Fezifresh Posted March 19, 2017 Share Posted March 19, 2017 Hello brothers, a friend lured me into 30k. He plays mechanicum so i know i will have a hard time from the start :-) I think of two vets as troops in the pride of the legion row. My question: how do i equip them to be most effective? - just bolters (cheapest) - bolters and heavy bolters (more shots, but ap 4 and S5 seems not that important against mechanicum) - bolters and plasma (wont benefit as much from sniper, but plasma seems like a good choice against his automata) - bolters and melta (same as above, also effective against vehicles aswell) Another question: how do you equip your sergeants? Thanks brothers Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/ Share on other sites More sharing options...
Rangaman Posted March 19, 2017 Share Posted March 19, 2017 I run two 10man squads of Bolter Vets with AA amd Powerfist on the Sgt for anti-Mech, up close they unleash 20 Sniper shots which are effective against big bots because they wound on a 4+. I also run Sons of Horus which greatly increases the hit chance due to Death Dealers. Sometimes if I have points spare I will throw in some combi-Melta for the off chance I can Outflank behind a tank. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4688999 Share on other sites More sharing options...
Reclusiarch Darius Posted March 19, 2017 Share Posted March 19, 2017 Legion aren't gonna struggle against Mechanicum if you bring the right tools. My toughest matchups are Legion and Solar Auxilia, as a Mechanicum player. Regarding Sniper Veterans, combi-plasmas and plasma guns would be the way to go. It leverages their Precision Shots extremely well, and if you Outflank you can get into a good position to rapid-fire. Don't forget to take a Rhino so if he brings cyber-occulari (Interceptor aura servitors) he has to waste shots killing their ride first. Plasma Snipers don't cost much more than combi-plasma Seekers or even Tac Support squads, and you can switch to melee if need be (just sprinkle in a few power weapons and a fist on the Sergeant if you want that flexibility). Melta tends to suffer from a number of issues. It's only 12", whereas your sniper rounds and even combi-plasma can be used from 24" if need be (ideally you want to rapid-fire). So quite often you're not firing the meltaguns. Also, the high propensity of Armoured Ceramite in the meta makes melta a lot less effective. Plasma gets two shots at the same range, and quite often you'll kill vehicles by HP loss rather than rolling a lucky Explode. Plasma is also better against multi-wound targets that won't get Instant Deathed by a melta (Custodes, Gal Vorbak, Cybernetica robots, Thallax/Ursarax, SA and Militia Ogryns etc). Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4689137 Share on other sites More sharing options...
MagicHat Posted March 19, 2017 Share Posted March 19, 2017 Hello brothers, - bolters and heavy bolters (more shots, but ap 4 and S5 seems not that important against mechanicum) If he brings Thallax, thralls or ursarax (or even Vorax) heavy bolters can be useful. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4689268 Share on other sites More sharing options...
Lord Asvaldir Posted March 19, 2017 Share Posted March 19, 2017 Heavy bolters are really expensive, unless you are playing as a legion like IW and DA that gets special ammo for heavy bolters I don't think they are worth the cost. Plasma guns on the other hand are always a solid option since they threaten a wide range of targets. I'd never take melta on a marksmen squad, plasma just sycronizes better with marksmen vets. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4689318 Share on other sites More sharing options...
Excessus Posted March 19, 2017 Share Posted March 19, 2017 Sniper flamers are also kind of nice if you can get into a good position. :) Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4689336 Share on other sites More sharing options...
norngahl Posted March 19, 2017 Share Posted March 19, 2017 Personally I like to take 5/5 combi melta/plasma. Melta is great to kill of a knight or whatever doesn't have ceramite and t5 2w models and the like and plasma to get rid of anything else. Rhino to keep them cheap rather than the dreadclaw, turn two almost guaranteed rapid fire. Thanks! I used to take dreadclaws, but as marksman came out, I noticed rhinos will do the same for 2x65 points less but turn 2 rather than one. 13o points in the right tools on top is a lot.. Artificer Armour and vexilla if I got the points, but vexilla is on the second place right after combi weapons. Don't forget veterans are your best choice to get rid of quadmortars and the like.. 20 shots, 18 hits (as sons of horus player), 9 wounds.. make one dead mortar, after you shot your combi volley at the initial target.. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4689347 Share on other sites More sharing options...
Rune Priest Jbickb Posted March 20, 2017 Share Posted March 20, 2017 So question regarding the sniper rule. As I read the rules it seems as though you always wound on a 4, regardless of the weapon profile if the model or weapon have sniper. Doesn't this make weapons upgrades less effective as things like plasma guns effectively lose strength? I may be missing something but it's just how I see it. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4690473 Share on other sites More sharing options...
Sanct Posted March 20, 2017 Share Posted March 20, 2017 read the faq fw put out Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4690540 Share on other sites More sharing options...
