up enemy Fearless pawns. 

This scenario is something I've come at from both angles. Nothing is more annoying for my two regular Mech opponents than me chipping away at their big, expensive automata units with 50 rending cultists that they can only kill four or five a round. 

 

Vultarax solve that problem too. A lot better than Thanatars do as well, because you're hitting them with four twin-linked blasts wounding on 2's, with no armour and re-rolling cover at -1. 

  • 3 weeks later...

Flamers on Castellax are great for nuking open topped transports and fortifications.  I'd give them all at least one, even if feeling cheap.

 

 

If a Primarch is charging them, the flamers won't do much.

If you're thinking of assaulting infantry, you don't really want to use flamers as they might just make the charge range bigger.

If you are close enough to hit things with flamers, you are probably close enough to get the charge off as well, it's not the same thing as taking hail-mary charges from like 10" away and tagging the one guy in range, with flamer templates you're usually no more than 5" away from the bulk of the enemy models.

It's a mooth point, you would never bother charging with castellax into rending units if you can flamer cultists with no save. And you are better off overwatching on the receiving end of the charge to kill up to 6 more per castellax and make them fail. Next turn, move in and flame some more.

If you can spare the points, the flamers rock and in one salvo will probably do more than a couple of bolter shots all game.

 

I'm not usually one for upgrading units to fill dual roles (why give Darkfire Castellax Flamers etc?) but in this case the minor points upgrade makes them very versatile.

It would definitely be the best call against a horde enemy. Cast 'Rite of Destruction' and fire four templates...Ave Omnissiah!

 

Sadly I only have one local Milita player (the SA players all go Dracosan+Malcador mech builds), and he runs Survivors+Cyber. But if someone does take Cult Horde+Tainted Flesh, I'd love to use that combo. Or if we get 30k Orks at some point. 

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