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[Iron Gauntlet 2017] Brass Phantoms (Updated 2017/05/01)


Badass_Spaz

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Storied summaries of the finished and unfinished rough drafts I've been writing up on my down time. About 80% is done of the rough drafts with a few more needing to be written up. After that, it's off to mass editing and corrections.

Without further delay, I present the Brass Phantoms (Name up for debate.)

Born of Brass- A storied summary depicting the first recruits to the Chapter and how they recruit.

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Phobus / Brass Behemoth- Story of their homeworld and how dreadful living there is. (( Rough draft, somethings yet to be edited. ))

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Journey Through Darkness- Another storied summary explaining their excursions outside the Astronomicon. ((Rough draft, don't chew me out too bad. ))

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Recruits and Neophyte Training- Obviously not finished but taking my time with this one.

 

 

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Black Carapace Implant- Storied summary to a Neophyte's last mission before becoming an Astartes. (( Not finished, being edited. ))

 

 

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To Live to see Tomorrow- Little random blip I wrote for whatever reason.

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Astarte's Enemies- A glimpse into the various pricks constantly at their throat.

Intro

 

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  C'Tan Stars

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  The Caustic Caress

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Lords of Slumber

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I'm pretty sure the Inquisition wouldn't give a rats butt cheeks what they do. True, the Defilement is a stain on the Chapter's history that will never go, but otherwise, they're pretty damn compliant. Prowl outright refuses to acknowledge his Chapter's heritage but a curious Inquisitor could easily find out... It's just him attempting to attain prestige/infamy for his Chapter. Otherwise they'd be another random successor who couldn't measure up to the original... Err, that's how I like to think about it.

Space Marines that don't rely on heritage or honor but unbridled brutality? Cool! Now what makes them different from the Minotaurs?

 

Off the bat, I'm not a big fan of the name. Tusk Bearers doesn't roll well. Tuskers maybe if that's the imagery you want to go for. Is the iconography supposed to be a boar? an elephant? disembodied ivory?

 

Why does the Chapter need freight ships full of live cargo?

Who's writing the article? Why does it matter what the Chapter thinks about its genetic heritage for the purposes of an official document?

Founding a Chapter is a logistical undertaking that takes a long time. How long ago did this sector fall that a new Space Marine Chapter is founded to reclaim it?

Why do they need a special speaker shaped like tusks on the sides of their helmet to scream? Why can't the Marines just scream?

Terror and Long-range what?

Prowl Mandrake, okay. Why is his beating a possessed to death important right now?

Extra organs are a M.I.S.S. or Me I'm So Special. They don't need to have something special about them to have more endurance. They're already super humans, so why do they need even more endurance anyway? Marines can already fight with half of their brain asleep. What's lactic acid flushing supposed to change? Why not just use that third lung to breath better so there's less lactic acid build up in the first place?

Sociopathy. Most marines already have that though to some degree or another.

Brass Behemoth. How do sociopathic crazy murder marines put two and two together well enough to infiltrate a Chaos Space Marine fortress?

Edith. The Eighth Company Captain gives slaves to guardsmen who beat and abuse the slaves. The Eighth Company Captain is beaten and lobotomized by the crazy Chapter Master. A feast is held to honor the guardsmen for beating and abusing the slaves. Which part of this was supposed to justify the lobotomy? Also, Edith is a silly name for a Space Marine.

Too nutty for Librarians. That's kinda cool.

Too nutty for Dreadnoughts. That's cool too.

 

With the 26th Founding, they're as young as a Chapter can get. How are you going to use that?

 

As it stands, this isn't an Index Astartes. It's a few short story blurbs and you telling me about how unhinged and cool your Chapter Master is. It's also got too much name dropping for my liking. We infiltrated an Iron Warriors Fortress, yeah! We speared a Marine Malevolent on rebar and knocked him out, yeah!

 

Your Chapter is a bunch of crusading unhinged lunatics, but they're not Black Templars or Minotaurs. Their Chapter Master is totally radical and cool, and he's been kicking around for at least 500 years if he's going to go the distance until 999.M41. So, where are you going to go from here?

Minotaurs are paranoid psycho's who plunder loyalists chapters for their booty. My guys are low but robbing your cousins, come on, that's just grimy.

Still trying to figure out a way to make Iconography but I was hoping to use a Boar's head or something along those lines.

