Sir_Gaea Posted January 21, 2017 Share Posted January 21, 2017 Good Evening all. In preparation for the eventual Sisters in Plastic (It will happen! It has to happen!) I was thinking of making a Sororitas Command Squad to be equipped for melee combat. Kind of a emergency panic button type thing. I was orignally going to use a Land Raider Prometheus to transport them while still having Heavy Bolters, but those are sold out... Any way, regardless of what battle taxi I plan to use, what are peoples experience with power weapons on SIsters? I have trouble deciding between Power Axes for that ap 2 and power mauls for +2 Str. I don't really know what people play locally, but I see a few types of marine armies...and maybe Necrons? Any experience and/or advice will be greatly appreciated. Those Volkite Culverin are definitely going to be counts as heavy flamers. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/ Share on other sites More sharing options...
brother carc Posted January 21, 2017 Share Posted January 21, 2017 I was thinking about this too. I love the flame and fire but sometimes there's nothing better than stabbing the enemy with something sharp. Sadly I don't think there's a way to do it justice within the sisters codex. Closest I can come up with is the inquisitor formation Ordo Hereticus inquisitor 3 acolytes with flamers 5 sisters with 2 melta guns 4 "repentia" (death cult assassins) 1 priest Land raider crusader Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4629929 Share on other sites More sharing options...
ERJAK Posted January 21, 2017 Share Posted January 21, 2017 Good Evening all. In preparation for the eventual Sisters in Plastic (It will happen! It has to happen!) I was thinking of making a Sororitas Command Squad to be equipped for melee combat. Kind of a emergency panic button type thing. I was orignally going to use a Land Raider Prometheus to transport them while still having Heavy Bolters, but those are sold out... Any way, regardless of what battle taxi I plan to use, what are peoples experience with power weapons on SIsters? I have trouble deciding between Power Axes for that ap 2 and power mauls for +2 Str. I don't really know what people play locally, but I see a few types of marine armies...and maybe Necrons? Any experience and/or advice will be greatly appreciated. Those Volkite Culverin are definitely going to be counts as heavy flamers. I mean this in the nicest way possible but EWWWWWWWWWWWWWWWWWW. In all seriousness, swords are clearly the worst but SoB are so bad in CQC that the power weapon you choose won't really matter. Put Uriah and a priest with litanies in squad and they'll tie something up for a while but ultimately that squad win't kill anything tougher than tacticals. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4629944 Share on other sites More sharing options...
brother carc Posted January 21, 2017 Share Posted January 21, 2017 I just realised you could give the inquisitor the liber heresius and that land raider would be able to scout Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4629947 Share on other sites More sharing options...
Servant of Dante Posted January 21, 2017 Share Posted January 21, 2017 Against power armour the sword maths out slightly better than the mail, but since we're already Initiative 3 I'd just go with the Axe honestly :) Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4629955 Share on other sites More sharing options...
A.T. Posted January 21, 2017 Share Posted January 21, 2017 Any way, regardless of what battle taxi I plan to use, what are peoples experience with power weapons on SIsters? Power weapons are terrible on sisters and command squads equipped for melee don't work at all. However forced to pick it's always going to be a choice between mauls and axes, the former being more widely applicable and giving the squad some extra anti-transport - plus alongside celestine they can come in at S6 for a turn which is useful against some targets. At a stretch you can also give a dialogus a relic, though she is an inferior combatant. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4630166 Share on other sites More sharing options...
Ezr91aeL Posted January 21, 2017 Share Posted January 21, 2017 They should give Celestians the possibility to equip Storm Bolters + Power Sarissa (as bayonetes they should count as Power Spears). With an assault vehicle they would became unstoppable. For who does not know what sarissas are: http://wh40k.lexicanum.com/wiki/Sarissa -0-0-0-0- Anyway, what about a squad of Crusaders that protects a squad of Repentias? Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4630280 Share on other sites More sharing options...
Servant of Dante Posted January 21, 2017 Share Posted January 21, 2017 The crusaders can't join the Repentia . . . And the certainly can't ride in the same transport with them. What do you mean? Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4630298 Share on other sites More sharing options...
A.T. Posted January 21, 2017 Share Posted January 21, 2017 For who does not know what sarissas are... Chain-sarissa :p Celestians are certainly a poor unit choice at the moment. If you were to combine the best bits of the 5e and 6e celestians and command squads, and give them power weapons/pistols that didn't make them more expensive than marine honour guard, you'd have a half decent squad. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4630312 Share on other sites More sharing options...
