Julgolax Posted January 13, 2017 Share Posted January 13, 2017 Querry 1 Is Adeptus Mechanicus (Cult Mechanicus + Skitarii together) an acceptable army / alliance? with which to re-enter the 40K gaming world? Querry 2 Are Adeptus Mechanicus miniatures difficult to paint properly or has metal, tube, oculobe and cloth become easy to paint with the advent of new kinds of paint supplements? Querry 3 Could you possibly relate any of the unit choices available to both armies to any other units in the game that I might gain a better initial idea of what they are and what they do on the table? Querry 4 Is there any room for custom armies, colors and symbols? If not, why so? Querry 5 As a new fan of Adeptus Mechanicus, do you have any scriptures of reading material that you would recommend I assimilate, aside from the codices themselves? Querry 6 As someone who has never used a Forgeworld unit in a game, I ask if the Horus Heresy Ad Mech range is at all current, compatible or relevant in 40K? Querry 7 What is the recommended starting army for general missions? (Please be specific!) Querry 8 If I were to go ahead and dump a few month's earnings into that new massive Conclave Acquisitorius, is what's offered actually the right mix to create versatile, synergistic and suitably "shooty" for missions of 40K? Querry 9 If I were to start small and purchase only some 2-300 dollars worth of material, what would be suitable within that pricey but much more reasonable bundle? Querry 10 Are Knight class titans part of the Adeptus Mechanics or simply a third ally in the mix? (Please forgive my ignorance here, Knights are still a relatively new thing to me.) Querry 11 I've noticed the Adeptus Mechanics lacks air units, so does that mean they would have to again "ally" with the Astra Militarum and Tempestus Scions for possible access to Valkyries, Lightnings and Thunderbolts? Querry 12 If the Adeptus Mechanicus has authority over the STC machines of the Imperium, would it be too far fetched to see Astra Militarum Tanks among the ranks of the Ad Mech, manned by Skitarii? Note: I ask forgiveness that I ask this in low gothic and not the blessed binary of the Omnissiah... I am not yet worthy... Link to comment https://bolterandchainsword.com/topic/329818-multiple-querries-within-immediate-replies-requested/ Share on other sites More sharing options...
Bjorn Firewalker Posted January 14, 2017 Share Posted January 14, 2017 10) Knights have their own Codex; their Warlords have their own Warlord Traits. They count as "allies" in the current rules system, though this may change when the 8th Edition becomes available. Link to comment https://bolterandchainsword.com/topic/329818-multiple-querries-within-immediate-replies-requested/#findComment-4622874 Share on other sites More sharing options...
Carlson793 Posted January 14, 2017 Share Posted January 14, 2017 Querry 1 Is Adeptus Mechanicus (Cult Mechanicus + Skitarii together) an acceptable army / alliance? with which to re-enter the 40K gaming world? Yes. Generally low model count, with methods to deal with most situations in the game. Querry 2 Are Adeptus Mechanicus miniatures difficult to paint properly or has metal, tube, oculobe and cloth become easy to paint with the advent of new kinds of paint supplements? Very easy to paint. My preferred method is Black Primer -> Spray Metallic -> Red and off-white cloth/armour plates (may change depending on your forge world color scheme) -> ink wash (Nuln Oil and/or Agrax Earthshade, depending on the part) -> Blue or Green lenses -> energy glows (guns mainly) -> Martian Ironearth on the base followed by Agrax Earthshade wash Querry 3 Could you possibly relate any of the unit choices available to both armies to any other units in the game that I might gain a better initial idea of what they are and what they do on the table? I'm just gonna refer you to the 1d4Chan Tactics write ups for each. Gives a fairly good overview. Cult Mechanicus Skitarii Imperial Knights Querry 4 Is there any room for custom armies, colors and symbols? If not, why so? A wide variety of forge worlds to choose from, each with its own color scheme and symbology (though most has the same basic symbols due to Martian