General Strike Posted January 26, 2017 Share Posted January 26, 2017 Basic Thunder Warrior statline WS5 BS5 S6 T6 I5 A2 W2 Thunder Power Armor 3+/6++ Terminator Thunder Armor 2+/5++ Bulky Banner of the Thunder King: Grants +1 Attack for units within 12" of Banner Thunder Warrior Ranged Weapons List Archeotech Heavy Bolt Pistol S4 AP4 Range 24" Rapid Fire, Pistol Archeotech Heavy Boltgun S5 AP4 Range 48" Rapid Fire Archeotech Assault Bolter S5 AP4 Range 48" Assault 3 Thunder Warrior Melee Weapons List Archeotech Power Sword 15 S User AP3 Melee Master-Crafted Archeotech Power Maul 15 S User AP2 Melee Master Crafted, Concussive Archeotech Power Axe 15 S User+1 AP3 Melee Master-Crafted Archeotech Thunder Hammer 30 S User x2 AP2 Melee Unwieldy, Concussive, Master Crafted Thunder Warrior Special Weapons List Archeotech Combi-Weapons can fire their alternate profile three times. Main Profile is the same as the Archeotech Heavy Boltgun. Archeotech Graviton Combi-Boltgun 25 S x AP3 32" Grav, Rapid Fire Archeotech Meltagun Combi-Boltgun 25 S 7 AP3 32" Heavy 3, Melta Archeotech Plasma Boltgun 25 S8 AP2 Range 48" Get's Hot, Rapid Fire, Plasma Archeotech Flamer Combi-Weapon 20 S6 AP4 Range 12" Template Thunder Warrior Heavy Weapons List Archeotech Heavy Armor Bolter 20 S5 AP3 Range 48" Heavy 4 Archeotech Fragmentation Cannon 40pts S8 AP3 Range 32" Heavy 3 Missile Launcher 30pts Flak S7 AP3 Skyfire Frag S6 AP3 Small Blast Inferno Flamer 30pts S6 AP4 Range 24" Template Troops--Thunder Warrior Squad 225pts Thunder Warrior WS5 BS5 S6 T6 I5 W2 A2 Armor 3+ Thunder Warrior Sergeant WS5 BS5 S6 T6 I5 W3 A3 Armor 3+ Wargear Heavy Bolt Pistol Heavy Boltgun Thunder Armor Special Rules Fearless Fear Furious Charge Gene Instability Hatred(Chaos) IWND Options Squad starts at group of 3, may add 2 more models for 70 points per model One in Four Thunder Warriors may exchange their Power Sword for a Thunder Warrior Special Weapon or Thunder Warrior Heavy Weapon. Fast Attack--Thunder Warrior Striker Squad 225pts Thunder Warrior WS5 BS5 S6 T6 I5 W2 A2 Armor 3+ Thunder Warrior Sergeant WS5 BS5 S6 T6 I5 W3 A3 Armor 3+ Wargear Heavy Bolt Pistol Power Sword Thunder Armor Special Rules Fearless Fear Furious Charge Gene Instability Hatred(Chaos) IWND Grand Charge Options Squad starts at group of 3, may add 2 more models for 65 points per model One in Four Thunder Warriors may exchange their Power Sword for a Thunder Warrior Special Weapon or Thunder Warrior Heavy Weapon. Grand Charge: Charge Distances may re-roll dice. HQ-----Thunder Warrior Centurion 220pts WS6 BS6 S6 T6 I6 W5 A5 Armor 2+ Wargear Power Sword Heavy Bolt Pistol Artificer Armor Special Rules Fearless Fear Furious Charge Gene Instability Hatred(Chaos) IWND Fleet The Emperor's Genius Options Centurion may swap their Power Sword and/or Heavy Bolt Pistol for one weapon from the TW Special Weapons List, TW Melee Weapons List, or TW Ranged Weapons List Centurion may swap their Artificer Armor for Thunder Terminator Armor 30pts The Emperor's Genius: May grant units within 6" one of the following abilities until the beginning of your next turn: -- Fleet -- Ignore Cover -- +1 WS -- +1 BS Heavy Support Thunder Destructor Squad: 225 points Thunder Warrior 225 points WS5 BS5 S6 T6 I5 W2 A2 Armor 3+ Thunder Warrior Sergeant WS5 BS5 S6 T6 I5 W3 A3 Armor 3+ Up to Three Thunder Warriors may take weapons from the TW Heavy Weapons List Gene Instability: When a Thunder Warrior squad takes a wound on a roll of 6+, the squad must roll on the Instability Table. This only happens once per unit. 1: One model randomly takes One wound 2: Toughness drops by 1 3: Strength drops by 1 4: Initiative drops by 1 5: Grants Fleet 6: Grants 1 Extra attack for each model in Unit STC Heavy Assault Carrier: 150pts Carrying Capacity 20 models BS4 Armor F14 S13 R12 HP4 APC special rule, Assault Shield, Entry points side and back, Assault Ramps Light Assault Tread 80 pts BS4 Armor F12 S12 R11 HP2 Carrying Capacity 5 models Twin-Linked Archeotech Heavy Bolter turret Link to comment https://bolterandchainsword.com/topic/330278-once-loyal-now-damned-thunder-warriors-project/ Share on other sites More sharing options...
