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Best options for AL's "Rewards of Treachery"?


Midwest

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I saw there's an existing thread on this, but it's two years old and seemed focused on just figuring out which units are allowed.

 

Granted the "best" unit depends on the exact build of an AL armylist, but in general, what options would work best with the normal tactics used in an AL armylist, either because it works well with their theme or works to cover a weakness in their theme?

Fire drakes with shields and hammers would be brilliant though very expensive. Iron havocs are a popular choice (and one of my favourites). Suzerains could put out an awful lot of damage, as can templar brethern. Night raptors (with chainglaives), dark furies and palatine blades (with phoenix spears) are fast moving and highly dangerous. Mor dethyan with comb-flamers could be hilarious and justaerin would provide a hard unit to crack while being more flexible than firedrakes.

Fire drakes with shields and hammers would be brilliant though very expensive. Iron havocs are a popular choice (and one of my favourites). Suzerains could put out an awful lot of damage, as can templar brethern. Night raptors (with chainglaives), dark furies and palatine blades (with phoenix spears) are fast moving and highly dangerous. Mor dethyan with comb-flamers could be hilarious and justaerin would provide a hard unit to crack while being more flexible than firedrakes.

 

Mor Dethyan can take combi-flamers? Is that the entire squad or a 1 per 5 type upgrade?

Invictarus Suzerains. Best unit in the game, and they work just as well for Alpha Legion as they do for Ultramarines:

- obscenely good value.

- 2+ save with boarding shields, so they're as good as Tartaros in combat.

- not Bulky, which means they easily fit into a Phobos or Dreadclaw with an Independent Character, Primarch AND an Apothecary (because they're not Terminators/Daemons/Jetbikes).

- AP2 weapons that strike at Initiative and have Cutting Strike (any 6's To Hit auto-wound). Add a Chaplain for 50% more 6's.

- Veteran statline with WS5 and Ld10.

- Chosen Warriors and Lords of Ultramar (+1Ld to allied Solar Auxilia and Imperialis Militia units within 12").

 

Alpha Legion can still ally with non-LA armies when running Coils, so Lords of Ultramar can actually benefit your SA or IM allies. The Dedicated Transport piece isn't an issue either, as a Phobos will work nicely for them. Now add Infiltrate to get them into a perfect position (or meet the Rite's requirements) or Scout to get them up in the enemy's face. :)

 

Need to watch out they don't get caught in the open though. AP2 guns will end them (6++ save only).

Invictarus Suzerains. Best unit in the game, and they work just as well for Alpha Legion as they do for Ultramarines:

- obscenely good value.

- 2+ save with boarding shields, so they're as good as Tartaros in combat.

- not Bulky, which means they easily fit into a Phobos or Dreadclaw with an Independent Character, Primarch AND an Apothecary (because they're not Terminators/Daemons/Jetbikes).

- AP2 weapons that strike at Initiative and have Cutting Strike (any 6's To Hit auto-wound). Add a Chaplain for 50% more 6's.

- Veteran statline with WS5 and Ld10.

- Chosen Warriors and Lords of Ultramar (+1Ld to allied Solar Auxilia and Imperialis Militia units within 12").

Alpha Legion can still ally with non-LA armies when running Coils, so Lords of Ultramar can actually benefit your SA or IM allies. The Dedicated Transport piece isn't an issue either, as a Phobos will work nicely for them. Now add Infiltrate to get them into a perfect position (or meet the Rite's requirements) or Scout to get them up in the enemy's face. smile.png

Need to watch out they don't get caught in the open though. AP2 guns will end them (6++ save only).

Sorry for a dumb question (still new to 30k), but could I take a unit of Suzerains with Dynat in a LR Achilles? Or does the LR need to be an actual dedicated transport, meaning I couldn't use an available one bought as a Heavy Support slot (the Achilles)?

@Midwest, not a dumb question - this rule trips people up a lot: "Infantry squads that do not have a either a Dedicated Transport or the a ability to Infiltrate or Deep Strike may not be chosen as part of this force."

 

As Harrowmaster said, you pretty much want to take a Phobos. If you don't take that or a Proteus, you have to give the Suzerains the Infiltrate or Deep Strike rule, as that is part of the Rite's requirements. If you can do that, the Suzerains don't actually need to Infiltrate or Deep Strike, they just need the ability to do so. Then you can put them into another transport. I would only ever use an Assault Vehicle though.

 

I actually use Siege Tyrants, but I admit that Firedrakes (with shields & chainfists), Red Butchers, Mor Deythan, Deathshroud, Iron Havocs, and Gal Vorbak are brutal units too. Justaerin are worse for AL than they are for SoH though (due to losing Death Dealers).

The Fulmentarus Terminators seem pretty popular too, from what I've seen.

This unit sucks. Not sure why anyone would use them!

 

Best ranged unit: Siege Tyrants

Best melee unit: Suzerain?

 

Although on the point of Suzerain, does being in a transport that deep strikes count as having the ability to deep strike?

Has to be a Dedicated Transport.

 

Edit: Ok, I see what you asking. Buy them a Dreadclaw from Fast Attack and deploy them in that? That seems like it might be a legitimate move - I had never considered that.

 

Posting it in Rules Forum.

Justaerin are worse for AL than they are for SoH though (due to losing Death Dealers).

 

I still wouldn't rule them out, WS 5, 2 W termis with furious charge and stubborn make for a hard unit to shift, death dealers won't matter if you were to run them with fists anyway plus you can give them a special rule like move through cover, infiltrate or scout to make them more flexible.

If giving them a dreadclaw doesn't qualify, I would amend my previous statement that Suzerain are the best melee option.  You need to invest too much into the unit, or if you pick infiltrate as your mutable tactic, you can't join them with Alpharius. Still, not terrible I guess.

 

All the terminators get dreadclaws as dedicated transports, and IIRC, Gal Vorbak have innate deep strike?

It pains me to say it as a wb player but Invictarus Suzerains are amazing for the points.

I used to really rate fire drakes but after the last few books they just look to costly compared to other units.

 

Gal vorbak are solid and well priced but defensly poor without Layak to boost their inv.

Have a massive soft spot for deathshroud now they hit at i3 and ap2 and can carry melta bombs (although not as attractive as it once was)

The other issue with Gal Vorbak is they don't get mutable tactics or preferred enemy if you brought Alpharius.

 

Speaking of Alpharius, I've been wanting to run him in a dreadclaw with a "borrowed" assault unit, but does he actually grant Preferred Enemy while deployed?  The rules dictate that he be "on the table and has been revealed"

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