Beams Posted January 21, 2017 Share Posted January 21, 2017 Against power armour the sword maths out slightly better than the mail, but since we're already Initiative 3 I'd just go with the Axe honestly :) If you go multiple rounds, the concussive rule is what will save your life. That way your not getting killed before your initiative. Though I am eager to try power Lance's. Kill everything the first turn, and their great! Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4630358 Share on other sites More sharing options...
Ezr91aeL Posted January 21, 2017 Share Posted January 21, 2017 The crusaders can't join the Repentia . . . And the certainly can't ride in the same transport with them. What do you mean? Charge the enemy unit as first, taking all the reaction shoots. Their 3+ Invulnerability Save will tank a lot and then will come the Eviscerators. Better than nothing. Obliviosly you should use the Imperial Agents rules. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4630396 Share on other sites More sharing options...
Blackarmor_redtruth Posted January 21, 2017 Share Posted January 21, 2017 Why power weapons? I'd have thought giving out as many evicerators as possible would be good, as our Initiative doesn't do much so why not take the I1 and then whack the bejeesus out of things. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4630431 Share on other sites More sharing options...
A.T. Posted January 21, 2017 Share Posted January 21, 2017 Why power weapons? I'd have thought giving out as many evicerators as possible would be good, as our Initiative doesn't do much so why not take the I1 and then whack the bejeesus out of things. Sisters can't get eviscerators as wargear options outside of priests and the canoness - assault marines have run off with all of the others. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4630435 Share on other sites More sharing options...
Servant of Dante Posted January 22, 2017 Share Posted January 22, 2017 Against power armour the sword maths out slightly better than the mail, but since we're already Initiative 3 I'd just go with the Axe honestly :)If you go multiple rounds, the concussive rule is what will save your life. That way your not getting killed before your initiative. Though I am eager to try power Lance's. Kill everything the first turn, and their great! Concussive only affects individual models, so it only does anything against multiwound models. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4630715 Share on other sites More sharing options...
Beams Posted January 22, 2017 Share Posted January 22, 2017 Against power armour the sword maths out slightly better than the mail, but since we're already Initiative 3 I'd just go with the Axe honestly :)If you go multiple rounds, the concussive rule is what will save your life. That way your not getting killed before your initiative. Though I am eager to try power Lance's. Kill everything the first turn, and their great! Concussive only affects individual models, so it only does anything against multiwound models. True. The use depends on your meta. I play against a lot of Tyranids, so concussive is a life saver. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4631000 Share on other sites More sharing options...
Servant of Dante Posted January 22, 2017 Share Posted January 22, 2017 Against power armour the sword maths out slightly better than the mail, but since we're already Initiative 3 I'd just go with the Axe honestly :)If you go multiple rounds, the concussive rule is what will save your life. That way your not getting killed before your initiative. Though I am eager to try power Lance's. Kill everything the first turn, and their great! Concussive only affects individual models, so it only does anything against multiwound models.True. The use depends on your meta. I play against a lot of Tyranids, so concussive is a life saver.Ah, ok. My normal opponents are marines, chaos, marines, IG, marines, and a sprinkling of Tau, marines, and Eldar. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4631009 Share on other sites More sharing options...
Sir_Gaea Posted January 23, 2017 Author Share Posted January 23, 2017 Thank you everyone for your replies. I guess I'll rethink my future plans. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4632156 Share on other sites More sharing options...
Irbis Posted January 28, 2017 Share Posted January 28, 2017 I was thinking about this too. I love the flame and fire but sometimes there's nothing better than stabbing the enemy with something sharp. Sadly I don't think there's a way to do it justice within the sisters codex. Closest I can come up with is the inquisitor formation Ordo Hereticus inquisitor 3 acolytes with flamers 5 sisters with 2 melta guns 4 "repentia" (death cult assassins) 1 priest Land raider crusader The crusaders can't join the Repentia . . . And the certainly can't ride in the same transport with them. What do you mean?Charge the enemy unit as first, taking all the reaction shoots. Their 3+ Invulnerability Save will tank a lot and then will come the Eviscerators. Better than nothing. Obliviosly you should use the Imperial Agents rules. Except Sisters taken in Inquisitorial formation from C:IA don't join warband (so by extension crusaders) so that is kinda out... Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4637179 Share on other sites More sharing options...
Spacefrisian Posted January 29, 2017 Share Posted January 29, 2017 Give them power lances, just so you hit a bit harder on the charge. Link to comment https://bolterandchainsword.com/topic/330104-power-weapons-and-sisters/#findComment-4637673 Share on other sites More sharing options...
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