Caillum Posted February 7, 2017 Share Posted February 7, 2017 Sniper used to be Rending on a 6 To Wound. Now, it's just AP2 on a 6 To Wound, so no bonus D3 against Vehicles. If your weapon isn't high enough strength, Sniper doesn't help any more. Marksmen Vets will struggle to deal with armour unless they have special weapons or melta bombs. Veterans cannot get Rending, no. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/page/2/#findComment-4648335 Share on other sites More sharing options...
IronDrake28 Posted February 7, 2017 Share Posted February 7, 2017 Yeah, ignore me. Getting my rules mixed up. :( Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/page/2/#findComment-4648635 Share on other sites More sharing options...
TheAlephNull Posted February 9, 2017 Author Share Posted February 9, 2017 What infuriates me even more is that assault bolters with rending exist in the game already. I would love to hear a FW rep justify how Banestrike is not awful in the current meta. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/page/2/#findComment-4651018 Share on other sites More sharing options...
Cornelias Posted March 19, 2017 Share Posted March 19, 2017 An interesting idea on how to fix them, let them change mutable tactics each turn but they can only use any one tactic once in the game. I could live with the weird load out and high points cost then. This would also be entirely fluffy for them and I reckon redeem them for alpha players everywhere. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/page/2/#findComment-4689288 Share on other sites More sharing options...
Aramis K Posted March 20, 2017 Share Posted March 20, 2017 An interesting idea on how to fix them, let them change mutable tactics each turn but they can only use any one tactic once in the game. I could live with the weird load out and high points cost then. This would also be entirely fluffy for them and I reckon redeem them for alpha players everywhere. I like this idea a lot, similar to the Ultras doctrines, representatives how they're adaptable and makes them a step above Vets. But, not all the rules can be used after set up. You're left with choice of: counter attack - great in right situation with their specialist daggers tank hunters - they don't really have the weapons to make use of this move though cover - sometimes useful adamantium will - very occasionally useful Perhaps letting them switch between Vet tactics, or a set of their own doctrines. I'd think choice between something like move through cover, stubborn, defensive grenades, re-roll 1s in assault and shrouded. And I'd still give them assault 2 rending banestrike and some form of bonus against a chosen target. Bit wishlisty but the gap between fluff and table is so huge for these guys. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/page/2/#findComment-4689743 Share on other sites More sharing options...
TheAlephNull Posted March 20, 2017 Author Share Posted March 20, 2017 An interesting idea on how to fix them, let them change mutable tactics each turn but they can only use any one tactic once in the game. I could live with the weird load out and high points cost then. This would also be entirely fluffy for them and I reckon redeem them for alpha players everywhere. I like this idea a lot, similar to the Ultras doctrines, representatives how they're adaptable and makes them a step above Vets. But, not all the rules can be used after set up. You're left with choice of: counter attack - great in right situation with their specialist daggers tank hunters - they don't really have the weapons to make use of this move though cover - sometimes useful adamantium will - very occasionally useful Perhaps letting them switch between Vet tactics, or a set of their own doctrines. I'd think choice between something like move through cover, stubborn, defensive grenades, re-roll 1s in assault and shrouded. And I'd still give them assault 2 rending banestrike and some form of bonus against a chosen target. Bit wishlisty but the gap between fluff and table is so huge for these guys. I think these are all great ideas, but does anyone think Forge World will listen? I have not heard anything indicating that they even acknowledge that there is a problem with Head Hunters. Anyone over in the UK had a chance to bring these issues up with the dev. team? Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/page/2/#findComment-4690040 Share on other sites More sharing options...
Withershadow Posted March 21, 2017 Share Posted March 21, 2017 This is hearsay, but apparently Bligh said there is something we are missing with Headhunters and Leviathal. They don't know. They said Breachers are fine too. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/page/2/#findComment-4691274 Share on other sites More sharing options...
Purge the Daemon Posted March 21, 2017 Share Posted March 21, 2017 This is hearsay, but apparently Bligh said there is something we are missing with Headhunters and Leviathal. They don't know. They said Breachers are fine too. Uhm what could we be missing. Is the intention vehicles can't fire as they can't take a leadership check? Because otherwise other than having cool models why would you want to give away more victory points. Have no vehicles deployed at all. For the humongous benefit of a better chance at going first except alpha Legion already get that from their primarch and the other right. Link to comment https://bolterandchainsword.com/topic/329003-head-hunters-and-banestrike-what-is-forge-world-thinking/page/2/#findComment-4691315 Share on other sites More sharing options...
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