TheAlephNull Posted December 21, 2016 Share Posted December 21, 2016 What is the tactical purpose of banestrike ammo? Vets with Sniper seems advantaegous in every way. Is there some combo with another unit that I am missing that make Head Hunters even remotely playable? I've even asked Forge World what their thinking was..... crickets Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/ Share on other sites More sharing options...
God-Potato of Mankind Posted December 21, 2016 Share Posted December 21, 2016 Banestrike existed before Veterans got reworked. It got powercreeped yo. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4599960 Share on other sites More sharing options...
Unknown Legionnaire Posted December 22, 2016 Share Posted December 22, 2016 Banestrikes are only ever worth it (if at all) on standard issue Legion Terminators armed with Combi Bolters. But ... no one in their right mind would pick those over Lernaeans. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4600095 Share on other sites More sharing options...
TheAlephNull Posted December 22, 2016 Author Share Posted December 22, 2016 Well, it's infuriating. 60 Head Hunters I own. Gorgeous, fluffy models which never see play. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4600154 Share on other sites More sharing options...
Memento Of Prospero Posted December 22, 2016 Share Posted December 22, 2016 Well, it's infuriating. 60 Head Hunters I own. Gorgeous, fluffy models which never see play. Use em as legion vets... Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4600175 Share on other sites More sharing options...
Marshal Loss Posted December 22, 2016 Share Posted December 22, 2016 Or as Seekers. Headhunters are in a weird spot, and need some changes. Hopefully FW will come back around and fix them at some point. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4600234 Share on other sites More sharing options...
TheAlephNull Posted December 22, 2016 Author Share Posted December 22, 2016 I hope so, it just worries me that they went ahead and updated them recently in the new red book and didn't address the issue at all. Simply swapped preffered enemy for percision shots. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4600264 Share on other sites More sharing options...
rendingon1+ Posted December 22, 2016 Share Posted December 22, 2016 Or as Seekers. Headhunters are in a weird spot, and need some changes. Hopefully FW will come back around and fix them at some point. Is it true that FW is going to update some specific units/charcaters? I vaguely remember someone saying that on this forum. I also recall someone quoting Alan Blight saying that AL players fail to realize how headhunters are good (or will be). Still hurts. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4600271 Share on other sites More sharing options...
Unknown Legionnaire Posted December 22, 2016 Share Posted December 22, 2016 Headhunters would be nice if they had 2 attacks on their profile, or had 2 power daggers per Headhunter. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4600413 Share on other sites More sharing options...
ddarz Posted December 22, 2016 Share Posted December 22, 2016 Aye I've seen that quote too... :/ Thing is Alan Blight used to play Alpha Legion, but seems to have switched to mechanicum. Maybe there is a hint there? ;) Headhunters have a strange history: First they had a type (confirmed by LG) that they could only take combi-bolters and not combi-weapons. This made their inbuilt BS5 and PE kinda pointless. Then some genius decided to models them that way, in an upgrade pack - Instead of a full model. (I cant actually think of a legion special that has had just an upgrade pack since the headhunters.) Then in the new red book they got gimped with the removal of PE. But gained combi weapons. Which means no one in their right might would ever run them with those new bolter models. Also they now need Alpharius on the table to actually work (tbh Alpha Legion almost always needs him). Meanwhile, the real issue they have, which is their schizophrenic ruleset remains. Do they shoot? Do they charge? They can't do either very well and they cost a boatload. Oh and their RoW is a joke. Vehicles autopass Leadership checks, so the special rules of the rite simpoly dont apply. So yeah, just use the all-mighty vets, or the updated seekers. Or steal some mor deythan, who have also lost their lustre a bit Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4600414 Share on other sites More sharing options...
rendingon1+ Posted December 22, 2016 Share Posted December 22, 2016 Funny thing is that 10 sniper vets with venom spheres and master of signals for BS5 are still cheaper than 10 headhunters. By 20 points but still. Headhunters would be nice if they were super seekers Just like in fluff. They should be HQ/characters hunters from afar, now they struggle to kill powered armoured chaff at extremely close range. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4600431 Share on other sites More sharing options...
Marshal Loss Posted December 22, 2016 Share Posted December 22, 2016 Or as Seekers. Headhunters are in a weird spot, and need some changes. Hopefully FW will come back around and fix them at some point. Is it true that FW is going to update some specific units/charcaters? I vaguely remember someone saying that on this forum. I also recall someone quoting Alan Blight saying that AL players fail to realize how headhunters are good (or will be). Still hurts. Someone did say somewhere (might have been Penddraig from Heresy30k, as he tends to be the best source for these kinds of things) that after the release of the army list FW were looking at eventually FAQ'ing the Legions book, to give the special units roles of their own as Veterans being so good now kind of kill off many of them. Some are just atrocious, just look at Ravagers, Headhunters etc - they badly need changes. As for AB, yeah I did see that being posted somewhere. But somebody even said that they were never meant to have combi-weapons, and then they immediately got combi-weapons in the next red book, so who knows. :P I have faith in Lord Bligh. They'll get good eventually - the wait for my beloved Justaerin was worth it. Fingers crossed for a 2017 FAQ. A comprehensive one. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4601022 Share on other sites More sharing options...
