Plaguecaster Posted December 18, 2016 Share Posted December 18, 2016 Frankly I love Iron armour and am planning on using it for mostly all my Black Shields warband including assault squads (which I already converted up) but I hear that apparently it doesn't work fluff wise, I may be missing something but is there something in the fluff that states Iron armour isn't used for assault squads???? I cant seem to find anything but am a bit disappointed if true as it does look awesome Link to comment Share on other sites More sharing options...
Rangaman Posted December 18, 2016 Share Posted December 18, 2016 Looks awesome, that's all that matters. I heard mention of Iron Armour being too heavy for the jumppacks to actually propel properly...but I am pretty sure the Legions would just strap a bigger thruster to make it work. I have a bunch of Night Raptor jumppacks which have the extra thrusters on the top/side which I plan on using for Reavers in the future...in MkIII. Do it. Link to comment Share on other sites More sharing options...
Wulfgar Ironmane Posted December 18, 2016 Share Posted December 18, 2016 Aye, Mk3 is too heavy and bulky, lacking the nimbleness provided by other marks to make for effective jumps and assaults.But i had the same idea as Rangaman and did it anyway.Just think of an excuse like another thruster or slightly modified mk3 if you want it to somewhat fit the fluff. Link to comment Share on other sites More sharing options...
HvitrValdyr Posted December 18, 2016 Share Posted December 18, 2016 Master of Mankind (ADB novel) has a Blood Angel in Iron Armour and a jump pack. Fluffy enough for anyone I would say. "Land turned, looking back over his shoulder as a tall shape emerged from the mist, becoming the Blood Angel Zephon. The twin turbines rising from his back like brutal machine wings swayed with the warrior’s gait. Battle-servitors trundled past, blind to anything beyond the Archimandrite’s guiding signal at the front of the column. ‘Greetings,’ said the pale Blood Angel. His portcullis-faced Mark III helm was under his arm, leaving his face bare." Link to comment Share on other sites More sharing options...
Calas Typhon Posted December 18, 2016 Share Posted December 18, 2016 Master of Mankind (ADB novel) has a Blood Angel in Iron Armour and a jump pack. Fluffy enough for anyone I would say. "Land turned, looking back over his shoulder as a tall shape emerged from the mist, becoming the Blood Angel Zephon. The twin turbines rising from his back like brutal machine wings swayed with the warrior’s gait. Battle-servitors trundled past, blind to anything beyond the Archimandrite’s guiding signal at the front of the column. ‘Greetings,’ said the pale Blood Angel. His portcullis-faced Mark III helm was under his arm, leaving his face bare." Well, it just mentions the helm, rather than a full set. Link to comment Share on other sites More sharing options...
Supe robot gangster #1 Posted December 18, 2016 Share Posted December 18, 2016 There is no fluff (yet) that states you can't, if anything the closest fluff we have is that maybe a blood Angel in MK III has a jump pack. But as alway with the heresy, go for it! No ones going to chastise you for having MK III assault marines! In fact I made a heap up a few years ago before all this "MK III is to heavy for jump packs" shenanigans! Link to comment Share on other sites More sharing options...
ephrael Posted December 18, 2016 Share Posted December 18, 2016 Argel Tal is mentioned wearing MK III power armor and a jump pack before his ascension TJ the Gal Vorbak as well of several other marines in several books. I would use the MK II twin turbine packs with Mark III, it looks powerful enough to lift and power armor mark easily. Link to comment Share on other sites More sharing options...
Olis Posted December 18, 2016 Share Posted December 18, 2016 There's the small issue of it not being designed for jump pack assault - MkIII was a modification to MkII for tunnel and corridor fighting, increasing armour plating to the front and decreasing it from the rear. It's simply not suited for the job but if you really want to use it, then it'd be petty of others to moan about you doing so. Link to comment Share on other sites More sharing options...
Brother-Chaplain Kage Posted December 18, 2016 Share Posted December 18, 2016 It looks awesome. http://i.imgur.com/FHghrNt.png Link to comment Share on other sites More sharing options...
rendingon1+ Posted December 18, 2016 Share Posted December 18, 2016 There's the small issue of it not being designed for jump pack assault - MkIII was a modification to MkII for tunnel and corridor fighting, increasing armour plating to the front and decreasing it from the rear. It's simply not suited for the job but if you really want to use it, then it'd be petty of others to moan about you doing so. As I understand it there's no source saying that mk3 is "not compatible" with assault jump pack. I think mk3 with older pattern jump packs look ace but also I'd like to keep my marines "fluffy", so if any official text about assault mk3 exists It would be very helpful. Link to comment Share on other sites More sharing options...
foamy248 Posted December 18, 2016 Share Posted December 18, 2016 Nah - it's fine. I think the Ashen Circle wears modified Mk III, and they specialise in jump-pack operations. Perhaps you could slightly modify the jump pack or armour of the assault marine? Fluff-wise, I actually think that wearing Mk III in jump-packs makes a lot of sense - the assault marine is jumping front-on into the foe, but the heavily armoured frontal plates of the Mk III design would protect the vulnerable front of the marine. Of course, its completely up to you - there's nothing rules-wise saying you can't! Link to comment Share on other sites More sharing options...
