Kaiser_von_Hugal Posted January 15, 2017 Share Posted January 15, 2017 I want to build a Word Bearers army that takes advantage of the opponent leadership debuffs they can generate as well as forcing pin checks and fear checks. I also want a list that has options for the following questions: Can I stop a Flare Shielded Spartan/Malcador or an Ionic-Flare Shielded Knight? Can I survive an army with 6+ Phosphex Quad Mortars? Am I mobile enough to take objectives? Can my list survive contact with a Primarch or Leviathan? Is Last of the Serrated Sun the best choice? This RoW prevents Allied Detachments - this is significant for my purpose because it prevents me fielding a Herald of Nurgle with a Doomsday Bell which would hugely reinforce my leadership theme. I decided for the LotSS RoW because of all the pin checks the drop pods force early in the game. Erebus Command squad 5x, Standard, 2 power weapons, Powerfist in a pod. Centurion with Artificer Armor, Refractor Field and Thunderhammer Mhara Gal with Warpfire Plasma and Tainted Power claw Deredeo Dreadnaught with Aiolos missiles 2 Laser Destroyer Rapiers 5x Gal Vorbak, Dark Martyr with AA and PF, in a DREADCLAW Drop Pod. 5x Meltagun Support Squad in Pod 10x Tact Squad, SGT with AA and MB's in a Pod 10x Tact Squad, SGT with AA and MB's in a Pod Enemy units within 12 inches of Erebus use their lowest leadership value Aiolos missiles force pin checks Mhara Gal's Plasma cannon forces pin checks at -1 and his fear checks are at -2 Each pod in this RoW forces a pin check when it lands and the Gal Vorbak are demons also forcing fear checks Erebus will select from Biomancy I have struggled with deciding between Mhara Gal vs a Leviathan. I might just field Mhara proxied as a Leviathan. The Leviathan's Grav-flux bombard also forces pin checks but I like that Mhara messes with Leadership better. Admittedly, the Leviathan is better more generally, its short-ranged weapons would require a dreadnaught drop pod, pushing the points for this one unit too high at 2000 points. I am considering a Seeker squad to replace the command squad to increase the number of OBJ SEC (Implacable Advance). Link to comment https://bolterandchainsword.com/topic/329868-2000pt-last-of-the-serrated-sun/ Share on other sites More sharing options...
Argel Tal Posted January 15, 2017 Share Posted January 15, 2017 IMO Erebus is better with a mele unit like a command squad or if you really want a caping unit you can stick them with some vets with weapon master and they can also score due to implacable advance (but no 2+ armor but more bodies). You should try to find some points for burning lore as well, always a nice bonus. And I don't really like thunder hammer compare to PF if you have to spare some points somewhere. In any case this list is a bit hard to build around 2K, it really shines when you start playing around 2.5K when you can afford to get a decent wave of drop pods and a stong gun line at the back. Link to comment https://bolterandchainsword.com/topic/329868-2000pt-last-of-the-serrated-sun/#findComment-4624313 Share on other sites More sharing options...
Kaiser_von_Hugal Posted January 16, 2017 Author Share Posted January 16, 2017 Ill keep the Command Squad for Erebus and add Burning Lore to the Centurion by downgrading his thunder hammer to a powerfist and dropping a powerfist and power weapon from the command squad. I do like the 2+ armor of the command squad. Link to comment https://bolterandchainsword.com/topic/329868-2000pt-last-of-the-serrated-sun/#findComment-4624450 Share on other sites More sharing options...
Withershadow Posted January 16, 2017 Share Posted January 16, 2017 If you want a cheaper upgrade for the Command Squad, try charnabal sabers. They will be I5 and rending in challenges. Link to comment https://bolterandchainsword.com/topic/329868-2000pt-last-of-the-serrated-sun/#findComment-4624474 Share on other sites More sharing options...
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