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[3000] WE Berserker Pods


em_en_oh_pee

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HQ:

Khârn

Gorechild

[190]

 

Gahlan Surlak

[110]

 

Elites:

Apothecarion Detachment

Artificer Armor

[55]

 

Contempor-Cortus

2x Graviton Gun, Chainfist

Dreadnought Drop Pod

[275]

 

Contempor-Cortus

2x Graviton Gun, Chainfist

Dreadnought Drop Pod

[275]

 

(5) Red Butchers

2x Lightning Claws, Chainfist, 2x Power Axes

[295]

 

Troops:

(18) Tactical Squad (Khârn, Apothecary)

Chainaxes, Vexilla, Power Fist & Artificer Armor, Combi-Melta

[250]

 

(19) Tactical Squad (Surlak)

Chainaxes, Vexilla, Power Fist & Artificer Armor, Combi-Melta

[260]

 

(10) Tactical Squad

Chainaxes, Vexilla, Power Fist & Artificer Armor

[160]

 

Fast Attack:

Anvillus Pattern Dreadclaw (Butchers)

[115]

 

Anvillus Pattern Dreadclaw (Tac Squad)

[115]

 

Heavy:

Leviathan Dreadnought

Armored Ceramite, Phosphex Discharger, CML, Drill

Dreadnought Drop Pod

[430]

 

Kharybdis Assault Claw (Khârn's Squad)

[235]

 

Kharybdis Assault Claw (Gahlen's Squad)

[235]

[3000]

 

I am desperately trying to find an alternative to the armor lists I gravitate to. The main weakness, I think, is anti-air. It is reliant on the Kharybdis tossing 10 S6 shots at the enemy flyers, but ... this requires them to survive the drop turn and beyond. Not always going to happen, I am sure. 

The twin Grav Cortus seem like a good catch-all unit. They can shoot up armor and troops and charge in when able, throwing a Chainfist at armor. The Leviathan does what it does, going after big armor units that have no Ceramite or other priority targets that wouldn't appreciate a trio of Melta shots to the face. Phosphex because duh and the Drill for more anti-tank punch. Butchers are meant to just jump into combat asap with enemy infantry, as are the big Tac squads. The small one can drop onto a backfield objective, if need be, or come in behind a bigger squad to hold on as they roll up the field. 

So, with that basic layout - pick it apart. What will undo this list! Give me any and all scenarios, so I can know what needs tweaking or what to look out for! 

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@K3nn3rs, I initially thought the same thing, but he needs 3 Troops for "Berserker Assault".

 

@em_en_oh_pee, I assume Gahlan's squad will be Augmented Inductii? S6 all the way! Also, you have swapped the Tactical's bolters for chainaxes (wise choice) and then swapped the Sergeants' bolter for power fists AND combi-meltas. You can't swap their bolter twice.

 

I also recommend going for a power fist & chainfist on the Devoured. Gives him an extra attack for only 5 points.

@K3nn3rs, I initially thought the same thing, but he needs 3 Troops for "Berserker Assault".

@em_en_oh_pee, I assume Gahlan's squad will be Augmented Inductii? S6 all the way! Also, you have swapped the Tactical's bolters for chainaxes (wise choice) and then swapped the Sergeants' bolter for power fists AND combi-meltas. You can't swap their bolter twice.

I also recommend going for a power fist & chainfist on the Devoured. Gives him an extra attack for only 5 points.

Since they get the chainaxes for free if they can take a chainsword, I have all the options and can swap accordingly. And I need to find points for that Power Fist! Excellent point I hadn't even noticed. That extra Chainfist attack can make a big difference. Probably will just drop the Combi weapons and maybe push around some other upgrades.

A dreadclaw for a normal tac squad seems like a waste. Perhaps turn then into a TSS with flamers/ volkite chargers and chain chain axes - this way they can put out some decent fire power before charging.

Or turn them into vets?

I agree, the Dreadclaw is a waste. sad.png Wish they could take a standard Pod. I do love the idea of going for a TSS! Sadly, the +1 Comp Troops means I am kinda stuck.

Can you guys see any particular issues the list will have? Obvious weaknesses to Interceptor. I will need to be really careful about Augury Scanners, for sure.

I'd drop the vexilla on the 10 man, if you are having to roll leadership checks the squad is pretty much done for anyway with only 10 men to start with.

 

Are you making one of the large squads inducti as I think you defo should?

 

I'd probably put Khârn and surlak in the same squad too, make the other inducti and chuck the Apoth in with them.

 

If you want to find points, I tend to find 15 man tac squads are plenty. With 20' it's hard to get them all in. Plus when the special k goes boom, trying to fit 20 dudes in the footprint will be impossible.

 

The big challenge with this is list is timing. Do you bring down the dreads to crack the armour first and leave the CC in reserve only for them not to come in until turn 4? Do you do the CC first so you can jink save with their pods? Or a bit of each and then never really excell at one area? A lot will obviously depend on opponents and dice rolls but I myself have always wanted to do an all orbit list. I prefer having a bit of both though so regularly run Spartans with a special k, anvilus and dread pod

 

As a side note, butchers can take anvilus as dedicated

Per the latest books, only Legion Termies can take a Dreadclaw now. Sadly.

 

And I want this list to work, but it really winds up being too much of an investment in points for transports that don't bring enough to the table. Tanks just do more, generally. :/

Do you have the latest red books? Note that the Anvillus Dreadclaw has no rules for giving them to any unit in its own entry. Nor does the Terminator entry specify specialty ones, just basics. Looks like they removed the tidbit from the rules entirely, so I would love to give you a citation, but they took it out, so... yea.

I do and whilst away from home and only have access to my Digital copy, page 30 lists Terminator Squads as having access to a Typo'd version - the deathclaw - which no one would honestly believe is different to the Dreadclaw found within the Fast Attack section.

 

Too, the units page never lists which units can take it as a dedicated transport, that bit is found on the unit that can actually take it as one's page. Otherwise, following that logic, no units would be able to take a rhino as a transport since its entry on page 45 also doesnt tell you what units can take one.

They aren't Legion Terminators, they are Red Butchers. Dreadclaws are not an option for them and while it doesn't impact my list, it is good to know the rules as they stand right now. Since the Red Books, the option was removed from Legion-specific Termintors.
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