Currently, live cargo (captured heretics, mutants, and rebels) are put to work in labor camps that supply the crusade. Other times they're given to Mechanicus to be recycled into servitors or slave bodies reduced into nutrient gruel for servitors. Moreso gaining a bit of favor with the locals while putting the treacherous swine to better use... But it's a working idea.

Prowl is a vain, prideful fool who'd willingly jeopardize possible aid/friends/homies in a desperate attempt to stand out. Brilliant man but everyone needs a few crippling flaws.

Centuries ago. The sector is a mineral rich plain unfortunately plagued by ruinous feuding warbands, Dark Eldar pirates, and harboring renegade Imperials. Given the Imperium's state, military forces from all branches are stretched quite thin, thus, a Chapter is founded beside a small crusade force hoping to capitalize on the ensuing disorder.

Think more of a deep lions roar. Astarte's are intimidating enough but imagine one who roars at you like an off world predator? That's cause for a case of brown trousers.

A Dark Apostle killed the previous Chapter Master, so the Chapter was awe-struck, paralyzed even seeing him die... And Mandrake challenges the bastard to 'Bare his tusks'. Basically, fight me as god (Whichever you believe) intended. So mortal combat ensues with a delightful fatality.

Edited the organs out and that's a work in progress. Thanks for pointing that out, by the way. I figured it sounded unique but a bit hamfisted, if you get the gist.

... These guys broad casts torture over enemy communication, religious sermons, unsettling Night Lord tactics. Also, they have a predisposition to executions. I'd say they're a tad more unhinged than your average Astarte's.

Marines can be equally crazy and intelligent. Those who underwent the mission knew they'd die in the process. If anything, it expresses just how out of their minds they really are. It's not senseless slaughter but a driven desire to win by any means necessary.

Edith is the name of the sector not the Captain. And the feast was a ruse in itself. His Captain was out of line, the Guardsmen were especially out of line. What better way to get'em all together by having a demi-god Astarte's hold a feast in their honor? He gets'em together and muffs them up some fierce. And the Captain knew what would happen. Wars break people. That far away from home for so many years, what did you expect would happen. The Captain thought it'd send a message buuuuuut even they have ethical boundaries. Again, an expression to their lack of empathy.

With all that said, you can see why Dreadnoughts and Librarians aren't an option for this chapter. I could easily see the librarians becoming Chaos Spawns in a few weeks. Hehe

They're young, ambitious, and it allows me to make a more concentrated history eventually leading to the 13th Black Crusade... If they survive. I'm still deciding whether they live past their inception or not.

Honestly, it's been a solid few days since I accepted the challenge and I haven't gotten a topic for the Iron Gauntlet. This was more half-assed to get something up before procrastination truly got its grubby claws into me.

Still, I appreciate you bombarding me with all those questions and getting me into gear. I've been pretty lazy lately so being thrown on the pedastol helped get me typing.

Oh, and don't forget to throw any idea's my way or further criticize. Now, I have oodles of other topics to post in. Good day, my good man!

I think what King is trying to say about Prowl is that Possessed are bog standard and can be found anywhere. Worse yet, being a good fighter does not make you eligible for Chapter Master. You have to be an exemplary commander, a master of logistics, a leader of men, and a great negotiator. I'm not seeing any of that right now.

The question I want to pose on you Badass is why? Why has the chapter become a bunch of lunatics? What made them decide that they needed to go the extra mile to scare their enemies? Why call themselves the Tusk Bearers? Does tusks on their home planet have some special factor/meaning for them? Look into why the chapter has things and see if the idea is still reasonable.

 

Secondly, a lot of this is just based on the current chapter master. Personally, I would give him say a sidebar giving the basic details on him however an IA should mainly focus on the chapter as a whole.

 

Finally, going off of these notable battles here, I would be incredibly surprised if the Inquisition did nothing considering that at least some of the chapter has worn warp tainted armour and weapons (already a bad thing) but have also killed off guardsmen in a feast where the chapter gave them dead heretics as food. That just sounds like a chaos ritual to me.

 

There is some good ideas here, you just need to develop them and see how viable they are.

I don't really have much to add to what has already been said. But what I say is that a 'traditional IA' could be considered - as KHK touches on with his point on writer's perspective - a report on the Chapter, a non-fiction text of fiction so to speak. So tidbits like the possessed marine story, while following the rule of cool - don't really add anything to the character of your Chapter as a whole. Think bigger picture, and don't get bogged down in the minute details. 

My first advice will be to change the founding.

26th seems to be too recent.

