Charlo Posted December 28, 2016 Share Posted December 28, 2016 So for an absurd amount of points you can make some very silly units in the new book using the Warband Formation... One such unit is: 12 Acolytes with Storm Bolters and Power Armour 6 Jokero Coteaz 6 Jokero mean you pick two buffs from the table as you auto roll a 6+ Rending Storm Bolters that can be Prescience'd that automatically fire at anything that arrives within 12". Plus. Lascannons. Second buff could be extra range (36"!) for lulz or making those acolyte have 2+ armour. This unit cots like 5-600 points though.... ============== You can even make your acolytes into Terminators with 2+/5++, sure they'll only have laspistols and chainswords - but it's kinda fun! Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/ Share on other sites More sharing options...
Brother Sefiel Posted December 28, 2016 Share Posted December 28, 2016 Greetings So for an absurd amount of points you can make some very silly units in the new book using the Warband Formation... One such unit is: 12 Acolytes with Storm Bolters and Power Armour 6 Jokero Coteaz 6 Jokero mean you pick two buffs from the table as you auto roll a 6+ Rending Storm Bolters that can be Prescience'd that automatically fire at anything that arrives within 12". Plus. Lascannons. Second buff could be extra range (36"!) for lulz or making those acolyte have 2+ armour. This unit cots like 5-600 points though.... ============== You can even make your acolytes into Terminators with 2+/5++, sure they'll only have laspistols and chainswords - but it's kinda fun! Way ahead of you. I like the rending heavy flamers when you're charged the most, personally. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4605503 Share on other sites More sharing options...
Charlo Posted December 28, 2016 Author Share Posted December 28, 2016 Yeah, that is fully hilarious...! Rending Lascannons are redundant, but fun :P I guess you can Pen Warlord Titans at least! Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4605556 Share on other sites More sharing options...
Epimetheus13 Posted December 29, 2016 Share Posted December 29, 2016 What's absurd is that the combo doesn't even cost that many points: 12 acolytes w power armour, storm bolters: 144 6 jokies: 210 Coteaz: 100 Total: 454 pts. That's great value for money, if you ask me. This book is so out of whack. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4605709 Share on other sites More sharing options...
Charlo Posted December 29, 2016 Author Share Posted December 29, 2016 Add a priest and suddenly you can start re-rolling saves...! Lawdy. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4605983 Share on other sites More sharing options...
robofish7591 Posted December 29, 2016 Share Posted December 29, 2016 Plus with a couple other cheap inquisitors you could generate some warlord traits and possibly infiltrate the unit too. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4606269 Share on other sites More sharing options...
Frater Cornelius Posted January 10, 2017 Share Posted January 10, 2017 That can actually be extremely good. Not sure if I prefer the range bonus or 2+ Armour. Not sure if the Invul is all that needed, considering you can camp cover for a similar bonus (unless you take Stern from GK for Sanctuary). You can also take an Astropath, who can roll on Telepathy and potentially get Shrouded, making the cover even better. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4619179 Share on other sites More sharing options...
robofish7591 Posted January 10, 2017 Share Posted January 10, 2017 Unless you are playing against grav spam, I think I would prefer the 2+ save. Since these guys are only T3 I want them to be able to make their saves when they need to. The best part is that you get to choose at the beginning of the game, so pick whichever ones seem to be the most beneficial for that game! Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4619220 Share on other sites More sharing options...
Frater Cornelius Posted January 10, 2017 Share Posted January 10, 2017 But can all Acolytes take a Stormbolter? I thought only 3 Special Weapons per unit and a Stormbolter counts as one. Again, I have the old book in mind. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4619226 Share on other sites More sharing options...
robofish7591 Posted January 10, 2017 Share Posted January 10, 2017 Storm bolters should just be regular weapons, the special weapons are meltas, plasmas, flamers, and storm shields. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4619232 Share on other sites More sharing options...
angrom Posted January 10, 2017 Share Posted January 10, 2017 ANY acolyte can replace a weapon with storm bolter or bolter so all of them can get one and yes then 3 max can get plasma/flamer/melta. IMO as far as I love putting storm bolter spam in my acolyte units I think it is not necessary with this unit configuration because the jokaero will most likely be used for tank/monstruous creature hunt so the storm bolters will be a bit out of subject for that. The best option I think is taking power armour and bolter on acolytes to keep them cheap also add 3 melta gun, then 5 to 6 jokaero depending if you want to take the risk of a 2+ roll give them 2+ armour save and +12" range and here you go you have a unit that can melt anything from tank to monstruous creature with 36" range on multi melta (so melt at 18") and regular melta gun with 24" range. If termis or dread decide to deep strike any closer than 12" they will regret that move This is a shame that we can't take servitors in the unit anymore, would have been fun to add 3 more multi melta for 10pts each This unit including coteaz and a psyker cost 465 pts in comparison sisters for the same cost can field 3 immolators within each 5 sisters with 1 multi melta and 1 melta for top shooting it is 3 twin link multi melta 3 normal multi melta and 3 melta. Overall the same amount of shooting but with less range and no deepstrike surprise The question is to know what is better between reliable shooting and tank protection or 2+ save unit and long range melta Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4619267 Share on other sites More sharing options...