Teetengee Posted January 26, 2017 Share Posted January 26, 2017 Instability sounds really hard to track. Also, if I recall correctly, thunder armour is not void sealed, so I would not give it built in deep strike in any form. Link to comment https://bolterandchainsword.com/topic/330278-once-loyal-now-damned-thunder-warriors-project/#findComment-4635367 Share on other sites More sharing options...
General Strike Posted January 27, 2017 Author Share Posted January 27, 2017 Oops, I meant for it to be a unit of Thunder Warriors and it would be a one time thing. Thats what I get for writing it at 1am. On the deep strike thing, I intended for it to be like Jump Pack DS, like they dropped out of planes or something. But I suppose some APC type stuff could work. Link to comment https://bolterandchainsword.com/topic/330278-once-loyal-now-damned-thunder-warriors-project/#findComment-4635693 Share on other sites More sharing options...
Wargamer Posted January 27, 2017 Share Posted January 27, 2017 Okay... a lot of this feels instinctively wrong to me. Basic Thunder Warrior statlineWS5 BS5 S6 T6 I5 A2 W2 Okay, what the hell? This is a Statline that makes Custodes look like Guardsman! Thunder Warriors were not that much better than Space Marines! Also, you've missed a few stats off. Leadership, for example. Realistically, Thunder Warriors would probably do just fine with a [Chaos] Space Marine statline - the differences are not sufficient to require stat changes. Thunder Power Armor 3+/6++Terminator Thunder Armor 2+/5++BulkyBanner of the Thunder King: Grants +1 Attack for units within 12" of Banner Mk I power armour is literally the worst power armour ever built. It's not environmentally sealed, it's not even fully powered! It probably shouldn't even get a 3+ save, nevermind an invun! Ditch the Terminator Armour - I don't think they ever used it. I'd personally rename the banner to "Banner of Lightning", since that was referenced at the final battle of the Thunder Warriors. Thunder Warrior Ranged Weapons List Archeotech Heavy Bolt PistolS4 AP4 Range 24" Rapid Fire, PistolArcheotech Heavy BoltgunS5 AP4 Range 48" Rapid FireArcheotech Assault BolterS5 AP4 Range 48" Assault 3Thunder Warrior Melee Weapons ListArcheotech Power Sword 15S User AP3 Melee Master-CraftedArcheotech Power Maul 15S User AP2 Melee Master Crafted, ConcussiveArcheotech Power Axe 15S User+1 AP3 Melee Master-CraftedArcheotech Thunder Hammer 30S User x2 AP2 Melee Unwieldy, Concussive, Master CraftedThunder Warrior Special Weapons ListArcheotech Combi-Weapons can fire their alternate profile three times. Main Profile is the same as the Archeotech Heavy Boltgun.Archeotech Graviton Combi-Boltgun 25S x AP3 32" Grav, Rapid FireArcheotech Meltagun Combi-Boltgun 25S 7 AP3 32" Heavy 3, MeltaArcheotech Plasma Boltgun 25S8 AP2 Range 48" Get's Hot, Rapid Fire, PlasmaArcheotech Flamer Combi-Weapon 20S6 AP4 Range 12" TemplateThunder Warrior Heavy Weapons ListArcheotech Heavy Armor Bolter 20S5 AP3 Range 48" Heavy 4Archeotech Fragmentation Cannon 40ptsS8 AP3 Range 32" Heavy 3Missile Launcher 30ptsFlak S7 AP3 SkyfireFrag S6 AP3 Small BlastInferno Flamer 30ptsS6 AP4 Range 24" Template Again, where is this coming from? The "archeotech" weapons already exist - they're called volkite weapons, and they were replaced with bolt weapons because you couldn't possibly equip entire legions with volkite tech. You seem to be really confused about what the Thunder Warriors were - they were the best soldiers on Terra at the time, but pretty much everything about them - their weapons, armour and the warriors themselves - were obsolete by the time Horus became Warmaster. I simply don't see any justification for this armoury. Troops--Thunder Warrior Squad 225ptsThunder WarriorWS5 BS5 S6 T6 I5 W2 A2 Armor 3+Thunder Warrior SergeantWS5 BS5 S6 T6 I5 W3 A3 Armor 3+WargearHeavy Bolt PistolHeavy BoltgunThunder ArmorSpecial RulesFearlessFearFurious ChargeGene InstabilityHatred(Chaos)IWNDOptionsSquad starts at group of 3, may add 2 more models for 70 points per modelOne in Four Thunder Warriors may exchange their Power Sword for a Thunder Warrior Special Weapon or Thunder Warrior Heavy Weapon. Okay... let's see... Fearless? No. They are/were fearless in the same way Space