One thing that bothers me, if they eventually turn into sociopaths, having some dudes questioning and challenging the chapter master, wouldn't​ that get them murdered?

If i was a bit crazy and had a dude always annoying me, i would dispatch him.

 

Don't Turn Mandrake into a Mary Sue ;)

Some defeats also define character.

 

Also where does the chapter recruit from, do they have a center of operations, like a battle barge or star fortress?

Descended from the Marines Malevolent? That's... a mildly terrifying concept - it may be worth exploring what desperate circumstances were required to get this founding off of the ground - for surely there was a more suitable source for geneseed and initial training than they of the unsubtle name, especially given the way it seems to have backfired (as described, the Tusk Bearers seem like they're just above being Khorne worshippers), so I think you could do something interesting with their founding rather than just a blurb on the timeline.

@Cryptix: What in the holy hell are you smoking- Possessed Space Marines bog standard... That straight Imperial propaganda right there. Anyway, I'm not sure you and I perceive Chaos in the same light, to be honest. Traitor Marines are greased up, amoral barbarians that go to any and every low to win. Not only that, they're relatively rare by Imperial standards... Unless you're near the Eye of Terror or Malestrom, then they're like the everyday paperboy.

Possessed Marines are Astarte's possessed by immaterial Daemons that make them a fair bit (ALOT) dangerous than any loyalist or traitor. Mind you, I stand by the idea Chaos Space Marines, one-on-one, would absolutely maul Loyalists. Loyalists have cohesion and discipline, which is their strength against those beefy savages. So yea, Traitor Marines, especially possessed, aren't your bog standard.

Either way, I think this entirely depends on your own perception of Chaos and the threat represented. I like to treat them as a terrifying present that, on those rare occasions, cause Astarte's to have a bad case of brown trousers.

@DizzyEye: Sir, I've taken everything you've said to heart (Literately) and threw all that Tusk Bearer stuff out the window. I tried implementing it cause having little tusks on the helmets seemed aesthetically badass buuut any narrative felt hamfisted. So I skewered the idea with extreme prejudice!

Again, kicked those idea to the curb BUT! I will find a narrative strong enough to warrant my psycho's to fool Traitors and butcher them in their own colors before becoming giant pink, fleshy Chaos Spawns. The idea is simply too awesome to throw away. I mean come on, you know no legion would see that coming!

Anyway, I've rehashed a lot of the previous stuff into what's stated above. And the notable battles and documented history is to help illustrate how the Chapter operates. Personally, the Imperium, in their era, is a merciless regime that demands maximum efficiency. This first crusade essentially molds the Chapter and its combat doctrine into what it eventually becomes. Edith Crusaders are, for lack of better words, ruthless. 

Build, destroy, enslave, build, destroy, enslave. The Imperium in the late 41st century is stated to be the bloodiest regime to date, so the Chapter confirms to this time... And Marines Malevolent gene-seed, that probably contributes.

@Sete: An excellent question and to answer; yes they do get snuffed! Unofficially, Uthren Skarn is the designated enforcer in the Chapter. Once a single battle brother crosses any line, they're never seen again. Hence, the emphasis on discipline but the odd few slip up.

26th founding seemed necessary considering how the Chapter operates and the reason for their inception. Bloodiest regime, too many treacherous swine, people forgetting who's in charge. So, lets take the gene-seed from truly lunatic Astarte's, say the Marines Malevolent, and drop the unfortunate results on a truly fethed up Sector.

Mandrake's defining feature is he's a ruthless brawler who hasn't lost. It's a gimmick for the Marauders, really. These guys are honorless beasts who'll fight dirty if it means winning. So though he hasn't, that doesn't mean his accumulated record is anything respectable. Would you respect a man who won an honor duel of chainswords by shooting his opponents kneecap out when he, Mandrake, was about to lose? Again, technically wins but lets not go assuming he's skilled or anything!

Still haven't decided on the fleet. Certainly no star fortress. I don't care what people say, you have to do something truly remarkable and blow the Fabricator General himself for a Chapter to get their mitts on that... And my guys faaaaar from qualify for that.

I mean honestly, a Star Fortress is obviously better used by the Imperial Navy/Imperial Guard for full-scale invasions and crusades. You give that monstrosity to a thousand or so Astarte's, a solid 1/10 of it is gathering dust and falling into disrepair. That isn't to say I'm against other Chapters having it I just like to have a dash of believability... Which part of me feels I'm failing at.