connections). Querry 5 As a new fan of Adeptus Mechanicus, do you have any scriptures of reading material that you would recommend I assimilate, aside from the codices themselves? Mechanicus by Graham McNeill Titanicus by Dan Abnett Querry 6 As someone who has never used a Forgeworld unit in a game, I ask if the Horus Heresy Ad Mech range is at all current, compatible or relevant in 40K? Currently, the ForgeWorld 30k Mechanicum and the Games Workshop 40k Mechanicus are separate critters. There is, however, an Imperial Armour campaign book, presumably coming this year, that brings many/all 30k Mechanicum units forward to 40k (although after 10k years, some are rumored to be a bit...off). Querry 7 What is the recommended starting army for general missions? (Please be specific!) I'll refer you back to the 1d4Chan articles above, and the Skitarii and Mechanicum Hard Data Review here on B&C. Querry 8 If I were to go ahead and dump a few month's earnings into that new massive Conclave Acquisitorius, is what's offered actually the right mix to create versatile, synergistic and suitably "shooty" for missions of 40K? I'll leave that for others to comment on. I believe the answer you're looking for is covered in the New Campaign Including Ad Mech thread. Querry 9 If I were to start small and purchase only some 2-300 dollars worth of material, what would be suitable within that pricey but much more reasonable bundle? For a bulk purchase, and for $250, you could get the Start Collecting! Skitarii box and the Battleforce: Adeptus Mechanicus Eradication Cohort. That gives you one of each AdMech kit except a Knight. The problem there is that you'll need multiples of a couple of those kits to run enough units for most detachments/formations (at least one more unit of Kataphrons, for example). If I were starting over, I'd focus on Cult Mech first. Pick up 4-5 boxes of Kataphons and a Tech-Priest Dominus. That only gives you about 1,000 points, but it's a solid core. Again, that's just me. Querry 10 Are Knight class titans part of the Adeptus Mechanics or simply a third ally in the mix? (Please forgive my ignorance here, Knights are still a relatively new thing to me.) Depends. Knights are divided into two main groups: Mechanicus-Aligned and Imperial-Aligned. Mechanicus aligned tend to be an extension of the AdMech, following their rites, beliefs, and strictures and meshing very well into the AdMech. Imperial-Aligned Knights are best described as Medieval Noble Knights, except their armor is 20-30 feet tall and bristling with weaponry. (There are also the Freeblades, but they're the Ronin of Imperial Knights - individual warriors without a real master or House.) Querry 11 I've noticed the Adeptus Mechanics lacks air units, so does that mean they would have to again "ally" with the Astra Militarum and Tempestus Scions for possible access to Valkyries, Lightnings and Thunderbolts? Yes, you would need to ally in any air support units you want to field. The answer to #6, however, may change that later this year. Querry 12 If the Adeptus Mechanicus has authority over the STC machines of the Imperium, would it be too far fetched to see Astra Militarum Tanks among the ranks of the Ad Mech, manned by Skitarii? I think visually it could work, but you'll be stuck using Imperial Guard rules for them, or running them 'counts as' (most likely as CA Onager Dunecrawlers). Link to comment https://bolterandchainsword.com/topic/329818-multiple-querries-within-immediate-replies-requested/#findComment-4622892 Share on other sites More sharing options...
Battybattybats Posted January 14, 2017 Share Posted January 14, 2017 #4 Affirmative. The Imperium has many more forgeworlds and knightworlds than covered in the codices. See my signature thread for my example including insignia made by layering and altering existing decals. #5 the 'of Mars' trilogy. 'Knights of the Imperium' Short etext 'Zero Day Exploit' Heresy novel 'Cybernetica' Follow-up etext short story to Cybernetica 'Myriad' Heresy short etext 'Vorax' Link to comment https://bolterandchainsword.com/topic/329818-multiple-querries-within-immediate-replies-requested/#findComment-4623008 Share on other sites More sharing options...
