Brother Aiwass Posted March 6, 2017 Share Posted March 6, 2017 Reading the experimental rules it says that they can be used in a Skitarii maniple as Elites. However the maniple doesn't have any elites free slot? Care to explain to a rookie enginseer please? P.S: Sorry if this was discussed elsewere, my search-spike is rusty. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/ Share on other sites More sharing options...
clanfield Posted March 6, 2017 Share Posted March 6, 2017 you would need to use the detachment not the formation ,they do have similar names so easy to mix up also welcome magos to the forge may the omisah bless your brushes Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4674561 Share on other sites More sharing options...
Tyriks Posted March 6, 2017 Share Posted March 6, 2017 Yeah, not the Battle Maniple formation, but the Skitarii Maniple detachment. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4674585 Share on other sites More sharing options...
Brother Aiwass Posted March 6, 2017 Author Share Posted March 6, 2017 Oh, thank you both. Search-spike should be very rusty to miss that And thanks for the warm welcome clanfield ^_^ Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4674637 Share on other sites More sharing options...
Brother Aiwass Posted March 6, 2017 Author Share Posted March 6, 2017 Hi again, and sorry for bothering you (again) with more question about this dudes -they look great, in model and also in paper, to be honest. Now that my previous doubt has been cleared, another one springs to my mind; can they be taken in a Grand Convocation (from Gathering Storm 1)? Following GW traditions of no include FW units, they don't appear in the detachment, and in the experimental rules it says nothing about it (was before GS1) and since it's experimental, it won't be FAQed I'm afraid, but maybe (hopefully) I missed something that can let them be included there? Cheers! Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4675227 Share on other sites More sharing options...
clanfield Posted March 6, 2017 Share Posted March 6, 2017 sorry no t in there at this time at some point soon hopefully forge world are releasing a ia book for the scutari hope fully this will clean things up we should see a few other 30k mechanicum bits come over with this ..well that's the talk Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4675278 Share on other sites More sharing options...
Dawnstrider Posted March 6, 2017 Share Posted March 6, 2017 Now that we have Belisarius Cawl, we can use him as an HQ and have access to an allied detachment. Taken along side the Convocation you can get them in that way. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4675299 Share on other sites More sharing options...
Brother Aiwass Posted March 7, 2017 Author Share Posted March 7, 2017 Now that we have Belisarius Cawl, we can use him as an HQ and have access to an allied detachment. Taken along side the Convocation you can get them in that way. Yeah, in the War Convo they fit ^_^ Thanks! Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4675992 Share on other sites More sharing options...
Tyriks Posted March 7, 2017 Share Posted March 7, 2017 He was talking about the Grand Convocation, not the WC, as bringing a second detachment is the only option. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4676161 Share on other sites More sharing options...
DeStinyFiSh Posted March 7, 2017 Share Posted March 7, 2017 But allied detachment must be different fraction or not? Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4676197 Share on other sites More sharing options...
Tyriks Posted March 7, 2017 Share Posted March 7, 2017 Yeah but that's murky. What faction is the Grand Convocation? The War Convo is Cult Mechanicus ( cult logo on data sheet) but I didn't look at the GC and I'm at work so I can't check. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4676223 Share on other sites More sharing options...
MajorNese Posted March 7, 2017 Share Posted March 7, 2017 Just bring a Skitarii Maniple. Vanguard with Scout (as the 2 must-have troops) are never a bad thing, and just 110p (2x5 models) if kept bare. Gives a lot of slots for skitarii units who also get Scout, as the only unit really benefiting from the Grand Convocation are Onagers. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4676451 Share on other sites More sharing options...
Brother Aiwass Posted March 8, 2017 Author Share Posted March 8, 2017 Well, I'm not obsessed to include them, but they look really good. Problem taking a skitarii maniple? The idea I had to -hopefully some day- make a small skitarii army (2000 points) was inspired by the old Battlemech game, where each mech had a small army protecting them. Skitarii are Titan guard, so it fits -even if I'm going to use a knight because I'll never have the money to buy a titan. In that regard, that means my options are: Skitarii+oathsworn knight. War convocation, which includes a knight, everybody gets canticles and free stuff (I don't like it much because it makes the list for you, but the buffs are really good) Grand convocation, which can include knights and have nice relics, also IWND for all vehicles. Basic army concept is infantry+light vehicles (walkers) but I'm torn on which one take, so any input will be very much appreciated. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4676831 Share on other sites More sharing options...
clanfield Posted March 8, 2017 Share Posted March 8, 2017 I started off with skitarii planed 1k pts of them and cult I have a dedicated house taranis knight even thou I can run a few different formations I like detachments it means I can be flexible with my force today for example my list for a kdk fight (vs the wife so scary) 3 units vanguard(10 +3plas omiscope warlord phos pistal t goad ref field pater radium,10 3 arc omi alpha pho pistal t goad,10 1 arc alpha arc psital) 2 rangers(10 plain ,5 2 arquibus) 2 onagers (1erad beamer,1 Icarus aray) ironstrider(autocannon) 2 dragoons(no upgrades) the knigitit(errant no upgrades) 1500 pts exactly should be a blast hope this helps Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4676854 Share on other sites More sharing options...