Zazel Posted December 18, 2016 Share Posted December 18, 2016 Besides MKIII has to be fairly nimble to some extent, mk III despoilers are assault marines without ther packs. If they were that cumbersome why take close quarter loadout? Link to comment Share on other sites More sharing options...
Calas Typhon Posted December 19, 2016 Share Posted December 19, 2016 Besides MKIII has to be fairly nimble to some extent, mk III despoilers are assault marines without ther packs. If they were that cumbersome why take close quarter loadout? Cataphractii was not really that nimble, it still worked for close quarters due to the protection. The only information we have is the fact that it was a heavy, frontal protected, suit of gear designed for where cover was little, void warfare, tunnel assaults and boarding actions. So we don't know *how* heavy it was. However it is relatively safe to say that it was not built for Jump assault or speed, hence people jumping to the conclusions we have. Link to comment Share on other sites More sharing options...
DuskRaider Posted December 19, 2016 Share Posted December 19, 2016 Mk. III Iron Armour is simply Mk. II Crusader Armour with additional armour plating added to the front of the suit, pauldrons, and helm... as Olis said. While I don't know how much heavier it would be compared to Mk. II, I think slapping a Jump Pack to it is in the realm of possibility. It may be a bit slower than Mk. II (and definitely Mk. IV), but it will still get the job done. Link to comment Share on other sites More sharing options...
Vodunius Posted December 20, 2016 Share Posted December 20, 2016 The problem is that MkIII wasn't MkII++W1N!! as some people like to insist, page 8 of the Legions of War booklet in Burning of Prospero reiterates the long-established fluff that it had *reduced* rear armour to compensate for the frontal plating. This means that if the enemy can outflank you you're in danger of getting screwed with your ceramite pants on. Squads so-equipped would want to avoid exactly the kind of swirling melee that results from thundering into the enemies midst on a rocket pack - even if you can overcome the basic physics problem of the unbalanced suit wanting to come down front-first instead of foot-first, or being carried over by momentum even if it lands on its feet. Link to comment Share on other sites More sharing options...
Jamafore Posted December 20, 2016 Share Posted December 20, 2016 The problem is that MkIII wasn't MkII++W1N!! as some people like to insist, page 8 of the Legions of War booklet in Burning of Prospero reiterates the long-established fluff that it had *reduced* rear armour to compensate for the frontal plating. This means that if the enemy can outflank you you're in danger of getting screwed with your ceramite pants on. Squads so-equipped would want to avoid exactly the kind of swirling melee that results from thundering into the enemies midst on a rocket pack - even if you can overcome the basic physics problem of the unbalanced suit wanting to come down front-first instead of foot-first, or being carried over by momentum even if it lands on its feet. But wouldn't the jump pack help counterbalance the front some coming down? That thing can't be light. Link to comment Share on other sites More sharing options...
~Drakzilla~ Posted December 21, 2016 Share Posted December 21, 2016 It's not like melee would be any problem for Mk. III squads, they already have Mk. III Despoilers. Adding jump packs is just the natural progression of that. Would it be the intended use? Probably not. Would it be the most efficient combination? Also probably not, but for a squad that wants that extra front plating and doesn't care about the risks, it'd be a no-brainer. Link to comment Share on other sites More sharing options...
Calas Typhon Posted December 21, 2016 Share Posted December 21, 2016 The problem is that MkIII wasn't MkII++W1N!! as some people like to insist, page 8 of the Legions of War booklet in Burning of Prospero reiterates the long-established fluff that it had *reduced* rear armour to compensate for the frontal plating. This means that if the enemy can outflank you you're in danger of getting screwed with your ceramite pants on. Squads so-equipped would want to avoid exactly the kind of swirling melee that results from thundering into the enemies midst on a rocket pack - even if you can overcome the basic physics problem of the unbalanced suit wanting to come down front-first instead of foot-first, or being carried over by momentum even if it lands on its feet. I think a lot of people mark it as MKII+WIN because 90% of the time this question comes up, its about the Legions where the set is used widely used or would possibly work best. Fully agree though outside of tunnel fighting, zone mortalis, mass charging, breaching walls and fighting in a bunker or on a wall, Its not going to be as great as other sets with the reduced armour. A problem we find with this question is, we don't exactly know how much heavier it actually is than other sets and so can't verify if a jet pack would be usable to an effect. But it must be pretty damn heavy to be used as protection where there is no cover. Link to comment Share on other sites More sharing options...
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