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Secutarii question


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Hi again, and sorry for bothering you (again) with more question about this dudes -they look great, in model and also in paper, to be honest.

 

Now that my previous doubt has been cleared, another one springs to my mind; can they be taken in a Grand Convocation (from Gathering Storm 1)? Following GW traditions of no include FW units, they don't appear in the detachment, and in the experimental rules it says nothing about it (was before GS1) and since it's experimental, it won't be FAQed I'm afraid, but maybe (hopefully) I missed something that can let them be included there?

 

Cheers!

Just bring a Skitarii Maniple. Vanguard with Scout (as the 2 must-have troops) are never a bad thing, and just 110p (2x5 models) if kept bare. Gives a lot of slots for skitarii units who also get Scout, as the only unit really benefiting from the Grand Convocation are Onagers.

Well, I'm not obsessed to include them, but they look really good.

 

Problem taking a skitarii maniple?

 

The idea I had to -hopefully some day- make a small skitarii army (2000 points) was inspired by the old Battlemech game, where each mech had a small army protecting them. Skitarii are Titan guard, so it fits -even if I'm going to use a knight because I'll never have the money to buy a titan.

 

In that regard, that means my options are:

 

Skitarii+oathsworn knight.

War convocation, which includes a knight, everybody gets canticles and free stuff (I don't like it much because it makes the list for you, but the buffs are really good)

Grand convocation, which can include knights and have nice relics, also IWND for all vehicles.

 

Basic army concept is infantry+light vehicles (walkers) but I'm torn on which one take, so any input will be very much appreciated.

I started off with skitarii planed 1k pts of them and cult I have a dedicated house taranis knight even thou I can run a few different formations I like detachments it means I can be flexible with my force today for example my list for a kdk fight (vs the wife so scary)

 

3 units vanguard(10 +3plas omiscope warlord phos pistal t goad ref field pater radium,10 3 arc omi alpha pho pistal t goad,10 1 arc alpha arc psital)

2 rangers(10 plain ,5 2 arquibus)

2 onagers (1erad beamer,1 Icarus aray)

ironstrider(autocannon)

2 dragoons(no upgrades)

the knigitit(errant no upgrades)

 

1500 pts exactly should be a blast

 

hope this helps

 

The idea I had to -hopefully some day- make a small skitarii army (2000 points) was inspired by the old Battlemech game, where each mech had a small army protecting them. Skitarii are Titan guard, so it fits -even if I'm going to use a knight because I'll never have the money to buy a titan.

I'm planning something similar. Even without the cash question, fielding a titan in a beer-and-prezels game doesn't happen, or doesn't happen regularly enough to justify buying one.

 

Considering the concept of support army for the mech, you could load up on everything with the Dunestrider rule, and create a super fast spearhead. Knight takes on hard targets, infiltrators and dragoons keep the surrounding area clear while being almost as fast as the knight, and killing the chaff the knight can't be bothered with. This could in turn take the heat off vanguard, which advances in the leeway and can bring enough haywire to crack vehicles or soften up enemy engines. Onagers are nice for ranged fire support and/or anti-air you don't get with knights. In short, there is no skitarii unit that would be bad for the role, as most need to get into the opponent's face as much as the knight needs to.

 

If the skitarii are the escort for the knight, fielding a Skitarii Maniple would make sense. Everyone gets Scout and Crusader, essentially giving them a speed boost before and during the game. Which they need to keep up with the knight. Also, enough slots for secutarii.

Thank you very much gentlemen; very thoughtful input.

 

Taking in account your advice, I've ended with this:

 

Knigh Crusader with Thermal Cannon

 

Vanguard (5) 2 arc-rifles, omni

Vanguard (5) 2 arc-rifles, omni

Vanguard (5) 2 arc-rifles, omni

Vanguard (5) 2 arc-rifles, omni

 

Infiltrators (5) infoslave skull, tasers

Rustalkers (5) dataspike

Rustalkers (5) dataspike

Peltasts (15) omni

 

Dragoons (2) 2 serpentas

Dragoons (2) 2 serpentas

 

Onager (2) Neutron laser, stubber

 

2000 sharp. Would this be viable? Looks too fragile (I'm not used to play T3 models and maybe MSU is not the best way?).

 

And then, while typing this list, this happened (trying to maximize the dunestrider people in detriment of the arc-people):

 

Knigh Crusader with Thermal Cannon

 

Vanguard (10) 2 arc-rifles, omni

Vanguard (10) 2 arc-rifles, omni

 

Infiltrators (5) infoslave skull, conversion field, phosphor pistol, tasers

Rustalkers (5) dataspike, phosphor pistol

Rustalkers (5) dataspike, phosphor pistol

Rustalkers (5) dataspike, phosphor pistol

Peltasts (10) omni

 

Dragoons (2)

Dragoons (2)

 

Onager (2) Neutron laser, stubber

 

Which is 2000 flat too. Not sure which one of those, but I think I'm on the right path :)

No, I haven't. It developed that way naturally (I assume you're the Magos-Biologis sent to check everything is Omnissiah approved xD).

 

In a more serious note, it wasn't my intention to derail into list discussion, but as is related to the reasons I've posted the OP I just wanted to clarify what I had in mind. I hope this is not a problem ^_^

I played them once and it was absolutely not worth it... but not because of the formation rules !

My problem is in general that I do not get a lot of mileage out of the Ruststalkers. They kill stuff, but never enough to realy shine. And it is a lot of points for 20 semi- fragile models. S6 ruins your day.

But if you have more success with them, the Killclade will make them way stronger I guess !

 

By the way: Can Ruststalkers take pistols ?

Haven't had much success with ruststalkers myself, but haven't played enough of them to make a change. With only 4+ armour, infiltrators were just a lot more resilient, getting improved cover and debuffing nearby enemies to reduce number of hits.

 

By the way: Can Ruststalkers take pistols ?

Only a relic pistol on the alpha. Otherwise, they only have the choice of claw and dagger or dual blades.

I thought that all alphas could take ranged weapons, my mistake.

 

Modeling question a bit off topic: How can I represent the dunestrider people without using the actual models? My intent is to use Eisenkern troopers for the Vanguard/Rangers but not sure on how to model the Sicarians without being almost full robots. Jump packs?

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