Marines are fearless - they don't especially need this rule. Fear? Why? They're no scarier than Astartes or Custodes. Furious Charge is the only thing I agree with here. It's a really quick and easy way to represent the enhanced ferocity of these warriors. Gene Instability I'll go into later. Hatred(Chaos)? Really? Hatred for a faction that does not exist? The Heresy novels have made it very clear that there was no understanding of Chaos among even the Astartes until the height of the Great Crusade, and even then it wasn't truly understood until Horus started team-killing people. This is just completely out of place. It Will Not Die? Can that even be applied to infantry? Anyway, I don't see why this would be here. If you really wanted to, you could just give them Feel No Pain instead. Your unit composition does not include a sergeant, nor is there an option to promote anyone to a sergeant. Your options suggest they have power weapons as standard (WHY!?) but there's no such entry in their equipment. Most of these issues also hold true for the other squad entries. Gene Instability: When a Thunder Warrior squad takes a wound on a roll of 6+, the squad must roll on the Instability Table. This only happens once per unit.1: One model randomly takes One wound2: Toughness drops by 13: Strength drops by 14: Initiative drops by 15: Grants Fleet6: Grants 1 Extra attack for each model in UnitSTC Heavy Assault Carrier: 150ptsCarrying Capacity 20 modelsBS4 Armor F14 S13 R12 HP4 APC special rule, Assault Shield, Entry points side and back, Assault RampsLight Assault Tread 80 ptsBS4 Armor F12 S12 R11 HP2Carrying Capacity 5 models Twin-Linked Archeotech Heavy Bolter turret The Gene Instability rule is far too much book-keeping for modern 40K. It's more like something you'd expect to see in a campaign game like Necromunda. Also, the sheer level of instability is outright insane - nothing I've ever seen suggests that Thunder Warriors routinely suffered mass mutation in the middle of battle! The idea of creating rules for Thunder Warriors is something I think everyone toys with at some point, but this really comes across as "I want my cool favourite guys to be the bestest of the bestest!" rather than an attempt to make Thunder Warriors that are true to lore and interesting to use on the table. Scale back, strip down, ease up on the gimmicks, and rework your ideas using as few "new" things as possible. You can always add in new rules or wargear afterward. Gene Instability: When a Thunder Warrior squad takes a wound on a roll of 6+, the squad must roll on the Instability Table. This only happens once per unit.1: One model randomly takes One wound2: Toughness drops by 13: Strength drops by 14: Initiative drops by 15: Grants Fleet6: Grants 1 Extra attack for each model in UnitSTC Heavy Assault Carrier: 150ptsCarrying Capacity 20 modelsBS4 Armor F14 S13 R12 HP4 APC special rule, Assault Shield, Entry points side and back, Assault RampsLight Assault Tread 80 ptsBS4 Armor F12 S12 R11 HP2Carrying Capacity 5 models Twin-Linked Archeotech Heavy Bolter turret Link to comment https://bolterandchainsword.com/topic/330278-once-loyal-now-damned-thunder-warriors-project/#findComment-4636217 Share on other sites More sharing options...
Fenbain Posted January 27, 2017 Share Posted January 27, 2017 I appreciate the effort, but I'm with Wargamer on this one. Your current attempt at rules is way, way off the mark; both in terms of representing the fluff and being a balanced force. I'd go back and read over the Thunder Warrior's background and then start from scratch :-) Link to comment https://bolterandchainsword.com/topic/330278-once-loyal-now-damned-thunder-warriors-project/#findComment-4636407 Share on other sites More sharing options...
Teetengee Posted January 27, 2017 Share Posted January 27, 2017 Now, they were said to be stronger and more unstable then some marines, so maybe something like this:BS4, WS5, S5, T5, I4, W1, A1, LD 7-8, Sv 4+Rage, Furious Charge, Stubborn, Frag Grenades, Archeotech RifleArcheotech Rifle: S 4: AP: 6, Assault 2, 18" range Link to comment https://bolterandchainsword.com/topic/330278-once-loyal-now-damned-thunder-warriors-project/#findComment-4636485 Share on other sites More sharing options...