MajorNese Posted March 8, 2017 Share Posted March 8, 2017 The idea I had to -hopefully some day- make a small skitarii army (2000 points) was inspired by the old Battlemech game, where each mech had a small army protecting them. Skitarii are Titan guard, so it fits -even if I'm going to use a knight because I'll never have the money to buy a titan. I'm planning something similar. Even without the cash question, fielding a titan in a beer-and-prezels game doesn't happen, or doesn't happen regularly enough to justify buying one. Considering the concept of support army for the mech, you could load up on everything with the Dunestrider rule, and create a super fast spearhead. Knight takes on hard targets, infiltrators and dragoons keep the surrounding area clear while being almost as fast as the knight, and killing the chaff the knight can't be bothered with. This could in turn take the heat off vanguard, which advances in the leeway and can bring enough haywire to crack vehicles or soften up enemy engines. Onagers are nice for ranged fire support and/or anti-air you don't get with knights. In short, there is no skitarii unit that would be bad for the role, as most need to get into the opponent's face as much as the knight needs to. If the skitarii are the escort for the knight, fielding a Skitarii Maniple would make sense. Everyone gets Scout and Crusader, essentially giving them a speed boost before and during the game. Which they need to keep up with the knight. Also, enough slots for secutarii. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4676863 Share on other sites More sharing options...
Brother Aiwass Posted March 8, 2017 Author Share Posted March 8, 2017 Thank you very much gentlemen; very thoughtful input. Taking in account your advice, I've ended with this: Knigh Crusader with Thermal Cannon Vanguard (5) 2 arc-rifles, omni Vanguard (5) 2 arc-rifles, omni Vanguard (5) 2 arc-rifles, omni Vanguard (5) 2 arc-rifles, omni Infiltrators (5) infoslave skull, tasers Rustalkers (5) dataspike Rustalkers (5) dataspike Peltasts (15) omni Dragoons (2) 2 serpentas Dragoons (2) 2 serpentas Onager (2) Neutron laser, stubber 2000 sharp. Would this be viable? Looks too fragile (I'm not used to play T3 models and maybe MSU is not the best way?). And then, while typing this list, this happened (trying to maximize the dunestrider people in detriment of the arc-people): Knigh Crusader with Thermal Cannon Vanguard (10) 2 arc-rifles, omni Vanguard (10) 2 arc-rifles, omni Infiltrators (5) infoslave skull, conversion field, phosphor pistol, tasers Rustalkers (5) dataspike, phosphor pistol Rustalkers (5) dataspike, phosphor pistol Rustalkers (5) dataspike, phosphor pistol Peltasts (10) omni Dragoons (2) Dragoons (2) Onager (2) Neutron laser, stubber Which is 2000 flat too. Not sure which one of those, but I think I'm on the right path :) Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4676983 Share on other sites More sharing options...
clanfield Posted March 8, 2017 Share Posted March 8, 2017 I like the second list but would drop some of the rustys for more vanguards or rangers maybe give the alpha a refac field Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4677028 Share on other sites More sharing options...
Vel'Cona Posted March 8, 2017 Share Posted March 8, 2017 You may get more feedback if you post this to the AdMech Army Lists subforum, assuming you haven't done so already. :) Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4677118 Share on other sites More sharing options...
Brother Aiwass Posted March 8, 2017 Author Share Posted March 8, 2017 No, I haven't. It developed that way naturally (I assume you're the Magos-Biologis sent to check everything is Omnissiah approved xD). In a more serious note, it wasn't my intention to derail into list discussion, but as is related to the reasons I've posted the OP I just wanted to clarify what I had in mind. I hope this is not a problem ^_^ Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4677186 Share on other sites More sharing options...
DeStinyFiSh Posted March 8, 2017 Share Posted March 8, 2017 If you want to field that many Sicarians, why not the Killclade? Run & Charge seems better tahn Scout and Crusader to me. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4677201 Share on other sites More sharing options...
Brother Aiwass Posted March 8, 2017 Author Share Posted March 8, 2017 I don't know, but wouldn't be very difficult to make a test (once I have models and everything)? I've readed the whole HARD DATA thread and I think it's commented once. Did you tried the killclade? Certainly looks nice. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4677251 Share on other sites More sharing options...
DeStinyFiSh Posted March 9, 2017 Share Posted March 9, 2017 I played them once and it was absolutely not worth it... but not because of the formation rules ! My problem is in general that I do not get a lot of mileage out of the Ruststalkers. They kill stuff, but never enough to realy shine. And it is a lot of points for 20 semi- fragile models. S6 ruins your day. But if you have more success with them, the Killclade will make them way stronger I guess ! By the way: Can Ruststalkers take pistols ? Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4678012 Share on other sites More sharing options...
MajorNese Posted March 9, 2017 Share Posted March 9, 2017 Haven't had much success with ruststalkers myself, but haven't played enough of them to make a change. With only 4+ armour, infiltrators were just a lot more resilient, getting improved cover and debuffing nearby enemies to reduce number of hits. By the way: Can Ruststalkers take pistols ? Only a relic pistol on the alpha. Otherwise, they only have the choice of claw and dagger or dual blades. Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4678110 Share on other sites More sharing options...
Vel'Cona Posted March 9, 2017 Share Posted March 9, 2017 Don't forget they can throw a grenade too (if you left them on there)! :) Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4678163 Share on other sites More sharing options...
Brother Aiwass Posted March 10, 2017 Author Share Posted March 10, 2017 I thought that all alphas could take ranged weapons, my mistake. Modeling question a bit off topic: How can I represent the dunestrider people without using the actual models? My intent is to use Eisenkern troopers for the Vanguard/Rangers but not sure on how to model the Sicarians without being almost full robots. Jump packs? Link to comment https://bolterandchainsword.com/topic/331674-secutarii-question/#findComment-4679555 Share on other sites More sharing options...
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