Frater Cornelius Posted January 10, 2017 Share Posted January 10, 2017 Well, 36" Stormbolters with Rending and re-rolls to hit can do some damage to Monstrous Creatures. It would average at about 3 Rending wounds and 3 to 3.75 wounds from the LC depending on toughness, if we take re-rolls to hit into account. Nothing special when compared to Grav Cannons but it could be hilarious in some instance, which is what it should be able. You are not playing Inquisition to win tournaments, after all :P Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4619295 Share on other sites More sharing options...
KGatch113 Posted January 16, 2017 Share Posted January 16, 2017 Just a quick Jokaero question.... You fire lascannons in your shooting phase. Next turn he assaults you. Do the monkeys overwatch with lascannons or can you choose heavy flamers.... Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4624631 Share on other sites More sharing options...
Plasmablasts Posted January 16, 2017 Share Posted January 16, 2017 Just a quick Jokaero question.... You fire lascannons in your shooting phase. Next turn he assaults you. Do the monkeys overwatch with lascannons or can you choose heavy flamers.... The rule just states that they choose which weapon to fire it as when they shoot, with no reference to phase or turn. The only restriction given is that all Jokaeros in the unit must choose the same. So, yes, I believe you can fire your lascannons (or multimeltas) then overwatch with your heavy flamers. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4625266 Share on other sites More sharing options...
Montford Posted January 18, 2017 Share Posted January 18, 2017 Would the Jokaero abilities also affect the weapons on the Unit's transport (a Chimera, for example)? Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4626690 Share on other sites More sharing options...
ThomasEll Posted January 18, 2017 Share Posted January 18, 2017 I wouldn't think so, since the transport isn't part of the unit Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4626826 Share on other sites More sharing options...
micahwc Posted February 10, 2017 Share Posted February 10, 2017 I think I would drop a few acolytes to add some crusaders as extra invulnerable saves is nice to have Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4652140 Share on other sites More sharing options...
Plasmablasts Posted February 10, 2017 Share Posted February 10, 2017 Rending multi-meltas -assuming the rending buff works on both the AP dice you roll, you could get an armour penetration result of 26. Pointless overkill, but gives one a nice warm feeling... Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4652155 Share on other sites More sharing options...
Beams Posted February 10, 2017 Share Posted February 10, 2017 Rending does drop the AP to 2 (I think?) So it might make exploding tanks harder instead of easier. I think it depends on the wording of rending... Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4652540 Share on other sites More sharing options...
CaptainHelion Posted February 11, 2017 Share Posted February 11, 2017 You don't get the AP2 on Armour Penetration, just rolls To Wound. And I believe it's just a flat extra d3, not an extra d3 per dice. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4653202 Share on other sites More sharing options...
micahwc Posted February 13, 2017 Share Posted February 13, 2017 I'd like some clarification as I haven't played the game in a long time despite collecting and painting armies. You can make a detachment consisting of 1 inquisitor, the required 3 acolytes, and 6 Jokaero all as one unit. And if you wanted to you could then take another identical detachment, and another, and another, etc. Eventually having an army that consists mostly of space monkeys with las cannons? For sake of argument, the inquisitors could be bare bones to save on points, and the acolytes could all have storm shields as their special weapon for the invulnerable saves. Ordo Xenos Inquisitor ,3 acolytes with storm shields, 6x Jokaero space monkeys of death for 292 points Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4655021 Share on other sites More sharing options...
Master Antaeus Posted February 13, 2017 Share Posted February 13, 2017 Why not get AP3 heavy flamers and park them next to a promethium pipeline to create an interdiction zone that screams 'go away'? Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4655060 Share on other sites More sharing options...
micahwc Posted February 16, 2017 Share Posted February 16, 2017 Ordo Hereticus inquisitor with Psyocculum 3 acolytes with flamers 20 sisters of battle, 1 flamer and 1 heavy flamer, 6 jokaero as many crusaders as you want for better invulnerable saves. Choose rending and range. You have 6 lascanons/multimelta, 20 bolters that are 36" range rending, everything fires at psykers with BS 10, and you have 11 rending flamers in the squad when you get charged. Burn the witch. Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4658139 Share on other sites More sharing options...
dogfender Posted February 16, 2017 Share Posted February 16, 2017 Is the standard for acolytes still naked + storm bolters? Is carapace or PA even worth putting on them? Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4658274 Share on other sites More sharing options...
Plasmablasts Posted February 17, 2017 Share Posted February 17, 2017 Micahwc: It's not clear that Chamber Militant units are merged with the Acolyte unit in the IHW formation. All the units which have to be merged are marked with a superscript 1; the Inquisitor and the Chamber Militant units aren't marked that way. Dogfender: Carapace armour might be worth it if you're likely to be picking firefights with bolter-wielding opponents (halve the casualties). Link to comment https://bolterandchainsword.com/topic/329236-jokero-fun/#findComment-4658632 Share on other sites More sharing options...
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