noigrim Posted January 31, 2017 Share Posted January 31, 2017 Do superheavies have to take that D6 test where if you roll a 6 the tank gets stuck and can't move? Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/ Share on other sites More sharing options...
Teetengee Posted January 31, 2017 Share Posted January 31, 2017 They are immune to immobilized results, correct? Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4639344 Share on other sites More sharing options...
K3nn3rs Posted January 31, 2017 Share Posted January 31, 2017 Correct Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4639457 Share on other sites More sharing options...
Lord Blackwood Posted January 31, 2017 Share Posted January 31, 2017 yeah you just drive over it while staring dead faced at your opponent like " Yea my glaive is about to get this angle , and tear a hole through several of your units. " Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4639495 Share on other sites More sharing options...
noigrim Posted January 31, 2017 Author Share Posted January 31, 2017 where does it say so? IK that they ignore all damage results save a 7 but what about the terrain? Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4639537 Share on other sites More sharing options...
Lord Blackwood Posted January 31, 2017 Share Posted January 31, 2017 VEHICLE DAMAGE Super-heavy vehicles have armour plating and internal supports far superior to those of regular vehicles. This translates into a greater number of Hull Points, which makes them more difficult to destroy than your average tank. In addition, each time a Super-heavy vehicle suffers an Explodes! result on the Vehicle Damage table, instead of suffering the effects listed, it loses D3 additional Hull Points as well as the Hull Point it loses for the penetrating hit. Furthermore, a Super-heavy vehicle is so large and has so many crew that the effects of Crew Shaken, Crew Stunned, Immobilised or Weapon Destroyed results are ignored. However, Super-heavy vehicles are still subject to losing Hull Points from glancing and penetrating hits as usual, just not the extra damage effects from the Vehicle Damage table. Games Workshop Ltd. Warhammer 40,000 (Kindle Locations 8489-8496). Basic Rule Book Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4639542 Share on other sites More sharing options...
noigrim Posted January 31, 2017 Author Share Posted January 31, 2017 Found it: vehicles that move over difficult/dangerous terrain roll a dangerous terrain test, super heavies pass automaticallly said test thanks to move through cover and I could have killed those pesky spectral guard by moving 12" and firing. Perhaps I lose due to not knowing the rules ? Hope that they AoSrize 8th edition with kiddish rules Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4639545 Share on other sites More sharing options...
Jarkaira Posted January 31, 2017 Share Posted January 31, 2017 Remember to use Super Heavies aggressively in the movement phase. Thunderblitz is good as you can do a lot damage just by running over your enemy if for some reason he can't back off. Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4639552 Share on other sites More sharing options...
noigrim Posted February 1, 2017 Author Share Posted February 1, 2017 That's another. It was my first time using a typhoon and I see that some noob mistakes were made, next game I'll be sure to blitz everyone within 12" then shoot. Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4639845 Share on other sites More sharing options...
Slips Posted February 1, 2017 Share Posted February 1, 2017 Can't Thunderblitz and shoot in the same turn. Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4640029 Share on other sites More sharing options...
noigrim Posted February 1, 2017 Author Share Posted February 1, 2017 tank shock restrictions: no flat out or disembasrk/embark superheavy tanks always count as stationary even if moving 12" Where does it say so slips? Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4640579 Share on other sites More sharing options...
Slips Posted February 1, 2017 Share Posted February 1, 2017 tank shock restrictions: no flat out or disembasrk/embark superheavy tanks always count as stationary even if moving 12" Where does it say so slips? FAQ for the BRB Q: When vehicles Ram, they may only fire Snap Shots for that turn. There is no allowance that I can find for Super-heavy Tanks and Thunderblitz does not seem to affect this part of the Ram rule. According to the rules, then, If a Baneblade Rams (with a Thunderblitz roll) a Warbuggy, the Baneblade can only fire Snap Shots. Is this intended? A: Yes. https://www.warhammer-community.com/wp-content/uploads/2016/11/40K_The_Rules_v1.2_Nov16.pdf Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4640623 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 2, 2017 Share Posted February 2, 2017 Slips has all the right answers. Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4640918 Share on other sites More sharing options...
noigrim Posted February 2, 2017 Author Share Posted February 2, 2017 Fair enough, but I can still tank shock non vehicle units and fire since then I don't fire snap shots. Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4641260 Share on other sites More sharing options...
Slips Posted February 2, 2017 Share Posted February 2, 2017 But a Super-Heavy cant tank shock, only Thunderblitz and if you do, youre Snap Firing... So it doesnt matter what your target is... Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4641288 Share on other sites More sharing options...
noigrim Posted February 3, 2017 Author Share Posted February 3, 2017 rulebook/super heavy vehicles/thunderblitz/1st sentence "Super heavy vehicles may TANK SHOCK or ram" Apparently Slips doesn't have always the right answers Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4642090 Share on other sites More sharing options...
Jarkaira Posted February 3, 2017 Share Posted February 3, 2017 This got me wondering before noigrim's answer as I have always played so that I can tank shock then shoot but cannot of course ram and then shoot. Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4642496 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 6, 2017 Share Posted February 6, 2017 rulebook/super heavy vehicles/thunderblitz/1st sentence "Super heavy vehicles may TANK SHOCK or ram" Apparently Slips doesn't have always the right answers B) Why wouldn't you thunderblitz though... it's more powerful. Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4646966 Share on other sites More sharing options...
Jarkaira Posted February 6, 2017 Share Posted February 6, 2017 Because you do Tank Shock or Ram and then roll on Thunderblitz unless ramming other Super Heavies, Gargantuans etc. Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4647556 Share on other sites More sharing options...
BLACK BLŒ FLY Posted February 8, 2017 Share Posted February 8, 2017 Okay great. Thanks. Link to comment https://bolterandchainsword.com/topic/330455-super-heavy-tanks-and-terrain/#findComment-4649887 Share on other sites More sharing options...
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