Jump to content

Moritat Chain Fire resolution


Withershadow

Recommended Posts

I'm wondering how people resolve Chain Fire? Do you roll both pistols simultaneously and re-roll both dice until they miss, and if any overheat triggers you stop rolling for both pistols? Or is each pistol resolved individually until it misses and then you roll the other?

 

What if you have mixed pistols, like a volkite and a plasma pistol, do you still roll simultaneously again and an overheat stops the volkite too?

Link to comment
https://bolterandchainsword.com/topic/329463-moritat-chain-fire-resolution/
Share on other sites

The rules wording is pretty clear. Roll to hit with each weapon until it misses. You can, if you want, declare a Chain Fire attack with only 1 pistol. It just so happens that Gunslinger allows you to fire both, giving you a backup pistol in case you miss before netting your max 12 hits. You can technically get all 12 hits with 1 pistol.

 

Chain Fire Overheat is only applicable to the weapon that has Gets Hot. Plasma pistols are definitely not worth it any more. Volkite serpentas are the bomb, as you can potentially get 24 wounds with them! CHOOM 4 LYF!

The rules wording is pretty clear. Roll to hit with each weapon until it misses. You can, if you want, declare a Chain Fire attack with only 1 pistol. It just so happens that Gunslinger allows you to fire both, giving you a backup pistol in case you miss before netting your max 12 hits. You can technically get all 12 hits with 1 pistol.

 

Chain Fire Overheat is only applicable to the weapon that has Gets Hot. Plasma pistols are definitely not worth it any more. Volkite serpentas are the bomb, as you can potentially get 24 wounds with them! CHOOM 4 LYF!

 

Quite the contrary. With the new cap, plasma is the way to go - Longer threat range than the serpenta, better AP and Strength. Unless  of course you are firing at those soft 40k peasant units with their girly armour.

 

The rules wording is pretty clear. Roll to hit with each weapon until it misses. You can, if you want, declare a Chain Fire attack with only 1 pistol. It just so happens that Gunslinger allows you to fire both, giving you a backup pistol in case you miss before netting your max 12 hits. You can technically get all 12 hits with 1 pistol.

 

Chain Fire Overheat is only applicable to the weapon that has Gets Hot. Plasma pistols are definitely not worth it any more. Volkite serpentas are the bomb, as you can potentially get 24 wounds with them! CHOOM 4 LYF!

 

Quite the contrary. With the new cap, plasma is the way to go - Longer threat range than the serpenta, better AP and Strength. Unless  of course you are firing at those soft 40k peasant units with their girly armour.

 

 

And a far higher chance of the chain fire ending early.

 

 

Chain Fire Overheat!:
If one or more weapons with the Gets Hot special rule is used to make a Chain Fire attack, the extra stress on the weapon
can prove perilous. When used for a Chain Fire attack, such weapons overheat on rolls of a 1 or 2, inflicting a wound on the firing model. Should
any overheat occur, the Chain Fire attack immediately ends without further re-rolls for hits.

 

And a far higher chance of the chain fire ending early.

 

Chain Fire Overheat!:

If one or more weapons with the Gets Hot special rule is used to make a Chain Fire attack, the extra stress on the weapon

can prove perilous. When used for a Chain Fire attack, such weapons overheat on rolls of a 1 or 2, inflicting a wound on the firing model. Should

any overheat occur, the Chain Fire attack immediately ends without further re-rolls for hits.

Exactly. Plasma's been off-limits for a while now, unless you roll a lot of 3's!

Nope, not even Alpharius gets to spread his love to Moritats.

 

"They may not benefit from any Blessing type psychic powers, or from Leadership bonuses, Leadership re-rolls or other beneficial special rules provided by other friendly models or army-wide effects which are the result of a Rite of War."

 

BA Inferno Moritat is doable, but 6" range is even harder to work with than a volkite serpentas 10". Jump pack is about the only way you'll get close enough.

 

I love them to bits, and will buy the model the moment it drops, but they're not amazing. I think the 12-hit cap is a good balancing factor, but until they can sit in a repriced unit of Destroyers, they won't win any games.

The BRB tells us to resolve different weapons entirely before using a second. Even when using gunslinger you fully resolve each one separately if they're different. All Chain Fire does is add the chance of producing more shots, adding more rolls/time to the resolution of the attack.  That was the pre 12-cap nerf trick; Serpenta and Plasma, fully resolve the serpenta to get a lot of hits in then top it off with as many plasma as you could. Now that there's a 12 shot cap, its a bad idea because you many use up all your shots on one pistol.

 

Really there are only 3 usable Moritats in the game: BA Inferno pistols, Kaedes Nex, and the Relic Pistol AL one. Each have their own drawbacks.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.