The Happy Chaplin Posted January 28, 2017 Share Posted January 28, 2017 Now, they were said to be stronger and more unstable then some marines, so maybe something like this: BS4, WS5, S5, T5, I4, W1, A1, LD 7-8, Sv 4+ Rage, Furious Charge, Stubborn, Frag Grenades, Archeotech Rifle Archeotech Rifle: S 4: AP: 6, Assault 2, 18" range How 'bout? Thunder Warrior Crusaders 180 pts 7 Thunder Warriors (Infantry), 1 Thunder Warrior Sergeant (Character, Infantry) TW Sergeant: BS4 WS5 S5 T5 I4 W1 A1(2) Ld 7 Sv 4+ TW: BS4 WS5 S5 T5 I4 W1 A1 Ld 7 Sv 4+ Legion of the Thunderbolt (Hammer of Wrath, Perpetual March, Stubborn) Perpetual March: If a model with this special rule runs it gains +1W against shooting attacks in the next turn. Also, if the unit looses 3 models or more to overwatch it gains the rage special rule. In addition if 2 other units with this special rule are within 6' all models gain the Furious Charge special rule. Thunder Armour, Frag/ Krak Grenades, Proto-Bolter, Proto-Bolt Pistol, Power Weapon (Sergeant only) Heavy Proto-Bolter: S5 AP5 Heavy 3 Range: 24' Proto-Bolter: S4 AP6 Rapid Fire Range: 18' Proto-Bolt Pistol: S4 AP6 Pistol Range: 9' Options: May include up to 12 additional models at 17 points per model 1 Model in every 2 may take Melta Bombs (5 pts) Any model may replace their Proto-Bolter with a: -Chainsword for free -Flamer 5 pts -Melta 10 pts -Volkite Charger 10 pts One model in every 8 may replace their Proto-Bolter with a: -Heavy Proto-Bolter 10 pts -Missile Launcher 15 pts The Sergeant may replace their Power Weapon with a: -Power Fist 10 pts -Thunder Hammer 15 pts (May take a Siege Breaker as a Dedicated Transport) ------------------------------------------- Thunder Warrior War Leader 100 pts BS4 WS5 S5 T5 I5 W2 A2 Ld 9 Sv 3+ Legion of the Thunderbolt (Bulky, Hammer of Wrath, Perpetual March, Stubborn) Heavy Plated Thunder Armour, Frag/ Krak Grenades, Proto-Bolter, Proto-Bolt Pistol, Power Weapon May replace his Proto-Bolter with a: -Flamer 5 pts -Melta 10 pts -Volkite Charger 10 pts May take Melta Bombs 5 pts May replace their Power Weapon with a: -Power Fist 10 pts -Thunder Hammer 15 pts -Standard of the First March 35 pts Standard of the March: S User, AP -, Concussive and Aura of the Thunderbolt Aura of the Thunderbolt: All models with the Legion of the Thunderbolt rule within 20' of the bearer gain Relentless, Fleet and Hatred (Everything). ------------------------------------------- Siege Breaker (Tank) 130 pts [Model as a Rhino] BS4 FA12 SA12 RA12 HP4 Rules: Open Topped, Transport Capacity 10 models (may carry bulky models) Wargear: Pintle Mounted Heavy Proto-Bolter May Exchange for an Auspex Array (Grants +1 BS or Skyfire) 25 pts May exchange transport capacity for 20pts with a: -Quad Linked Autocannon (2 TL AC) -Quad Mortar -Laser Destroyer Array ------------------------------------------- March of the Thunder King Command: 1+ Thunder Warrior War Leader Core: 3+ Thunder Warrior Crusaders Auxiliary: 0+ Siege Breakers Restrictions: The Warlord must take a Standard of the First March. There must be at least one War Leader for every 4 units of Crusaders. There can only be one Siege Breaker for every 2 units of Crusaders. Benefits: All models within 8' of a Standard of the March gain Fearless. If a unit from this detachment wins a combat it gains +1I, this effect stacks. The detachment always has the Linebreaker objective and gains a 5+ FnP in the enemies deployment zone. Link to comment https://bolterandchainsword.com/topic/330278-once-loyal-now-damned-thunder-warriors-project/#findComment-4636608 Share on other sites More sharing options...
Teetengee Posted January 28, 2017 Share Posted January 28, 2017 Seems reasonable, although +1 wound against shooting seems like a really awkward rule or at the least a somewhat frustrating one to play against. Link to comment https://bolterandchainsword.com/topic/330278-once-loyal-now-damned-thunder-warriors-project/#findComment-4636916 Share on other sites More sharing options...
General Strike Posted January 30, 2017 Author Share Posted January 30, 2017 Sorry for the long MIA, been doing day time training crap for work and it's killing me. I was going off what Ive read, like them having a 5 kills to 1 death ratio against the War Hounds Legion? So, I tried to make them extra beefy. But I also made them in a rush based on a friends comment, and God-Emperor knows Im bad at balance. Link to comment https://bolterandchainsword.com/topic/330278-once-loyal-now-damned-thunder-warriors-project/#findComment-4638442 Share on other sites More sharing options...
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