@MysticTemplar: You've got a solid point there, so I went over there and threw down a reason I feel plausible. That, and a plethora of overhauls, I think they're quite similar to the Marines Malevolent but still a different entity. They aren't going to be plowing through refuge camps because shortcuts but they aren't taking an inkling of back sass. Salamander wants to fight cause slavery is bad, then bring it you big charcol monkey!

Its good to have a timeline written out so you have a good idea where you chapter stands at certain points in time. I will say though, while I like the idea of having an enforcer in the chapter, why not expand it so that your chaplains are considered enforcers' too? You can even run with the idea of your chaplains being so with the Marine Malevolent being the parents since they're still very Great Crusade liking guys. You also get two birds with one stone as they can make sure those gifted with the powers of the warp don't overstep themselves and use the warp. It was one of the main duties a chaplain had during the Great Crusade / Horus Heresy.

I have two thoughts ( actually 3 now I think about it):

1- Personally I think you're making a step in the right direction.

2-For me, using the 26th founding is a tricky one. Mostly, because how much of a reputation can a chapter gain in the space of 200 years. Chances are they'd still be developing their own character and methodology in that time. I'd suggest making them a bit older.

3- I find it hard to believe that Astartes that effectively develop psychosis would be able to manage some of the squad arrangements - which sound precise on par with that of the Raven Guard - such as the 2,2,2 arrangement you've suggested. I feel like you're trying to have your cake and eat it. If these guys are meant to be brutal, make them brutal.

 

Why can't they be codex organisation, maybe an extra assault squad minus one devastator, with NLedque death units that are specifically charged with being murderous and brutal to sow fear?

 

Also (ok, it was 4 things sue me ;) ) I'm not sure about the name. I actually preferred the old one. It kind of conjured up images of astartes crossed with WoC Norseman in my mind.

@Ferrus Manus: The fledgling approach allows me to create a more detailed history. Contrary to popular belief 270 years is a very long time. Yea, Astarte's live a long time but that's still a fairly extensive time frame. That, and I personally adore the idea this Chapter's character and tactics are develop over the course of a morally deprived crusade. Humans are destructive by nature, thus, Astarte's are many times more destructive... Physically, and psychologically.

Next update I'll purge that 2,2,2 idea from the record books. And trust me, these guys are quite the brutes. I'm working on the combat doctrine and imagine- a Rhino transport with spiked cow-catcher/snow plow thingy, and driving straight through enemy lines. While the pintle guns are laying down suppression fire, Assault Marines are jettison out the back in groups of two. And stealing another idea; said Assault Trooper have modified communicators in their helms, essentially allowing them to screech like murderous banshee's. (See Night Lords Terror Squads.)

 

They're codex adherent, aside for sorely lacking tactical squads, veterans, and terminators. To compensate, they sport an equal amount of Assault and Devastator Squads. Their rather gruesome tactics are employed because they lack dedicated professional/veteran support. This eventually leads to small scale intelligence networks, raider tactics, and continually devolves from there... BUT! that doesn't mean I'm not open to idea's or suggestions.

@Dizzyeye: Next update I'm stealing both those idea's and never giving them back! The Chapter are far from religious, so Chaplains resuming their former, official role is appealing. It allows me to further explore the Librarian instead of just axing it. Chaplains who perceived said Librarian's to slightly go astray plants a Power Maul in their skull... Sounds about right.

Now that I juggled it in my noggin for a little bit, I'm beginning to wonder if I should have Chaplains play a larger role in the Chapter. Besides bonking Librarians, perhaps they could act as enforcers for other Marines with certain litanies. Nothing religious, more disciplinary. Chapels are dens of learning, where Marines reflect on their heritage and purpose. The Emperor created them to slay the Imperium's enemies yet must uphold the moral values intended for them and humanity, as a whole. However, these values don't apply to the Imperium's enemies, thus, why battlefields become butcher galleries... I don't know, it's a thought but nothing solid.

I like the premise of showing a Chapter develop. I don't think that an IA is the best format to tell that kind of story though. My suggestion, if this is what you want to write, put together an IA of what you think the Chapter looks like at the end of the crusade. Then, take the ideas that you want to write and make a short story for how they went from founding to IA.

@KHK: Good sir, that is what I think the combat doctrine will end up looking like at the end of the day. I personally adore the idea that my Chapter has bit too many Tech-Marines, Chaplains, and Apothecaries. The sheer attrition rate this chapter endures conquering the traitor, xeno, and mutant seems apt those three are present.

