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Companies question?


Minigiant

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I love learning about different company composition. Then figuring out where my units fit in with unit designation.

 

My question is, what composition do you think makes up a Rough Rider company?

 

I have 2 thoughts; either the same numbers as an armoured fist company minus the chimeras. Or 4 units and command like a recon company

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Good question. It's all up to personal interpretation, but my rough rider "company" would have from 35 cavalry in 6 units up to 300+ cavalry in potentially dozens of units.

Towards the back of the 3rd edition 40k rules there was a mention of large all rough rider forces. However, the fluff was vague as to actual unit composition. I always thought this was a neat idea though. Then I noticed on Page 13 of the 3rd edition IG codex that you could give mounts to commissars attached to rough rider units! This seemed to me that the GW designers were cool with us mounting multi-wound officers on cavalry.

So, in my mind, I always thought Tallarn 23rd rough rider company might consist of:
1.) Rough rider command squad (access 1-4 special weapons and a 3-wound captain with a leadership 9 bubble)
2.) 2 to 6 rough rider platoons, each platoon consisting of a 5-trooper lieutenant (with a lead 8 bubble) with command squad (also with access to 1-4 special weapons) and 2 to 5 regular rough rider squads of 5 to 10 troopers.
3.) 0-1 "Electronics Warfare Squads" These 5 trooper squads would ride around doing what I did in the army (radio direction finding and eavesdropping). They would give you the old improved comms rule or they could force the enemy to re-roll 1 successful reserves roll. To represent their insanely heavy load of electronics devices and batteries, they always had -2 to their movement. They could also infiltrate and take 0-2 needler sniper rifles or grenade launchers.
4.) 0-2 "Galloping" heavy weapons squads. Also, I played with the old regiments of reknown in Warhammer Fantasy back in the day (I lost every single game I played with them). However, there was a cool "galloping" horse-mounted cannon unit that could move quickly and set up on the flanks. With that in mind, I always thought rough rider companies should also have access to 0-2 cavalry-mounted heavy weapons squads that have the cavalry and relentless rules.
5.) For every officer in your list you unlocked access to a cavalry mounted commissar

That's just my 2 cents. smile.png

Something that also might be a useful look at it is the Death Rider Company, its the DKoK variant of rough riders but arguably a simular thing, being recon and 2nd line storm troops, the fluff on them gives some info into it all.

 

Though if you wish to actually do a tabletop side of things, if your willing to go without special weapons on your horsemen, the death rider squadron is arguably a better pick (riders get obsec, better in combat, DKoK no run from being shot rule, 4 heavy support slots, 4 elites, just less infantry and a company commander whom can and will kick ass as needed).

Something that also might be a useful look at it is the Death Rider Company, its the DKoK variant of rough riders but arguably a simular thing, being recon and 2nd line storm troops, the fluff on them gives some info into it all.

 

Though if you wish to actually do a tabletop side of things, if your willing to go without special weapons on your horsemen, the death rider squadron is arguably a better pick (riders get obsec, better in combat, DKoK no run from being shot rule, 4 heavy support slots, 4 elites, just less infantry and a company commander whom can and will kick ass as needed).

That is exactly what I am using

 

 

I have one question that relates. Regimental command. Is that a seperate command or is that a company command assigned to lead all of the regiments companies

From the fluff i have read, they dont tend to have a regimental structure, they just get attached at the squadron/battalion level to regiments, though i only know the death korps stuff(have not owned a guard book since dkok) iirc they just promote/give jobs to people whom survive being a death rider and seem to know what they are doing, meaning that their command structure often changes and adapts with leaders at 1 point being ex grenadiers then suddenly promoted death riders (whom often keep their old boots), but in the end when they become regimental command, they are not just in charge of riders but a full combined arms army.

 

http://vignette3.wikia.nocookie.net/warhammer40k/images/6/6a/Krieg_Death_Rider_Company.jpg/revision/latest?cb=20121224080500

 

The picture is what i always look for with reguards to these guys, at least in terms of a recce sense (with imagination giving roles like e-war etc as above, or maybe the tech exists that everyone can get something). That would be a full strength company (aka 1 FA slot), i would say 2 of these and a 5 man squadron command would work (though it is annoying how FW dont seem to notice they call squads and squadrons squadrons) so likely 135 men at minimum would be a full strength force, which is simular to modern recon groups iirc?

 

Currently i am at 20 of the guys, wish they were not so expencive so i could field a proper force lol.

I imagined they would be organised similarly to Infantry tbh, Roughly 100 men (Under a Captain/Major) divided into 3 platoons (Under Lieutenants). Possibly with some Horse Drawn heavier weapons in there somewhere :) 

Makes sense that those Platoons would then be split to support various infantry forces (As a FA slot). Its odd that the Death Rider HQ slot is specifically a Colonel as i figured Rough Riders would be part of an Infantry Regiment rather than a whole Rough Rider one.

That said the IG is deliberately designed to be over specialised at the Regimental level...

This is what I think I will settle on

 

Company command

 

Rough Rider Platoon #1

Platoon Command

5 Rough Riders Squads

3 Horse drawn Heavy Weapon teams

 

Rough Rider Platoon #2

Platoon Command

5 Rough Riders Squads

3 Horse drawn Heavy Weapon teams

 

Rough Rider Platoon #3

Platoon Command

5 Rough Riders Squads

3 Horse drawn Heavy Weapon teams

 

179 Soldiers

179 Horses

Another question about companies

 

So Forgeworld books example

 

1st Armoured Fist Company

2nd Armoured company

3rd Reconnaisance company

 

Does that mean there is 1 Armoured fist company, 2 armoured companies, 3 recon companies

 

OR

 

Does it mean 1st company is Armoured fist, 2nd is Armoured, and 3rd company is Recon

 

Second way makes more sense

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