Withershadow Posted January 4, 2017 Share Posted January 4, 2017 I'm wondering how people resolve Chain Fire? Do you roll both pistols simultaneously and re-roll both dice until they miss, and if any overheat triggers you stop rolling for both pistols? Or is each pistol resolved individually until it misses and then you roll the other? What if you have mixed pistols, like a volkite and a plasma pistol, do you still roll simultaneously again and an overheat stops the volkite too? Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/ Share on other sites More sharing options...
Caillum Posted January 4, 2017 Share Posted January 4, 2017 The rules wording is pretty clear. Roll to hit with each weapon until it misses. You can, if you want, declare a Chain Fire attack with only 1 pistol. It just so happens that Gunslinger allows you to fire both, giving you a backup pistol in case you miss before netting your max 12 hits. You can technically get all 12 hits with 1 pistol. Chain Fire Overheat is only applicable to the weapon that has Gets Hot. Plasma pistols are definitely not worth it any more. Volkite serpentas are the bomb, as you can potentially get 24 wounds with them! CHOOM 4 LYF! Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4611152 Share on other sites More sharing options...
Memento Of Prospero Posted January 4, 2017 Share Posted January 4, 2017 The rules wording is pretty clear. Roll to hit with each weapon until it misses. You can, if you want, declare a Chain Fire attack with only 1 pistol. It just so happens that Gunslinger allows you to fire both, giving you a backup pistol in case you miss before netting your max 12 hits. You can technically get all 12 hits with 1 pistol. Chain Fire Overheat is only applicable to the weapon that has Gets Hot. Plasma pistols are definitely not worth it any more. Volkite serpentas are the bomb, as you can potentially get 24 wounds with them! CHOOM 4 LYF! Quite the contrary. With the new cap, plasma is the way to go - Longer threat range than the serpenta, better AP and Strength. Unless of course you are firing at those soft 40k peasant units with their girly armour. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4611207 Share on other sites More sharing options...
Marshal Loss Posted January 4, 2017 Share Posted January 4, 2017 The rules wording is pretty clear. Roll to hit with each weapon until it misses. You can, if you want, declare a Chain Fire attack with only 1 pistol. It just so happens that Gunslinger allows you to fire both, giving you a backup pistol in case you miss before netting your max 12 hits. You can technically get all 12 hits with 1 pistol. Chain Fire Overheat is only applicable to the weapon that has Gets Hot. Plasma pistols are definitely not worth it any more. Volkite serpentas are the bomb, as you can potentially get 24 wounds with them! CHOOM 4 LYF! Quite the contrary. With the new cap, plasma is the way to go - Longer threat range than the serpenta, better AP and Strength. Unless of course you are firing at those soft 40k peasant units with their girly armour. And a far higher chance of the chain fire ending early. Chain Fire Overheat!: If one or more weapons with the Gets Hot special rule is used to make a Chain Fire attack, the extra stress on the weapon can prove perilous. When used for a Chain Fire attack, such weapons overheat on rolls of a 1 or 2, inflicting a wound on the firing model. Should any overheat occur, the Chain Fire attack immediately ends without further re-rolls for hits. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4611219 Share on other sites More sharing options...
Caillum Posted January 4, 2017 Share Posted January 4, 2017 And a far higher chance of the chain fire ending early. Chain Fire Overheat!: If one or more weapons with the Gets Hot special rule is used to make a Chain Fire attack, the extra stress on the weapon can prove perilous. When used for a Chain Fire attack, such weapons overheat on rolls of a 1 or 2, inflicting a wound on the firing model. Should any overheat occur, the Chain Fire attack immediately ends without further re-rolls for hits. Exactly. Plasma's been off-limits for a while now, unless you roll a lot of 3's! Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4611238 Share on other sites More sharing options...
Lord Blackwood Posted January 4, 2017 Share Posted January 4, 2017 what yall dont understand is that Wolf Pack is goin in. I MEAN HES ALWAYS goin in. He just rolls 3s bro , all day D: Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4611242 Share on other sites More sharing options...
Charlo Posted January 4, 2017 Share Posted January 4, 2017 Or you run Inferno Pistols on BA Moritats.... Sure you're limited to a 6" kill zone, but if you get in that zone.... I'll take ~12 S8 AP1 Hits any day, that have Melta if within 3" - pew pew. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4611605 Share on other sites More sharing options...
IronDrake28 Posted January 4, 2017 Share Posted January 4, 2017 My AL moritat uses the relic pistol, the Drakaina, to hilarious effect on occasion. Tad expensive but fun. :) Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4612002 Share on other sites More sharing options...
Withershadow Posted January 5, 2017 Author Share Posted January 5, 2017 Relics not really an option but that sounds fun. With Alpharius plasma doesn't sound so horrible, still a 23% chance to overheat with each shot, but better than anyone else. The inferno moritat sounds fun too. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4612428 Share on other sites More sharing options...
IronDrake28 Posted January 5, 2017 Share Posted January 5, 2017 Alphy wouldn't affect a Moritat, due to the Lone Killer rule though, right? Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4612465 Share on other sites More sharing options...
Caillum Posted January 5, 2017 Share Posted January 5, 2017 Nope, not even Alpharius gets to spread his love to Moritats. "They may not benefit from any Blessing type psychic powers, or from Leadership bonuses, Leadership re-rolls or other beneficial special rules provided by other friendly models or army-wide effects which are the result of a Rite of War." BA Inferno Moritat is doable, but 6" range is even harder to work with than a volkite serpentas 10". Jump pack is about the only way you'll get close enough. I love them to bits, and will buy the model the moment it drops, but they're not amazing. I think the 12-hit cap is a good balancing factor, but until they can sit in a repriced unit of Destroyers, they won't win any games. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4612539 Share on other sites More sharing options...
Withershadow Posted January 5, 2017 Author Share Posted January 5, 2017 Ah yes, that would be nice. 25 point discount to moritats, -50 points to jump pack price for destroyers. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4613069 Share on other sites More sharing options...
Galron Posted January 10, 2017 Share Posted January 10, 2017 Did they change the consul equipment list to allow them relic pistols? I haven't noticed that change. In the first book only praetors had them available. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4618534 Share on other sites More sharing options...
Slips Posted January 10, 2017 Share Posted January 10, 2017 Relicsa werent in the 1st book...they were added in book 4 and could be taken by any non-unique IC Unless you mean Archeotech pistols which is a no. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4618782 Share on other sites More sharing options...
Galron Posted January 10, 2017 Share Posted January 10, 2017 Yeah I was thinking the archeotech pistol, nm. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4618805 Share on other sites More sharing options...
Nusquam Posted January 10, 2017 Share Posted January 10, 2017 The BRB tells us to resolve different weapons entirely before using a second. Even when using gunslinger you fully resolve each one separately if they're different. All Chain Fire does is add the chance of producing more shots, adding more rolls/time to the resolution of the attack. That was the pre 12-cap nerf trick; Serpenta and Plasma, fully resolve the serpenta to get a lot of hits in then top it off with as many plasma as you could. Now that there's a 12 shot cap, its a bad idea because you many use up all your shots on one pistol. Really there are only 3 usable Moritats in the game: BA Inferno pistols, Kaedes Nex, and the Relic Pistol AL one. Each have their own drawbacks. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4619112 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 10, 2017 Share Posted January 10, 2017 What are the drawbacks to BA Moritat - range ? Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4619146 Share on other sites More sharing options...
Nusquam Posted January 10, 2017 Share Posted January 10, 2017 Yes, but Emperor help whats in it. Link to comment https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/#findComment-4619255 Share on other sites More sharing options...
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