Also, just imagine being an Ultramarine fighting beside these guys? One Astarte's who attempts to put a bolt into an infants noggin ends up with a Crozius in his skull. All those questions and no answers... Epic!
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Yes, I figured out how I can truly capture how and why they're so inherently brutal among themselves and everyone around them.

Edit: One day I'll learn to proof read the crap I post. Hehe

Welp, after spreading things out and fighting with the editor (I gave up for a solid few hours.) I've finally made it less wall-y... If that makes sense. Now I don't want to look at this train wreck for a solid few days. Lets see what everyone else is up to.

Edit: So I jotted down some idea's I'm working on for the company composition, unique Astarte's, all that non-sense. I've literately stole these idea's from Great Crusade/Horus Heresy Legionary because why not? Anyway, any feed back concerning these idea's would be appreciated.

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Three things, though it may be able to be considered two., or even four, depending on how you slice it.

 

1.

 

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Marauders refuse to compliment nor discuss said matters.
I think you mean 'refuse to comment' ​not refuse to compliment. But given their character I doubt they give compliments anyway ;)

 

2. Switch Moritats and Destroyers. Moritats were loners and officers, while destroyers were the ones to run in groups. Both had similar equipment, but I think it would make more sense for the destoryers to be the mainline guys for that company and have the moritats as their officers of that company. Also, does this company take them above codex size? Perhaps 1100 combat marines instead of the normal 1000?

 

3. Where have they gotton phosphex bombs? They were rare and considered disgusting in the HH, so I'm curious as to your justification for having them (this isn't mean-spirited, I'd be very interested in the reason).

 

Captain Lenoch.

@Captain Lenoch, my good man, all fine questions. As for the first, I've yet to proof read all the mumbo jumbo I've posted. Honestly, I'm still in the works of editing in stuff, deleting bologna and all that meticulous crap. When I'm done getting the rough draft done, I'll go through to re-word, punctuate, and show love towards these motherless bastards. (Thank you Guilleman for such a beautiful insult.)

Moritat officers leading Destroyers... By Fulgrim's perfectly sculpted cheek bones, that is a must! Good sir, I salute and appreciate your idea's.

As for company sizes, it varies from campaign to campaign. At times they'll be barely 300 others they'll be close to 1200. Casualty estimations, simulated battles, and campaign lengths call for a brief increase in Astarte's and for mildly justifiable reasons. Between the KIA's and MIA's during prolonged operations, some might return and after a certain period, a Neophyte will assume the MIA Astarte's previous role. Nothing too radical considering the way they operate. These guys conquer constantly, so there's a higher attrition rate. They compensate accordingly.

Rare or not, we must not assume not every nifty gadget eventually became extinct in the 41st millennia. So, one of the Forge Temples who swore fealty to them equips them. Fortunately enough, this Magos is one of those rare few with Phosphex. Not only that, they got their own pattern of Bolter- Bismal Pattern. A bit larger and clunkier but the standard issue drum magazines hardly jam anymore. Yea... Standard issue Drum Magazines cause awesome!

Careful, Spaz, Fulgrim killed Manus, and we of the Iron Tenth still aren't happy about that....dry.png

Heh, we're cool. Just a little joke. biggrin.png

But in all seriousness, I see what you mean with the phosphex. I suppose it does make sense that is isn't all ​dead, plus if you can give a decent fluff reason other than handwavium​ it's all the better. Perhaps you might expand on how​ they got their old tech/all drum bolters (which, by the way, would look awesome on TT and in-universe and greatly expand their battlefield logistical train capabilities...or something like that, I can't think this late at night).

So, after that recent update, I had to run to the 24/7 coffee shop to post it. My god, these guys are turning out to be 40K's answer to the IRS. Basically, when these clowns come into whosever systems, someone dun goofed it! Whenever these guys arrive in town, there's literately nothing good about it... Unless you're a struggling PDF guy. Otherwise, the whip will be cracked some fierce... Oh, the hilarity is killing me.

I posted a description of the fleet and Brass Behemoth to help clear things up concerning munitions and such. They do more than collect tithes but it's a small and rather crappy part of their job; ensuring absolute compliance while conquering the little twits who say otherwise.

I actually had this funny idea that when the Astronomicon flickered, a few Chapters declares the Emperor is dead... Not two hours later, guess who comes knocking at the door? They are drawn to heresy, the smallest of misdemeanors, and marginal unpaid tithes... They are, THE RED MARAUDERS!

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