millest Posted January 13, 2017 Share Posted January 13, 2017 Hi folks, looking for some advice/checking of a FUN and fluffly 1500 point boarding force im planning for use in Zone Mortalis games. Its not overly meant to be a massive killer but just something fun and in keeping with the idea of a ships compliment of boarding marines.So please have a look and let me know any thoughts and possible improvements for it. HQ:Siege breaker centurion with TH, combi melta and Shield – 132 ElitesRapier battery 3x heavy bolter – 120 Troops15 man Legion breacher squad with 3 meltas, vox, vex, combimelta & power weapon serg - 36515 man Legion breacher squad with 3 meltas, vox, vex, combimelta & power weapon serg - 3655 man legion support squad with flamers – 1005 man legion support squad with volkite calivers – 125 Heavy supportLeviathan with cyclonic melta and siege claw – 290 Total 1497 Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/ Share on other sites More sharing options...
Harrowmaster Posted January 13, 2017 Share Posted January 13, 2017 You're better off with a regular centurion as the HQ as the siege breaker won't buff anyone else, you could take a delegatus and use the ZM assault force rite of war which would make the breachers more durable. Other than that it looks like a good list for ZM. Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4622359 Share on other sites More sharing options...
orz Posted January 13, 2017 Share Posted January 13, 2017 Are rapiers batteries good in ZM? Seems like a squad of three would have a fairly large footprint and would be hard to position if you're using a standard ZM board with lots of narrow halls and corners. If you're not using the Elites spots maybe split them into 3 separate units? Also, any consensus on if they can move and shoot? It doesn't seem very well defined. Locally I think we have been letting them move and snap shot. Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4622512 Share on other sites More sharing options...
K3nn3rs Posted January 18, 2017 Share Posted January 18, 2017 I second changing the consul to a delegatus - the ZM RoW is perfect for this list. I'd also consider dropping the rapiers and getting a couple of apothecaries in AA to buff the 2 breacher units. I don't see what the Voxs do so they could be dropped to save some more points? Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4627393 Share on other sites More sharing options...
millest Posted January 19, 2017 Author Share Posted January 19, 2017 cheers guys, had a look at it and can do the following:drop to a delegatus, frees up pointsthe voxes are more for modellingadd an apoth in and use him to buff the commander drop the volkites as i can only use 3 troop slotsend up with:HQ: delegatus TH, bolter and Shield – 102Elites apoth - 45 cortus with two chainfists with bolters and melta - 170Rapier battery 3x heavy bolter – 120Troops15 man Legion breacher squad with 3 meltas, bolter & power weapon serg - 33015 man Legion breacher squad with 3 meltas, bolter & power weapon serg - 3305 man legion support squad with flamers – 100Heavy supportLeviathan with cyclonic melta and siege claw – 290Total 1497my normal city fight infantry force would be the same but swap the cortus for the volkite unit and split the breachers down to 10 man units Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4628229 Share on other sites More sharing options...
K3nn3rs Posted January 19, 2017 Share Posted January 19, 2017 There's limited need to take 2 x chainfists. You could use the points to give AA to the TSS Sgt. I'd drop a rapier to give AA to the breacher sgts, delegatus and put vexilla on the breachers. I think the chances of getting all 3 rapiers firing down a corridor will be relatively remote. Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4628644 Share on other sites More sharing options...
millest Posted January 20, 2017 Author Share Posted January 20, 2017 if i drop the dread weapons to just standard CC weapons and bolters instead of melta, drop a rapier as well and i can give HQ and sergs AA, then get a second Apoth as well so that seems a good mid way to me :D cheers Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4628975 Share on other sites More sharing options...
millest Posted January 24, 2017 Author Share Posted January 24, 2017 follow on question, im thinking of adding the previan (?) for a fun 250+ add on and was wondering what ad mech units he can take would be fluffy for both smurfs and ZM cheers Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4632962 Share on other sites More sharing options...
Harrowmaster Posted January 24, 2017 Share Posted January 24, 2017 He can take castellax which are pretty fluffy for ZM plus they're very powerful, especially in that sort of board (give them at least one flamer each) Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4633045 Share on other sites More sharing options...
millest Posted January 24, 2017 Author Share Posted January 24, 2017 i was wondering could he take vorax? would the rotor cannons be as deadly in ZM as i imagine? Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4633049 Share on other sites More sharing options...
Harrowmaster Posted January 24, 2017 Share Posted January 24, 2017 I don't think he can, might just be thallax and castellax, honestly though mauler bolt cannons will be way more useful than rotor cannons thanks to pinning and ap3. Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4633102 Share on other sites More sharing options...
Varyn Posted January 25, 2017 Share Posted January 25, 2017 You can take vorax with the praevian, it's a good choice for ZM as they can outflank, also the poison rounds on the rotor cannons are pretty decent, plus vorax are good in assault. Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4634012 Share on other sites More sharing options...
millest Posted January 25, 2017 Author Share Posted January 25, 2017 oooh! tempting, might just for fun have to order 2 castellax and 3-4 vorax just to model up :D thanks for the info Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4634015 Share on other sites More sharing options...
Varyn Posted January 25, 2017 Share Posted January 25, 2017 Don't forget to give your praevian a ranged weapon, he gives preferred enemy to the vorax/castellax against the unit he shoots Link to comment https://bolterandchainsword.com/topic/329800-ultramarines-zmboarding-force-1500/#findComment-4634022 Share on other sites More sharing options...
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