Nusquam Posted December 23, 2016 Share Posted December 23, 2016 They got hit with some really wierd rules. Personally I think vets 2.0 was a mistake. To get cheaper and better to that extent is insane. By extention that hit HH bad. They have a lot of kit and rules inflating their price for poor returns. I wouldn't mind if an AL opponent had some reasonable homebrew fix dor them. As-is its pretty sad to see them. Maybe like precision shots on a 5+, reroll successful LoS or a minus to them. Banestrike AP3 on a 5+. A discount to the 135 range to be like mor deythan and seekers when naked, with room for upgrades. Maybe make their kit upgrades to keep the base cost down. Maybe even relentless. Something to pull such a cool fluffy unit from the depth of crunch mediocrity Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4601060 Share on other sites More sharing options...
Ishagu Posted December 23, 2016 Share Posted December 23, 2016 Yeah, the new red book made Vets better but to be honest they aren't too good, other units simply need to catch up. Use the models as veterans in the meantime :-) Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4601435 Share on other sites More sharing options...
Memento Of Prospero Posted December 23, 2016 Share Posted December 23, 2016 Yeah, the new red book made Vets better but to be honest they aren't too good, other units simply need to catch up. That makes no sense... Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4601766 Share on other sites More sharing options...
Withershadow Posted December 23, 2016 Share Posted December 23, 2016 They should let tactical and breacher squads take them as is. Or make it better. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4601777 Share on other sites More sharing options...
Withershadow Posted December 23, 2016 Share Posted December 23, 2016 I hope so, it just worries me that they went ahead and updated them recently in the new red book and didn't address the issue at all. Simply swapped preffered enemy for percision shots.Actually they were given precision shot and implacable advance by the FAQ, and then lost the latter in the update. So they were actually nerfed, right when I started building a cheapish squad with HB to go with Exodus to give him PE and put out some anti infantry fire. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4601780 Share on other sites More sharing options...
Aramis K Posted December 26, 2016 Share Posted December 26, 2016 Banestrike combi bolters should become Assault 2 rending. Let them shoot and charge in with the spheres and daggers, and let the precision shots threaten artificer armour. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4603315 Share on other sites More sharing options...
TheAlephNull Posted December 31, 2016 Author Share Posted December 31, 2016 Anyone think that Omegon will get a seperate model? Or, that there is some HQ coming that buffs them in a way that makes them useful? Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4607938 Share on other sites More sharing options...
Marshal Loss Posted January 1, 2017 Share Posted January 1, 2017 0% chance Omegon gets a separate model, and probably a 0% chance he gets his own rules too. No idea re: the HQ though. Maybe they could change Autilon Skorr slightly (in Book 6 he leads a Headhunter Leviathal force behind enemy lines) to have some HH specific buffs, or maybe they could just change the HH Leviathal Rite of War completely to make it useful. :P Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4608221 Share on other sites More sharing options...
BrainCandy Posted February 5, 2017 Share Posted February 5, 2017 The only feasible use I can see for Banestrike ammo I can see is on Vets with Machine Killers or Weaponmasters. It would let you retain some of the ranged antipersonnel ability of the Marksmen vets while being filling another role. For example, a Machine Killer vet squad is capable of killing up to AV12 with their bolters/heavy bolters from 24-36 inches away. You can kill a Rhino, then Banestrike the Marines that were inside it next turn. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4646528 Share on other sites More sharing options...
IronDrake28 Posted February 6, 2017 Share Posted February 6, 2017 In my experience Marksmen Vets take out vehicles better than Machine Killer Vets (When using bolt weapons). Even if Rending is statistically worse than Tank Hunters I'd rather save the 25pts from Banestrike rounds. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4647097 Share on other sites More sharing options...
Slips Posted February 6, 2017 Share Posted February 6, 2017 But Sniper =/= Rending... Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4647113 Share on other sites More sharing options...
IronDrake28 Posted February 6, 2017 Share Posted February 6, 2017 But Sniper =/= Rending... You know what I mean :p Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4647179 Share on other sites More sharing options...
BrainCandy Posted February 7, 2017 Share Posted February 7, 2017 But Sniper =/= Rending... You know what I mean I don't. I am still learning HH, is there actually a way to get rending on vets? Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/#findComment-4648320 Share on other sites More sharing options...
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