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Can jetbikes deep strike ?


BLACK BLŒ FLY

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Jetbikes do not have Deep Strike by default according to the BRB. The entry for the Scimitar Jetbike in the AoD wargear section doesn't give all Scimitars Deep Strike either.

 

The Sky Hunter unit has it, but this means Characters upgraded to have a jetbike will not.

  • 2 weeks later...

What they said. I hope its just an oversight, I really want to field a Jetbike Praetor in an Orbital Assault list.

I'd suggest its an oversight as it is illogical for the same vehicle to be able to do something with one rider but not do it with a Praetor. I've always been involved with gaming groups which lean to logical conclusions when there is a lack of clarity with a rule such as this.

" The entry for the Scimitar Jetbike in the AoD wargear section doesn't give all Scimitars Deep Strike either."

 

Which ones do get DS ?

 

The actual datasheet for Skyhunters and Skyslayers have Deep Strike included.

 

 

What they said. I hope its just an oversight, I really want to field a Jetbike Praetor in an Orbital Assault list.

I'd suggest its an oversight as it is illogical for the same vehicle to be able to do something with one rider but not do it with a Praetor. I've always been involved with gaming groups which lean to logical conclusions when there is a lack of clarity with a rule such as this.

 

 

Well... yes and no. No jetbikes other than the two 30k variants have DS in the whole 40k Rule set so I'm less inclined to just give it too a Character. However I feel like Orbital Assault needs some help outside WB and SoH since they have limited allied support and the only place to get your characters on the board are in veteran level units of Terminators currently. 

Eh, at a certain point you gotta decide to play with the rules given to you, rather than changing everything you dislike because "I don't like it and therefore it's probably not intended" and then malign anyone who disagrees as prone to finding problems. Let's not turn the game into a negotiation where you get to break certain rules and I get to break certain rules in exchange. It's childish.

Eh, at a certain point you gotta decide to play with the rules given to you, rather than changing everything you dislike because "I don't like it and therefore it's probably not intended" and then malign anyone who disagrees as prone to finding problems. Let's not turn the game into a negotiation where you get to break certain rules and I get to break certain rules in exchange. It's childish.

It's not childish in this case though. The other jetbike units can deepstrike so not allowing command squads to is just silly. Plus the BRB says to talk through inconsistencies with people and that the rules aren't the most important thing.

It's true, but at some point it becomes bargaining. Command Squads are unique units, and you can never guess intent. They are the chosen warriors of the Legions, yet aren't allowed to take their unique equipment.  This may well be a balancing measure.  This is consistent across GW, like for example in 40K all my Alpha Legionnaire grunts remember how to infiltrate and even taught it to every ragtag human they could find, but the commanders forgot how to do it.  At some point you just have to accept it.  Not saying exactly this issue is where that line needs to be drawn, but I'd expect some kind of "house rule" to be made later on when I want to do something that isn't allowed by the rules.

Have to agree with Withershadow on this one. Otherwise it ends up getting very tit for tat and you end up far and away from your original destination. However in a closed hobby or gaming group I generally encourage people to make up their own minds based on their group. If your group has no knights, why not play 1 grenade per combat, if it has lots player everyone uses them so make it a little more difficult and encourage other options. But, again that is in your closed group which I imagine is where the majority of gamers actually play. At a organized event I generally advocate for SRAW or simplest rules as written. The easiest and best understood explaination of the rules as written. 

"However in a closed hobby or gaming group I generally encourage people to make up their own minds based on their group."

 

This. Must always discuss with opponents first for consent. And yeah for a large event RAW is typically the best policy .

And that's really all I'm saying. At some point you should just buck up and use what you have.  House rules are file, but keep in mind they are just that.  Don't be like some folks on this forum who have wild and crazy house rules that fundamentally change units and the game as a whole, and then stroll into tactica threads to argue with everyone about how "awesome their 2+ rerollablesave house ruled destroyers are" or whatever.

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