Cornelias Posted March 20, 2017 Share Posted March 20, 2017 It's in the latest FAQ, if you have a higher str weapon (that requires a lower roll) then you use that instead. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4690541 Share on other sites More sharing options...
Rune Priest Jbickb Posted March 21, 2017 Share Posted March 21, 2017 Ah hadn't seen the FAQ, thanks a bunch guys. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4691059 Share on other sites More sharing options...
Berzerker Bob Posted March 21, 2017 Share Posted March 21, 2017 As a Salamanders player, would you guys recommend that I equip my veterans with two Heavy Flamers or two Plasma Guns? Strength 6 rending flamers seem good but I know Plasma is useful as well. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4691384 Share on other sites More sharing options...
Lord Asvaldir Posted March 21, 2017 Share Posted March 21, 2017 Rending heavy flamers aren't all that special since the strength doesn't matter when you get a rend, so generally flamers are just as useful. That being said I think you could go either flamers or plasma, both have their uses. Flamers means more rending hits once you're in range, plasma is going to be less hits but more reliable ap2. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4691467 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 21, 2017 Share Posted March 21, 2017 My build : Sergeant - AA - Combi-Flamer - Power Fist Plasmagun Heavy Bolter 2x Power Axe - 2x Power Sword Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4691521 Share on other sites More sharing options...
Cryptix Posted March 21, 2017 Share Posted March 21, 2017 I'm not so sure about that - the Heavy Bolter wants to stay back, while the plasma gun and melee weapons want to press forward. Personally I have 3 loadouts, all of my heavy guys are magnetized with these: - Dual Heavy Bolter for shredding Auxilia 20 man squads. - 2 Power Mauls to glance rear armor to death - 2 Plasma Guns for Legion/Custodes. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4691553 Share on other sites More sharing options...
Newtoncain Posted March 22, 2017 Share Posted March 22, 2017 Hvy bolters when they rend can glance AV14 Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4691709 Share on other sites More sharing options...
Slips Posted March 22, 2017 Share Posted March 22, 2017 Sniper =/= Rending. They dont get the extra D3 or auto glance/pen on a 6. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4691715 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 22, 2017 Share Posted March 22, 2017 I'm not so sure about that - the Heavy Bolter wants to stay back, while the plasma gun and melee weapons want to press forward. Personally I have 3 loadouts, all of my heavy guys are magnetized with these: - Dual Heavy Bolter for shredding Auxilia 20 man squads. - 2 Power Mauls to glance rear armor to death - 2 Plasma Guns for Legion/Custodes. The heavy bolter has a suspensor belt so you can move and shoot at full BS... They don't need to hang back. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4691936 Share on other sites More sharing options...
Excessus Posted March 22, 2017 Share Posted March 22, 2017 I'm not so sure about that - the Heavy Bolter wants to stay back, while the plasma gun and melee weapons want to press forward. Personally I have 3 loadouts, all of my heavy guys are magnetized with these: - Dual Heavy Bolter for shredding Auxilia 20 man squads. - 2 Power Mauls to glance rear armor to death - 2 Plasma Guns for Legion/Custodes. The heavy bolter has a suspensor belt so you can move and shoot at full BS... They don't need to hang back. Though the 18" range you have when moving is almost the same as the 12" from a rapid-firing bolter. That's a very expensive extra shot. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4691967 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 22, 2017 Share Posted March 22, 2017 A lot of people run double HB. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4692193 Share on other sites More sharing options...
Withershadow Posted March 22, 2017 Share Posted March 22, 2017 Only rule of cool, unless you have extra special rounds for the heavy bolters, they are too expensive for what they bring to the table. They aren't even equivalent in value to plasma guns, much less 5 points more. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4692198 Share on other sites More sharing options...
ronin_cse Posted March 22, 2017 Share Posted March 22, 2017 Only rule of cool, unless you have extra special rounds for the heavy bolters, they are too expensive for what they bring to the table. They aren't even equivalent in value to plasma guns, much less 5 points more. Would they be worth it in an Imperial Fists list? Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4692295 Share on other sites More sharing options...
Lord Asvaldir Posted March 22, 2017 Share Posted March 22, 2017 I don't think so, they are awfully expensive for just adding one extra shot. I'd also consider heavy bolters in a DA or IW list for the special ammo. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4692327 Share on other sites More sharing options...
Gorgoff Posted March 23, 2017 Share Posted March 23, 2017 A lot of people run double HB.A lot of people wear skinny jeans, but still.... Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4693065 Share on other sites More sharing options...
Grim Dog Studios Posted March 23, 2017 Share Posted March 23, 2017 A lot of people run double HB.A lot of people wear skinny jeans, but still.... I wear skinny jeans and have a double HB Vet squad, what are you trying to say... My main vet squad is dual plasma though, but Cryptix's idea of two mauls has inspired me to make another Vet squad. Link to comment https://bolterandchainsword.com/topic/332152-veteran-marksmen-marines-and-their-loadout/#findComment-4693116 Share on other sites More sharing options...
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