Mitchverr Posted January 14, 2017 Share Posted January 14, 2017 q1. Yup, it is, I would argue skitarii need the cult to buff their weaknesses. q2. I found the skitarii a pain in the butt to paint, i would highly recommend building part of the model, painting it, then building the other half, painting it, stick together. Cult Mech overall was fine, though the dominus can be tough to paint depending how much detail you want and what colours you use. I am using orange of ryza, it is tough to get shading to work right with this colour for example. If i could go back and do it again (cant afford paint lol) I would likely pick another colour set but oh well, it still looks nice. q3. This is a tough 1, personally i cant as i dont play other factions than admech and Death Korps. Honestly given their tactics and additional ruleset I would say they are the most unique army in the game. Q4. Plenty of room for your own custom army/forgeworld paint scheme, theres a few dozen different paint schemes in the books IIRC (not got Cult to hand) but go with what you like, the armies themselves are also highly modifyable (each forgeworld makes its stuff differently so custom all you want so long as people can tell "different units apart") and rules wise are very flexable, the skitarii literally only need 2 squads of 5 infantry to form an army which you can then add whatever you want to though the cult mech army is a fair bit more restrictive in how it plays imo. q5. 1d4chan tactics linked by somebody above were vital to me. Also general reading around. q6. not currently part of the 40k universe, we hope to get a book making them such soon, secutarii however are avalable (taken as elites in a skitarii force) as are the ordinatus(our titan weapons). q7. I would personally recommend the cult mechanicus as the better starting force. As for specifics, 1 dominus (better yet cawl, always cawl all the time, hear the cawll to cawl (pun time is bet time)), then you need 2 squads of servitors, min size units is how i run these, i would recommend 2 squads of grav and 1 squad of haywire at the very least, then add to it with kastellan robots, i would personally get 2 squads of them at most, then from there you have a pretty effective and fun force to fight with or against for most armies, expand from there with electropriests(though i find these guys need to be a squad of 12-15 to work right with you using the dominus to tank for them) or more servitors personal choice. Skitarii, as i said i dont use them on their own, i would say get a battle maniple so you can war convocation down the road. q8. Conclave Acquisitorius is a tough 1 to judge, the battle maniple is pretty much the base force for anything you need, the holy req can be (with magnets) converted for usage with other formation types (war convocation), I would however say the only stuff in that i would use are the maniple, 1 knight, holy req (these are the forced units and are okay) and possibly the cybernetica additional force, but points wise you are already maxing out with the base 3 groups plus cawl at 1850 with a few upgrades. I again would personally suggest the war convocation formation which gives better stuff, it gives you canticles across the army like the Conclave Acquisitorius but also all your upgrades and relics are free aswell as plasma not getting hot, of which you have alot of good usage. If you like cawl you can replace the dominus with him in any cult mech formation so he can war con too. q9. If you really want both armies, i would recommend as i said before, 1-2 start collecting skitarii if you can get them cheap as they give you stuff with a discount anyway, then from there 2 boxes of servitors and 2 boxes of robots, 2 boxes of sicarians, 1 dragoon and expand as you like. q10. Knights are their own army but are able to join the admech. Fluff wise some knight houses are part of the admech empire. q11. Yup, ally, but personally air power is overrated, if you get a dominus give him the new relic, stick him in with some haywire guys give skyfire and you have the best AA unit in the game arguably. When forgeworld get their book out (and possibly down the road for games workshop) we might get a flyer or 2. q12. Actually fluff wise in the IA guard book it used to be that admech skitarii drove leman russes around, in fact the conquerors fluf specifically said skitarii forces were the first to use it in the field and reported significant improvement in accuracy, fire on the move and rate of fire. So 1 can hope that forgeworld remembers this, but it seems GW doesnt. Sadly ingame its a nope, but nothing is stopping you from getting together say, an armored company and painting/naming them as a skitarii force fluff wise as an ally list. Hope this all helps. Link to comment https://bolterandchainsword.com/topic/329818-multiple-querries-within-immediate-replies-requested/#findComment-4623167 Share on other sites More sharing options...
RandomMarine Posted January 14, 2017 Share Posted January 14, 2017 The ad mech start collecting box is amazing value same with the knight renegade. Link to comment https://bolterandchainsword.com/topic/329818-multiple-querries-within-immediate-replies-requested/#findComment-4623224 Share on other sites More sharing options...
Vel'Cona Posted January 17, 2017 Share Posted January 17, 2017 Absolutely the above. There's literally no reason to buy a single Onager Dunecrawler kit unless you're incredibly pressed for cash with this Start Collecting! box in rotation. Link to comment https://bolterandchainsword.com/topic/329818-multiple-querries-within-immediate-replies-requested/#findComment-4626006 Share on other sites More sharing options...
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