Robzilla Posted March 19, 2017 Share Posted March 19, 2017 OK, so gave this list my best shot. Not 100 percent sold on it, but would gladly take any and all input: 2500 Guard of the Crimson King Praetor Iron Halo Paragon Blade Digital Weapons Raptora Mastery 3 Liatinies Sekhmet terminators x9 tartaros 5x combi Plasma 3 chainfist 6 force axe Sekhmet terminators x9 tartaros 5x combi Plasma 3 chainfist 6 force axe Sekhmet terminators x9 cataphractii 5x combi Plasma 3 chainfist 6 force axe Laser destroyer rapier x2 Laser destroyer rapier x2 Land speeder x2 Multi melta Grav gun Land speeder x2 Multi melta Grav gun Malcador Multi Melta pintle Lascannon sponsons Demolisher cannon Flare shield Armoured ceramite Have in the region of about 50 points spare, give or take. Thoughts on the overall layout? Any input would be great. I'm concerned about the lack of bodies overall, and the reliance on deep strike reserves (potentially) I've considered dropping one or two things in favour of an ageis defence line with a comms relay? Link to comment https://bolterandchainsword.com/topic/332168-2500-gotck-thousand-sons/ Share on other sites More sharing options...
Izzinatah Posted March 20, 2017 Share Posted March 20, 2017 If you want to make your deep striking more consistent, throw a Damocles in there, and maybe the unique scout squad for another vox. For the Damocles you could just drop a Sekhmet or two. 27 is extremely excessive! I take 20 (6 + praetor, 7 and 7) and feel that's a bit much. You could easily free up some more points for another unit - something to hold objectives maybe, or a support/heavy squad, or whatever you fancy. With 2 wounds each you can afford to not take max sized units, as long as you try and avoid being instakilled. Link to comment https://bolterandchainsword.com/topic/332168-2500-gotck-thousand-sons/#findComment-4689788 Share on other sites More sharing options...
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